I have to agree. My first impressions and experiences are mostly negative. I like the design, it’s just implemented very badly.
Thank you sir, for clarification. I just never thought, I will not update to the new iOS …It has always been this way with the Apple Watch. watchOS version must be the correct one corresponding to iOS on your paired iPhone.
Haven't run into anything like that so can't comment.Cool. You like reflections in the UI. How do you feel about text on top of text and buttons that are more difficult to see or menus that are more deeply hidden and elements taking up more space in the UX?
I’ll wait at least a month or two before I upgrade and if I’m being honest, I’m a little more worried than I was the last few times about upgrading given the drastic change.Staying on 18 for a while. I’ve learned many times to NEVER update for a week or so, because problems and issues.
I don't know who you are, but I adore youI am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.
Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.
Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.
The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.
Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.
It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
I hope Apple offers the customization/toggle options for people who want to tone it down. It’s possible I’ll be okay with it, but just in case I’m not…I have only been using it for a couple of days, but so far I really like it. I feel like the colors are brighter and POP more, I find the new animations subtle but interesting. I have a 13 pro max and everything feels snappier, I haven't noticed any sluggishness at all. I haven't had any issues with legibility. Overall, it just seems "fun" and it makes me happy to use/look at. If Apple does make any changes, I hope it's just to provide some kind of toggle because everyone deserves a phone UI they are happy with...but I sure hope they don't tone it down across the board for everyone.
- It feels modern and clean, and makes a boring smartphone a little more fun.
This post is worth quoting - professional, objective view that addresses my objections against LiquidGlass as wrong design language in its core. Every next beta or update will be just making it less LiquidGlassy to improve usability or more LiquidGlassy to stay consistent with wrong initial decisions. Always compromise. Terrible. And all because Tim Cook decided to launch Apple Vision (where such design more less fits) which hardly anybody wants and which will be canceled as soon as Tim Cook is replaced in CEO position.I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.
Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.
Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.
The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.
Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.
It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
This! With the reduced transparency options it's all quite readable but there are some new issues like the not so nice looking dark grey control center or the address bar in Safari. A frosted glass slider would be a great solution.The easiest solution here is a giving the users an option to add a frost effect to the glass on a sliding scale. Let them pick the amount.
For me, some parts of it I love. The clear icons are amazing. But menu bars are near impossible to read at times. Just a bit if a frost/matt effect on it with some darkening would completely fix it for those that want it.
The current option to nope out of liquid glass under accessibility is awful. Just makes the clear app icons and control center an awful grey.
I noticed more stable battery life after the indexing was done. My 15's battery is usually **** but it's holding up surprisingly well.I love it! Slick, smooth and beautiful. Best iOS yet! Also, it has improved my battery live and doesn’t get any where near as warm when using or charging it.
Did people complained this much when OS X v10.0 was released? That was the first major redesign for the OS from Mac OS 9. I thought it looked so beautiful, even better is that the iMac matched the OS look. Apple can come up with great design, but this time they didn't.I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.
Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.
Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.
The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.
Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.
It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
This has been the case forever. Watch can be running an older os than the phone it is paired with (obviously by release year rather than version until the version numbering unification of 26) but not newer.Also, one more thing I found out: you can’t update your Apple Watch to iOS 26 if your iPhone is on iOS 18.7… that's funny
Your signature of all things Apple may make your viewpoint a bit skewed....I absolutely love it! I love how my iPhone and iPad screens now look.
I also love how the buttons in my apps pop and are much more defined and obvious.
Lovely work! Nice and refreshing to look at.
EDIT: I should add this. I'm an App developer. This is the first time I can ever remember downloading the new Xcode and not having to spend all day fixing my apps so they still compile and work. They compiled first time.
Not only does '26 look good but it seems to run smoothly with no glitches or bugs. Normally I'd advise my family members not to install until the .1 or .2 updates came out but yesterday I was encouraging them all to upgrade immediately. Apple's really cleaned up their software in comparison to previous year's updates.