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I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.

Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.

Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.

The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.

Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.

It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
 
Cool. You like reflections in the UI. How do you feel about text on top of text and buttons that are more difficult to see or menus that are more deeply hidden and elements taking up more space in the UX?
Haven't run into anything like that so can't comment.

The "Printer Features" in macOS is now one layer LESS, but the dialog that appears is now one internal non-categories non-grouped eternal list of options... like having no space between paragraphs of text, it is a NIGHTMARE to read through really struggling each time to turn on stapling (which is now TWO clicks - selecting where you want a staple (not at all, top left, etc) but you also now need to tick that you want stapling at all... better yet whichever one you select first you have to click a warning prompt that you also have to select the other... I can only presume they WANT to piss you off).
 
I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.

Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.

Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.

The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.

Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.

It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
I don't know who you are, but I adore you

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I have only been using it for a couple of days, but so far I really like it. I feel like the colors are brighter and POP more, I find the new animations subtle but interesting. I have a 13 pro max and everything feels snappier, I haven't noticed any sluggishness at all. I haven't had any issues with legibility. Overall, it just seems "fun" and it makes me happy to use/look at. If Apple does make any changes, I hope it's just to provide some kind of toggle because everyone deserves a phone UI they are happy with...but I sure hope they don't tone it down across the board for everyone.
I hope Apple offers the customization/toggle options for people who want to tone it down. It’s possible I’ll be okay with it, but just in case I’m not…
 
There's a few little bugs I'm finding, but overall I love it. Feels fresh and modern, whilst at the same time puts me back to the days of OS X Tiger, when interfaces were playful and fun. I've not noticed any sluggishness on my 13 mini, and in fact swipe typing feels much faster now than it did before.
 
iOS 26 is a bit gimmicky, but I can live with it.
The most irritating thing is that in "Contacts", INITIALS at the top take up far too much space - very silly.
 
I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.

Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.

Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.

The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.

Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.

It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
This post is worth quoting - professional, objective view that addresses my objections against LiquidGlass as wrong design language in its core. Every next beta or update will be just making it less LiquidGlassy to improve usability or more LiquidGlassy to stay consistent with wrong initial decisions. Always compromise. Terrible. And all because Tim Cook decided to launch Apple Vision (where such design more less fits) which hardly anybody wants and which will be canceled as soon as Tim Cook is replaced in CEO position.
 
The easiest solution here is a giving the users an option to add a frost effect to the glass on a sliding scale. Let them pick the amount.
For me, some parts of it I love. The clear icons are amazing. But menu bars are near impossible to read at times. Just a bit if a frost/matt effect on it with some darkening would completely fix it for those that want it.

The current option to nope out of liquid glass under accessibility is awful. Just makes the clear app icons and control center an awful grey.
This! With the reduced transparency options it's all quite readable but there are some new issues like the not so nice looking dark grey control center or the address bar in Safari. A frosted glass slider would be a great solution.
 
Choppy animations, ugly icons, unneccessary visual effects. It's trash.

I'm usually a sucker for new things but it didn't last an hour on my phone.

iOS 7 was polarizing, but at least when Jony Ive was involved you could assume there was some logic behind the design choices. What have Apple’s current software designers done to earn that kind of trust?
 
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I love it! Slick, smooth and beautiful. Best iOS yet! Also, it has improved my battery live and doesn’t get any where near as warm when using or charging it.
I noticed more stable battery life after the indexing was done. My 15's battery is usually **** but it's holding up surprisingly well.
 
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A well-designed OS should get out of your way as much as possible. You shouldn't look at the OS, you should look through the OS at whatever you're actually doing. You work through the OS, you don't work on the OS, just as you look through your eyes, you don't spend a lot of time looking at your eyes.

"Fun, boring, depressing", etc, shouldn't really be talking points. All that matters is whether, with iOS 26, the OS gets out of your way and so makes it faster, easier and more efficient to do the things you actually want to do (good), or it does the opposite (bad).

I think guitars look pretty. But, really, it doesn't matter if a guitar looks pretty, what matters is that the guitar plays well. Because it's a tool to make music with, that's its primary purpose.

Phones are tools. It's nice that they can be pretty, but looking pretty shouldn't be their primary function.
 
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I am not usually one to jump into rash or overzealous criticism. In fact, this is the first time I find myself fundamentally at odds with Apple’s direction.

Design is a discipline. It is an art that demands mastery. You guide the eye through color, form, clarity, movement—all with one goal: to allow users to work with focus, free from distraction and novelty gimmicks. The more complex the system, the harder it is to hold it together as a unified whole. And at Apple, that unity is now fracturing—disastrously.

Distracting, meaningless frills have even crept into the venerable macOS. Menu items cluttered with gratuitous icons have left many of us laughing bitterly. But one does not need to be a GUI designer to feel a sense of shock at what is unfolding. It seems as though the professional, cross-disciplinary guardians of order have been sidelined—or worse, sabotaged.

The inconsistency is glaring. Compare the Apple Music app icon with that of Apple Music Classical, and you’ll see it instantly. These uneven levels of execution appear two or three times on every single screen—a phenomenon unthinkable in Apple’s past.

Of course, there will always be contrarians who find the new chaos “livelier.” Yet in serious design, the rule has long been clear: use as few attractors as possible. Advertising thrives on noise; design thrives on restraint. Apple’s former strength lay in its calm, professional aesthetic. Even younger audiences quickly learn to appreciate the power of an unflustered, distraction-free environment. The outside world is noisy enough—Apple should not mirror that jittery zeitgeist with a sloppy, inconsistent GUI.

It was better before.
And in decades of using Apple products, I never imagined I would have to say that—so fundamentally.
Did people complained this much when OS X v10.0 was released? That was the first major redesign for the OS from Mac OS 9. I thought it looked so beautiful, even better is that the iMac matched the OS look. Apple can come up with great design, but this time they didn't.

What OS X v10.0 looked like:
 
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Also, one more thing I found out: you can’t update your Apple Watch to iOS 26 if your iPhone is on iOS 18.7… that's funny
This has been the case forever. Watch can be running an older os than the phone it is paired with (obviously by release year rather than version until the version numbering unification of 26) but not newer.
 
Completely transparent icon folders would look so much better than the Glass icon folders on the Home Screen. The glass folders only look decent with a very limited amount of colors or wallpaper.
 
And that’s the issue with the crowd clamoring “new, new, new”. They get easily bored. Then, they want “new, new, new” again.

Then they complain because they don’t like it. Hilarious.
 
I absolutely love it! I love how my iPhone and iPad screens now look.
I also love how the buttons in my apps pop and are much more defined and obvious.
Lovely work! Nice and refreshing to look at.

EDIT: I should add this. I'm an App developer. This is the first time I can ever remember downloading the new Xcode and not having to spend all day fixing my apps so they still compile and work. They compiled first time.
Not only does '26 look good but it seems to run smoothly with no glitches or bugs. Normally I'd advise my family members not to install until the .1 or .2 updates came out but yesterday I was encouraging them all to upgrade immediately. Apple's really cleaned up their software in comparison to previous year's updates.
Your signature of all things Apple may make your viewpoint a bit skewed....
 
I’ll sit this one out for a while to see where the chips land. Hopefully the OS’s rattle onto the tracks a bit better after a few more patches. I’m a little caught off guard by some of the design decisions coming from Apple on this one.
 
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