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For a company that virtually ignored games for a long time, I think Apple is about to become a huge gaming platform. Proper games that is, not just $0.99 ones.

MOBILE games maybe. Apples computer gaming interests are still terrible and unhelpful. most gaming developers hate how difficult apple is to work with on gaming. Steam has pushed apple pretty hard lately but even they can't make apple take things like 4 year old opengl seriously. graphics drivers are sub par at best and yeild about half the performance of windows counter parts on same hardware. Apples focus on future is clearly mobile. I'll be surprised if they even sell macs at all in 5 years. My projection for company in 5-10 year spread is abandoning desktops,and only making mobile. macbooks will probalby go on, but more along the macbook air path.
 
It's also interesting to look at the SGX 545, which offers more polygon performance (40M versus 35M) but the same fillrate.

So, it sounds like the 543 is the second fastest GPU ImgTec offers right now. We'll have to wait for the 6 series to see anything faster. Perhaps the 545 is too power hungry or over-featured (DirectX 10.1).

As far as I can tell, no other SoC on the market supports the 543. TI's OMAP platform has the SGX 540, but I am having a difficult time getting performance numbers.

BTW, all of this evidence is pointing more towards a new SoC for at least one of the iPad 2 and iPhone 5. (iOS shows full new device numbers for next iPad and iPhone, as opposed to when the 3G only was a 1,2 instead of 2,1). They are not resting on their laurels with the A4.
 
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Cool, i guess i shall be picking up an iPhone 5 then. The current GPU is being pushed to it's limit as it is.

*Waits for the naysayers to spew "Boo it's not Tegra 2"*
 
Let's be honest here, Apple totally screwed up, and lost out big time on the desktop games market. This games market pushed PC hardware forwards at an amazing rate and sold PC's at an amazing rate.

Now Apple has the chance to get it right this time on Tablets and not screw up again, dismissing the entertainment market and trailing behind everyone else.

If they want to grasp and hold onto this lead they are going to have to take hold of and use the very latest and most powerful CPU/GPU combinations that they can get their hands on, every yearly iPad upgrade.

If they get lazy and hold things back that they could do now, for next year and get into that as a habit, you will without question find firms, probably running Honeycomb and future Android versions that will offer customers the best that's out there.

Apple have to opportunity to be and stay the leaders here. Brushing aside Android, Sony and Nintendo for the ultimate platform of choice.

There is only 1 company that can damage Apple's chances of dominating this market, and that's Apple themselves.
 
I'd say that the current GPU in the iPad is underpowered for MSAA and a Retina Display.

Doubling the resolution needs 4x the fill rate. This new GPU is only doubling the pixel fill rate, so I guess it'll make things viable for Retina Display, but not with much extra room left.
Feels like an underpowered GPU for an iPad with Retina Display overall.

We need almost a 2 billion pixels fill rate to be able to get decent Retina Display resolution + MSAA on an iPad.

I don't think iPad 2 will have a retina display... maybe 3.0

Hopefully they bump the ram to 1GB in the A8, though.
 
The current iPad is pretty fast already.

I think the only thing people are really going to notice is a better screen at this point.

Its not a very good reader when you can see the pixels.

If even slightly better.

Apple knows the iPad is fast enough for most people so I would think the better graphics is to push more pixels.

I hope
 
And... many don't know what they are talking about.

Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)

Many have said that OpenCL amounts to nothing.

This is interesting news.

For the apps that can make sue of it OpenCL is fantastic.

The problem is people don't really understand what a CPU can do well and what a GPU can do well. Beyond that we don't know how many cores Apple will introduce nor their ability to operate independently. I would not look upon OpenCL as a negative thing at all on iPad.
 
How long it take microsoft to copy this?

... That insinuates that Apple owns and invented this GPU. Apple did NOT invent it. What a troll.

On another light note, I'm waiting for the iPhone 6. I am on a 4 year contract because the stupid company stacks contracts when you renew instead of renewing the whole contract period they tack on to it. I just got the iPhone 4 in late August.
 
I don't think iPad 2 will have a retina display... maybe 3.0

Hopefully they bump the ram to 1GB in the A8, though.

If we're lucky, we'll get A9, not another A8. 1 GB isn't necessary though.

Have to also remember that 'Retina' is a relative term that's dependent on viewing distance. I'd say it's fair to say the viewing distance to the iPad is at least 2x that of the iPhone, which means a lot less pixel density is necessary.
 
As far as I know, the screen on the iPhone 4 is the highest DPI ever made. So, it's not a dream. And if you stick 9 3.5" screens together (2880x1920) in a 10.5", that's more than enough pixel density to cover 2048x1536 (iPad resolution doubled) in a 9.7" screen. It'll be expensive, but it's certainly doable with today's technology.
The difference producing a 10" screen with that many pixels to the iPhone 4s density isn't a case of combining numbers. You can't just stick 9 3.5" panels together. A 3.5" screen is totally different engineering and won't be pushed much further as our eyes can't distinguish the quality if you delve deeper. Apple achieved it first. 300dpi on a 10" screen would be nice, but I don't think it's necessary or economically viable for another 2 or 3 years at least.

It's too expensive to go that great and anyone thinking that is in cuckoo land. If it was possible, wouldn't you think 11" and 13" laptops would be greater than 1280 x 800 as a standard now?

If you want that sort of resolution, ask Steve Jobs to make a 32" tablet :D.
 
The memory bandwidth required for a screen of that resolution on a mobile GPU is a bit silly. I believe you are going to have a hard time moving the data across the bus for a screen of that size to meet the responsiveness Apple and Steve require. I am not saying it can't happen but it will be interesting to see how this works out.

Install 4 GB of memory and you should be able to do it. You can power 1/9th of it on a 256 MB RAM for the iPod touch.
 
... That insinuates that Apple owns and invented this GPU. Apple did NOT invent it. What a troll.

On another light note, I'm waiting for the iPhone 6. I am on a 4 year contract because the stupid company stacks contracts when you renew instead of renewing the whole contract period they tack on to it. I just got the iPhone 4 in late August.

That's a horror story.

What if you "Accidentally" Break your phone after a year and a halve ?

The company would most likely replace it with whatever available , No?

And I doubt AT&T will still be making 4's at that time seeing as it it so bashed for antenna problems.

just a thought
 
Retina display? Close, but no pickle

When it comes, it won't quite be retina, but it will be double resolution. Having a third screen size for apps is problematic. So like with the iPhone, the answer is to double resolution exactly.

The current iPad is 1024x768 at about 133 pixels per inch. So a doubled screen would be 2048x1536 at about 266 pixels per inch, given the same size screen. If they shrank the screen, say to 7 inches, that would be retina quality, but I don't see it happening. Apple picks a form factor carefully and sticks with it. So I figured ten inches is where we will be for a while, even before Steve poo-poohed the idea of 7 inches - though I could see making the bezel a _little_ smaller. It's big so you can grip the thing without touching the active screen.

So, I expect 2048x1536 at 266ppi, not quite retina but plenty close.
 
MOBILE games maybe. Apples computer gaming interests are still terrible and unhelpful. most gaming developers hate how difficult apple is to work with on gaming. Steam has pushed apple pretty hard lately but even they can't make apple take things like 4 year old opengl seriously. graphics drivers are sub par at best and yeild about half the performance of windows counter parts on same hardware. Apples focus on future is clearly mobile. I'll be surprised if they even sell macs at all in 5 years. My projection for company in 5-10 year spread is abandoning desktops,and only making mobile. macbooks will probalby go on, but more along the macbook air path.

Yeah and that's only Apple's fault I suppose. Look at Linux and how terrible the drivers are on a 100% open OS. As long as Nvidia and ATI are selling 100 times more hardware for PC's, they will spend 100 times more money for driver development for PC's. Simple as that. A non-gaming platform like OS X will never ever have as good drivers as Windows, nor it should.

Not catching up to OpenGL releases is partly Apple's fault of course but only if the OGL 3.3 or OGL 4 have anything to offer for applications like AutoCad together with the limited hardware support on Mac to begin with.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)

Many have said that OpenCL amounts to nothing.

This is interesting news.

Many ignorant people think they're geniuses.
 
Yeah and that's only Apple's fault I suppose. Look at Linux and how terrible the drivers are on a 100% open OS. As long as Nvidia and ATI are selling 100 times more hardware for PC's, they will spend 100 times more money for driver development for PC's. Simple as that. A non-gaming platform like OS X will never ever have as good drivers as Windows, nor it should.

Not catching up to OpenGL releases is partly Apple's fault of course but only if the OGL 3.3 or OGL 4 have anything to offer for applications like AutoCad together with the limited hardware support on Mac to begin with.

AMD is betting it's GPU future on OpenCL, across all platforms. Nvidia is begrudgingly doing the same as CUDA slowly shows it's limitations whereas OpenCL continues to show it's still a child in potential.
 
When it comes, it won't quite be retina, but it will be double resolution. Having a third screen size for apps is problematic. So like with the iPhone, the answer is to double resolution exactly.

The current iPad is 1024x768 at about 133 pixels per inch. So a doubled screen would be 2048x1536 at about 266 pixels per inch, given the same size screen. If they shrank the screen, say to 7 inches, that would be retina quality, but I don't see it happening. Apple picks a form factor carefully and sticks with it. So I figured ten inches is where we will be for a while, even before Steve poo-poohed the idea of 7 inches - though I could see making the bezel a _little_ smaller. It's big so you can grip the thing without touching the active screen.

So, I expect 2048x1536 at 266ppi, not quite retina but plenty close.

Held at 18"-22", a retina display only need be about 180dpi. Which would put it at about 1440x1080.
 
Let's be honest here, Apple totally screwed up, and lost out big time on the desktop games market. This games market pushed PC hardware forwards at an amazing rate and sold PC's at an amazing rate.

Now Apple has the chance to get it right this time on Tablets and not screw up again, dismissing the entertainment market and trailing behind everyone else.

If they want to grasp and hold onto this lead they are going to have to take hold of and use the very latest and most powerful CPU/GPU combinations that they can get their hands on, every yearly iPad upgrade.

If they get lazy and hold things back that they could do now, for next year and get into that as a habit, you will without question find firms, probably running Honeycomb and future Android versions that will offer customers the best that's out there.

Apple have to opportunity to be and stay the leaders here. Brushing aside Android, Sony and Nintendo for the ultimate platform of choice.

There is only 1 company that can damage Apple's chances of dominating this market, and that's Apple themselves.

Apple never was aiming for a big share on the desktop gaming market. 12 year old kids can't get 2500$ from their fathers for a gaming machine when a 1000$ PC can do the job well. Apple always asked for premium prices for desktop and aimed for people who use it for business rather than for gaming.
 
Not that bad, but a Tegra 2 is much better when it comes to the number of polygons per second.
 
AMD is betting it's GPU future on OpenCL, across all platforms. Nvidia is begrudgingly doing the same as CUDA slowly shows it's limitations whereas OpenCL continues to show it's still a child in potential.

And according to Epic, shading languages will be obsolete sooner than people think due to CPU rendering. So maybe Apple not having great OGL drivers isn't gonna matter for too long.
 
Have to also remember that 'Retina' is a relative term that's dependent on viewing distance. I'd say it's fair to say the viewing distance to the iPad is at least 2x that of the iPhone, which means a lot less pixel density is necessary.

Exactly what I was thinking. I would be happy with 1.5x the current resolution. Something similar to the pixel density in the new MBAs would be nice.
 
That's a horror story.

What if you "Accidentally" Break your phone after a year and a halve ?

The company would most likely replace it with whatever available , No?

And I doubt AT&T will still be making 4's at that time seeing as it it so bashed for antenna problems.

just a thought

I'm with Fido in Canada. I'm not sure what would happen, but I still have my iPhone 3G in one piece that I got in 2008. It has a few scratches on the screen, but I only dropped it once or twice in the first few months of owning it and I haven't dropped that phone or my iPhone 4 once since then.
 
Not that bad, but a Tegra 2 is much better when it comes to the number of polygons per second.

Which won't mean anything unless someone releases content on a platform that uses it to take advantage of it. Android, Palm and WP7 don't have things like Infinity Blade and Rage mobile.
 
Which won't mean anything unless someone releases content on a platform that uses it to take advantage of it. Android, Palm and WP7 don't have things like Infinity Blade and Rage mobile.

Not yet, developers are just wating for these devise to come, and some of them are already on it.
 
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