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As far as I know, the screen on the iPhone 4 is the highest DPI ever made.
Samsung actually presented a 400 ppi screen in 2006 (640x480, 2").

Not that bad, but a Tegra 2 is much better when it comes to the number of polygons per second.
Peak numbers tell very little about real world performance, though.

Apple has invested in Imagination Technologies who is markedly behind Nvidia in graphics prowess.
Are you talking about desktop GPUs? A single core SGX543 should be ahead of Tegra 2 for realistic use cases.
 
Personally, I'll be interested see how big the A5 is. The A4 already uses the 45nm process. Samsung's 32nm process was reported as not being ready until closer to the end of 2011. It's hard to see how Apple could fit a dual core A9 CPU with a SGX543 or greater on the same 45nm process without sacrificing battery life. Perhaps they really are going to stick with a single core, but even that should still result is a noticeably bigger die than the A4.

Apple has no reason to partner with samsung for the fab of the A5. There are probably many good reason not to if samsung are agressively pushing their product in to the same market. So apple could move to someone who can offer 32nm. Between fabless teams and licensing agreements they have all the IP covered.
 
Are you talking about desktop GPUs? A single core SGX543 should be ahead of Tegra 2 for realistic use cases.

Based on what information?


Apple has no reason to partner with samsung for the fab of the A5. There are probably many good reason not to if samsung are agressively pushing their product in to the same market. So apple could move to someone who can offer 32nm. Between fabless teams and licensing agreements they have all the IP covered.

No one is doing 32nm but intel right now, and they offer fab services to very few outside companies, and only smaller ones.
 
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Many have said that OpenCL amounts to nothing.

This is interesting news.

OpenCL support is the most interesting aspect of this news not only for its relevance for iPods, iPads, and iPhones, but because with Apple showing interest in features common to both iOS and OS X, this appears to show Apple's long-term commitment to OpenCL. I wonder what Apple's commitment to OpenCL will mean for its graphics selection in the next laptop revision(s), especially in light of the limited support for OpenCL by Intel?



AMD is betting it's GPU future on OpenCL, across all platforms. Nvidia is begrudgingly doing the same as CUDA slowly shows it's limitations whereas OpenCL continues to show it's still a child in potential.

It would be nice if AMD would bring out a technology similar to NVidia's Optimus (I think something is slated for the near future) so Mac users could have the best of both worlds--smart graphics switching and strong OpenCL support.
 
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Mattsasa said:
ipad 2 will not have higher resolution display!!! not this generation, maybe ipad 4 will have a higher res

Why?

Frankly if they don't have dual core in IPad 2 they ought to have Steveo tested for senility. It would be an incredible screw up not to address iPads performance issues.
 
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Why?

Frankly if they don't have dual core in IPad 2 they ought to have Steveo tested for senility. It would be an incredible screw up not to address iPads performance issues.

Er...what? seriously?
 
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emotion said:
@thesmileman yes, using the gpu for all loads, not just video, as an accelerator is how most computing is heading.

Not really, at least not with todays GPUs nor those coming in the near future. It's pretty simple GPS aren't optimized to run serial code. To gain from a GPU you need a code that can exploit a GPUs highly parallel nature.
 
ipad 2 will have either a 2048x1536 display(unlikely) or the current 1024x768

Why not 1440x1080? Sure there would be upscaling issues but those would be minor issue as developers would just update their apps for the native res. And apple could still call it a retina display because you would hold it at a distance of 18"-22".
 
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Mattsasa said:
Exactly what I was thinking. I would be happy with 1.5x the current resolution. Something similar to the pixel density in the new MBAs would be nice.

can't do 1.5x only 2x

Obviously you have not looked into the iOS SDK.
 
opengl shading isn't disappearing. That claim states that more of the gpu is being absorbed into a hybrid cpu/gpu. The shading code will still have to be written. you're not getting away from vectors, eigenvalues, eigenvectors, tensors, etc.

lol!
 
I'm hoping for the Apple version of the Cortex A9. But not really expecting it.

According to the Engadget article a couple of hours ago, the new "A5" in the upcoming iPhone 5 is exactly that...a Cortex A9 based multi-core chip.

article link: http://www.engadget.com/2011/01/14/exclusive-the-future-of-the-ipad-2-iphone-5-and-apple-tv-and/

Quote from that article:
But all of these moves are leading up to the iPhone 5 -- a completely redesigned handset -- which our sources say is on track for a summer launch. Right now, the device is being tested discreetly by senior staff at Apple (strictly on campus only). We don't have much info on the phone at this point, but our understanding is that the new device will be a total rethink from a design standpoint and will be running atop Apple's new A5 CPU (a Cortex A9-based, multi-core chip). This device, like the iPad 2, will feature a Qualcomm chipset that does triple duty as the CDMA / GSM / UMTS baseband processor -- from what we hear there's no LTE in the mix at this point.
 
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Interesting report! I especially like the part about an SD slot.

In any event I will restate my previously related position. Apple has mo choice but to move to at least dual core Cortex A9 in iPad2. To not too would be a major screw up that would out strip every Apple screw up to date.
 
Frankly, I fail to see how harnessing GPU power for consumer-oriented, general computing (not games, not scientific apps) would be of any use in today's app landscape. Please enlighten me!
 
no way. Apple is planning to move to a faster architecture when its available?

I would never have believed it.
 
Why not 1440x1080? Sure there would be upscaling issues but those would be minor issue as developers would just update their apps for the native res. And apple could still call it a retina display because you would hold it at a distance of 18"-22".

apple won't force developers to fix their apps for a new resolution ipad, 1440x1080 will not be done
 
apple won't force developers to fix their apps for a new resolution ipad, 1440x1080 will not be done

Cause they didn't make them do it for iPhone 4? Lol.

They aren't forced to anyways, upscaling can take care of the lazy devs.
 
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Lepton said:
When it comes, it won't quite be retina, but it will be double resolution. Having a third screen size for apps is problematic. So like with the iPhone, the answer is to double resolution exactly.

The current iPad is 1024x768 at about 133 pixels per inch. So a doubled screen would be 2048x1536 at about 266 pixels per inch, given the same size screen. If they shrank the screen, say to 7 inches, that would be retina quality, but I don't see it happening. Apple picks a form factor carefully and sticks with it. So I figured ten inches is where we will be for a while, even before Steve poo-poohed the idea of 7 inches - though I could see making the bezel a _little_ smaller. It's big so you can grip the thing without touching the active screen.

So, I expect 2048x1536 at 266ppi, not quite retina but plenty close.

Actually doubling the vertical and horizontal resolution wouldn't "double" the resolution, it would improve the resolution by 4x.
 
Microsoft would probably use Tegra technology over this relatively weak platform.

I thank God everyday that you're a brilliant engineer who is well versed in displays, graphics processors, SoC's, and overall OS design. Otherwise, how would I know how awful Apple is at everything?
 
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