To test display uniformity you need to use actual test palettes, gray menus can include transparencies and/or designs. Also you need to look for color uniformity and dark image uniformity. A screens uniformity will vary between devices, it should be 'good' it will never be perfect. The display on the assembly line next to yours could be completely different.
Unless you are confident there is a problem and you just need it quantified it I wouldn't proceed to the links. Both of these will show conditions unrealistic to everyday usage. Looking for a problem you don't know you have using methods unrealistic to your usage is borderline obsessive.
Anyway this is 50% gray and 5% gray respectively using a lossless compression (PNG). Save them to your device and zoom in to fill the screen.
Obvious problems are obvious, if you need to ask if you have an issue you don't.
Unless you are confident there is a problem and you just need it quantified it I wouldn't proceed to the links. Both of these will show conditions unrealistic to everyday usage. Looking for a problem you don't know you have using methods unrealistic to your usage is borderline obsessive.
Anyway this is 50% gray and 5% gray respectively using a lossless compression (PNG). Save them to your device and zoom in to fill the screen.
Obvious problems are obvious, if you need to ask if you have an issue you don't.