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What you want is that apps should be allowed to use as much resources as possible to get a task done as quickly as possible. Fortunately Apple has forbidden that in iOS.
Fortunately? lol

Example #1: I'm at the airport and boarding soon. I decide I like the playlist or podcast I'm listing to and mark it to download on Spotify. I can't leave Spotify until its done downloading. Backing out to show my boarding pass, reply to a text or take a call will completely pause the download.

Example #2: Wednesday Season 2 releases on Netflix. I attempt to download it over wifi to watch later so I don't have to over cellular data. Will take up to an hour to download and can't leave the Netflix app or allow the screen to sleep otherwise it will stop.

Example #3: I'm at a job site and take a 10 minute video for my team to see the progress and need to upload it to Sharepoint. Video is 7.69GB and guess what...can't leave the OneDrive app otherwise the upload crawls to a stop then errors out.

Example #4:
YouTube Premium has a feature where it will auto download subscribed content/recommendations you're likely to watch. But on iOS this only happens while using YouTube.

Example #5: Video call apps that don't support PIP or randomly has issues minimizing to PIP when you leave it pauses your camera until the app is back in focus.

I could go on and on. Yes I can accomplish these things on my business Android phone but my point is we praise and benchmark the hell out of every Apple chip only for iOS to under utilize it with single tasks.
 
I'm aware of how it works, the rate limiter is to stop excessive abuse as it mentions. There's no issues downloading a season of a TV Show which might be 10 or even 20 odd episodes in my experience. A music album hence should be no different really.

The app should schedule all the downloads in a single go and then the OS will handle downloading them efficiently for you.
This is the problem our app had, we met with Apple support, changed the methods as required, no further issues. It was required for our app to be useful for our users, maybe Netflix thinks it’s a “Nice to have” so they don’t bother making the changes.
 
I'm aware of how it works, the rate limiter is to stop excessive abuse as it mentions. There's no issues downloading a season of a TV Show which might be 10 or even 20 odd episodes in my experience. A music album hence should be no different really.

The app should schedule all the downloads in a single go and then the OS will handle downloading them efficiently for you.

You made a claim that iOS couldn't do this, I'm pointing out with an article that it can. Now your argument is about delays but you haven't yet admitted that you are wrong and the OS supports this functionality. Your demand for Apple to add something they already added a long time ago is kind of pointless.
My claim stands lol. iOS & iPad OS holds back the full potential of these chips. Many of you have been conditioned of performing one task at a time or be forced to use their first party apps.

Name non Apple apps where you can save tv shows/movies/music/maps offline and you can leave the app and do other tasks while the OS handles it for you. I would love to try.

So far Netflix, Plex, PlexAMP, Spotify, YouTube, Prime Video, HBO, Google Photos, OneDrive and Disney+ need to be in focus for content to download/upload along with other apps like onX Offroad, UniFi Protect, games that have in-game updates, Xbox streaming, Steam Remote Play. Facebook if you're uploading a large video. I've also listed 5 examples in an earlier reply. The list goes on.

Its obvious that you haven't done any of those things and that's ok but lets not sit here and pretend the OS will multitask across the board. The speedometer in my car goes up to 160, can I reach that? No its governed to 112mph though my tires are rated for up to 168 mph.
 
I think the reason the A19 Pro in the iPhone Air shows only about a 15% gain over the A18 Pro’s 6-core GPU, while the iPhone 17 Pro models achieve up to a 40% improvement, isn’t just the result of having one fewer GPU core. It’s also likely due to lower clock speeds or power limits on the iPhone Air version of the chip.

Still impressive that the A19 Pro on the Air manages to surpass the 6 core of the A18 Pro despite it being configured with efficiency in mind.
 
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