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2.0 ghz Quad core ( Samsung Galaxy S3 ) vs 800 mhz dual core ( iPhone 4S) :eek: ( both are made by Samsung )

Apple tends to underclock their stuff because iOS simply doesn't need all that power to run.
I am both a iPhone and Android user, and I can say, that iOS doesn't need all them fancy dual cores and what nots.
But I'll also say that a flashed ICS ROM is a smooth as iOS.

And yet somehow the iP4S is quite happy running highly demanding stuff like Infinity Blade on its lowly 800mhz cpu.

For such a high demanding game, it's quite a boring one :p
 
I have always said that specs are important. And I still say that. I expect any device to run smooth on current specs at launch time. But the reason I want class leading specs and not just meeting current specs at launch is because I want the darn thing future proofed for future OS updates. So if you have a 2GHz dual core phone with 1 GB of RAM for any upcoming Windows Phone, it will be plenty for a long time. Because MS has made the OS so darn efficient and stable. It is by far the most fluid, responsive and intuitive mobile OS on the planet. In fact MS has just made minimum requirements for RAM on the upcoming Tango update at a measly 256MB. Windows 8 will be a definite game changer.
 
I would contend that this isn't really the case. Most modern OSs run on machines many years old. Not quite the case with mobile OSs, actually.

While true, but my contestation is about how a desktop OS and Desktop hardware do not compare equally to that of a mobile OS and mobile hardware.

And that if it does, then the base idea of building said hardware due to the requirements of said OS are equally out of tune. Thus going back to the "dog chasing tail" of the desktop pc.
 
:rolleyes:For something that is oldtech it is pretty damn impressive for 3D games and overall experience...
 
The 800 mhz dual core cpu of the Apple 4S wasn't the fastest already when it released. Now Quad cores phones have already been announced to be released.

2.0 ghz Quad core ( Samsung Galaxy S3 ) vs 800 mhz dual core ( iPhone 4S) :eek: ( both are made by Samsung )
Before I even read any of the other responses let me say you're one of THOSE people that hasn't caught on that it's not all about the speed of the processor or amount of cores. It's hardware/software integration. You could have a 20 core processor running at 4ghz but if the software isn't written to smoothly integrate all that power what good is it? I bet you believe that mega pixels = picture quality too....... Some will never learn.
 
While true, but my contestation is about how a desktop OS and Desktop hardware do not compare equally to that of a mobile OS and mobile hardware.

I think that they do, though. The smoothness we see in iOS is due to hardware acceleration. If you look at ICS, it is much smoother than its predecessors. The difference here is that iPhones have a beefier GPU than the majority of contenders, something I don't quite understand. It is also easier and cheaper to get the hardware acceleration needed on a PC machine since its components can be so much larger than a smartphone's.

Also, the notion that Android devices NEED the heartier cpus is ludicrous to me (not saying you said this, but I know it was said at some point in the thread). I think they need them in the sense that they have become selling points. The specs are in the ads, on tv, radio, etc. It is how, even the laymen, differentiates one phone from the other. Apple has never been to "spec happy", which shows, because they never released the specs of any of their iOS products aside from things like resolution and storage space (the basics), yet they still sell like hotcakes. What Android phones truly need are a dedicated gpu to be able to push that hardware acceleration to the limit. Until that becomes mainstream, we are never going to get the buttery smoothness we are looking for on the platform.
 
While A5 CPU is rather dated (GPU is great though), it's not the most horrible spec in iPhone 4S. RAM is where it hurts. Having half the RAM of most Android phones shows in the elevated app crash rates. Few applications have proper mechanisms for recovering from a situation where memory limit is reached. Most common "mechanism" is crash. For example, people report tons of Safari crashes when using multiple tabs.
 
RAM is where it hurts. Having half the RAM of most Android phones shows in the elevated app crash rates. Few applications have proper mechanisms for recovering from a situation where memory limit is reached. Most common "mechanism" is crash.

I don't want to start an argument :) but I believe the iPhone handles memory more gracefully than that.
 
A locked down device doesn't need great specs.

A pocket calculator isn't running the latest CPU also.
 
There's two ways to go about it (extreme examples):

1. Put a dual 800 A5 with a 1420mah battery in a small device.

2. Put a dual 1.2 TI OMAP and LTE radio and a 3300mah battery in a larger device.

Both yield excellent battery life and performance, but they take a bit of a different approach. #1 is about efficiency, #2 is a brute force approach. The efficiency approach allows for a smaller phone, but the brute force approach allows it to run on Verizon 4G LTE and still last all day.
 
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