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If i can add something. I think modern cell phones also have design feature of being pocketable. Something slimmer rather then wider is more accepeted. Not to discount the OP's idea, as i said before, i really like the "wall to wall" design concept. i'm sure with enough time, we'll get there.
 
It doesn't really matter - it's semantics. The question is - which functions of the device are most directly affected by form factor? I don't think the 'phone' function is one of them - that one is pretty simple already.

You are completely missing my point. It's neither about semantics nor about form affecting function. It's about people's emotions. Design isn't just about efficiency, it's about appeal. You're trying to make this logical when it is fundamentally illogical.

Put it this way: if for whatever reason the first iphone didn't have a home button on front - do you think it would have still had the two large blank areas?

Absolutely. Laying aside the practical considerations like the need to fit components and focusing purely on design, a uniform bezel would have evoked the same reactions then that it has from a significant part of this thread today: the thing simply doesn't look right. And I doubt it would feel right in the hand. It just wouldn't seem like a phone.

In my opinion, the only way we will see a uniform bezel on an iPhone is if it gets a 1:66:1 widescreen that will allow the phone to maintain more phone-like dimensions. Your design, at 1.44:1 is just too squat.
 
You are completely missing my point. It's neither about semantics nor about form affecting function. It's about people's emotions. Design isn't just about efficiency, it's about appeal. You're trying to make this logical when it is fundamentally illogical.



Absolutely. Laying aside the practical considerations like the need to fit components and focusing purely on design, a uniform bezel would have evoked the same reactions then that it has from a significant part of this thread today: the thing simply doesn't look right. And I doubt it would feel right in the hand. It just wouldn't seem like a phone.

In my opinion, the only way we will see a uniform bezel on an iPhone is if it gets a 1:66:1 widescreen that will allow the phone to maintain more phone-like dimensions. Your design, at 1.44:1 is just too squat.

This is actually pretty well said. I agree.
 
Good point - pocket size is definitely the limiting factor. People like big screens though, so it is a bit of a balance.

The design I mocked up is less than .4 inches wider than the iPhone 4 (to accommodate the 4" screen)
 
Well said, but I think it all boils down to this point you made that I still 100% disagree with: "Design isn't just about efficiency, it's about appeal. You're trying to make this logical when it is fundamentally illogical."
 
Well said, but I think it all boils down to this point you made that I still 100% disagree with: "Design isn't just about efficiency, it's about appeal. You're trying to make this logical when it is fundamentally illogical."

What do you disagree with in that statement.

I agree with you 100% thelatinist
 
I'm not saying it to argue - and I do respect your opinion - but I think that saying design is fundamentally illogical is akin to giving up.

I think that saying it isn't 'phone-like' enough isn't a good reason. I'm not daft - I know that some people would have that impression - but to me good design evolves in spite of resistance to change.

What if phones had been perfectly square-shaped up until now? Would the current iPhone lose points for not being phone-like enough? Of course not - it needs to be taken on its own merits. Good design is about looking at function and then boiling the form down to its most basic constituents.

Of course, phones have not been square - because they need to display video - but the point is 'this one feels good because it's close to how it's always been' isn't a great reason (and isn't true in the case of phones).

That being said, I think the current iPhone has a perfect form the way it is - because it needed to accommodate a home button on the face. I made the mockup because I wanted to see what an iPhone might look like if the rumors of no home button were true (and I do think that will happen eventually). In that case, an even bezel is best for viewing because you can get the most screen area with a compact device. The one possible downside that makes a bit of sense is not being able to reach the corners, but as I said before, there is half an inch bezel difference on either side from the current iPhone - not that much.

"Most people make the mistake of thinking design is what it looks like… People think it's this veneer -- that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works." - Steve Jobs

More eloquent than I could manage - but (and not to take Steve's word as dogma) my point is that there may be a good reason to keep the phone at its current dimensions - but I don't think that reason is because it doesn't look enough like a phone.

Thanks for listening.
 
Here's a quick mockup I did to see what a 4" screen on an iPhone 4 would look like (along with the 3.5" for reference). I widened it out to fit the screen (assuming there's no room to thin the bevel), but kept the height the same.
 

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I'd probably have to see how the 4 inch screen felt in the hand. If it felt good without being awkward, then sure, it'd be a good design.
 
What if phones had been perfectly square-shaped up until now? Would the current iPhone lose points for not being phone-like enough? Of course not - it needs to be taken on its own merits. Good design is about looking at function and then boiling the form down to its most basic constituents.

Again, this is not about "points." It's not a mathematical calculation. Good design is not something that can be reduced to an algorithm or simplistic precepts like "look at function and then boil the form down to its most basic constituents." Design is not like engineering; it's not simply about accomplishing a task, but about doing it with style. In that sense it is very much an art, and like all arts it is about evoking a response -- an emotional response -- in the audience (in this case the consumer). Such responses are necessarily informed by culture, by expectation, by prejudices and whims.

Design cannot be entirely logical because emotion is not logical. What makes the design of the iPhone brilliant, what sets it apart from all its competitors, is not just that it works...it's that it does so, for lack of a better word, beautifully. That is something that simply cannot be quantified.

Please do not make the mistake of believing that this is a matter simply of my preferring the design I am familiar with, an unwillingness to change. When the iPhone first came out it had a design unlike anything I had ever seen, unlike any phone I had ever owned. And yet my instant reaction was that it was beautiful. I wanted it. It just looked right, though I had no benchmark to measure it against. Your design, on the other hand, had exactly the opposite effect. My instant reaction was that it was ugly. It looked wrong. And I most certainly did not want it.

What is it in the proportions of the iPhone which make it beautiful while your admittedly similar design is not? I do not know. I don't think it is anything that can even really be defined. But that indefinable quality undoubtedly exists, whether you wish to admit it or not; and, however brilliant your design from a functional standpoint, it is that quality which it lacks.
 
Fair enough - thanks for the long response.

I made another mockup taking some advice from you guys.
 

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would you like next iphone to look like this? sorry for my crappy mspaint skills

basically the same screen just all the excess perimeter space where the home button and top part removed. OR all screen (bigger) and no border with mic/earpeice somehow built in to lcd area. the latter would be awesome but idk if its doable

sqkBh.png
 
LOL


but yeah I'd like thatbut I need a home button..
actually I need a lot more buttons, there are too little on the iPhone
 
I absolutely love the idea of it being rounded on the corners, instead of the blocky shape. I also like the notifications on the lock screen. What program did you use to create the phone.
 
So you basically took an iPad picure and tried to shrink it down and eliminate the Home button.

Where's the dislike button for this?

The dimensions are off - too wide. Lack of a Home button is not acceptable.

I don't know if the dimensions are off or not, but the idea of an iPhone or iPad without iPad is 100% plausible. While obviously nothing is concrete (and may not even be anywhere near legitimate), some of the latest rumors suggest palm pre/pixi style multitouch gestures taking the place of the home button.
 
I absolutely love the idea of it being rounded on the corners, instead of the blocky shape. I also like the notifications on the lock screen. What program did you use to create the phone.

I think a more thorough, quick-glance notification system would be fantastic. I really hope to see it included at some point.
 
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