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while the dual core in the ip5 is quite fast, 1GB of ram can only go so far, 16GB of storage can only hold 16GB of storage.

if you have 75GB of music, you cannot fit that on an iphone no matter how shiny it is, but you can fit that much on an S4.

no matter how optimized your software is, a 1500mah battery is laughable in 2013, i have not seen a single iphone 4 or 5 get more than 2 days of usage, even my old galaxy nexus could get 2 days while being linked to 5 push email accounts, fb, twitter, g+, and a bunch of other crap.

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Who cares about all that when you try to use it and it feels like you are rubberbanding through mud just using the interface?

I still remember when the original iPhone was announced and people said a phone without a hardware keyboard and removable battery would fail. Your focus is as off base as theirs was back then.
 
Oh thank god.
I erratically swipe my fingers back and forth in meaningless movements all the time for no reason.
So good to know that my lag time for doing meaningless stupid crap is less then that of Android users.
Now I feel validated for buying the SAME FREAKIN' phone year after year :rolleyes:
It's called standardizing a test, and it's required to generate comparable and reproducible results...
 
Yes, iOS devices feel nice to use, but I personally think that Android is more convenient for me. If I was a blundering buffoon who thought how fast the screen responds to my finger was the only thing that mattered, then yeah, maybe I would've stayed with my old iPhone... but... I care about what I think are more substantial and less superficial things.

My experience with Android devices is that they're always more laggy and jittery, and have delay when scrolling, viewing pictures, etc. I'm open to the idea that Android offers some superior features; it's just that I never see anyone quantify WHY ANDROID IS BETTER. Really, what's the point in telling people that you like Android if you don't tell us why? That's great for you, but why are you telling us? The only benefit I've seen people specifically name is swype, which I agree is useful. PS My favorite color is blue.:p
 
Super slow? It takes a person on average 300-400 ms to blink. So 59 ms, you're talking about 5-6x faster than the blink of an eye.

What does any of that have to do with you being super slow? As many people have noted there are several other areas where 100ms latency levels are painfully obvious.

Gaming, networking, touch screen responses. You claim not to notice these differences so the conclusion is you must be extremely slow, otherwise you would be able to detect such differences like everyone else. When I say slow I mean your reaction time.
 
I wish a stock android device was included in this test. I'm sure iOS has lower latency though.

Moto x is very close to stock, but let's see how pure android runs too fellas.
 
Who cares about screen speed? I've got a hex-core 6.5GHz ARM Z4-X345 with 64 petabytes of RAM, AND an SD card and removable battery.

Sure, my phone still lags now and then -- when doing CPU-intensive tasks such as going back to the lock screen -- BUT SPECS MEAN EVERYTHING! (except for if the specs are in Apple's favour, such as here)

If specs mean everything then why does my rMBP run better at quite a few games (his at 1080p and mine at 2880x1800 or 2560x1600) than my friends 2" thick iBuyPower computer that has nearly twice the specs?
 
What does any of that have to do with you being super slow? As many people have noted there are several other areas where 100ms latency levels are painfully obvious.

With the iPhone 4 line being clocked in at around 85ms compared to the GS4's 115, are you saying there's enough difference between the two to be noticeable? Was the iP4 an absolute pain to use back when? What about the 3GS?

See, the one place where you're most likely to notice a problem is for any super quick gestures you make. Like flicking your finger back and forth really fast between pages on the springboard. After a bit, you'd notice the screen becoming unsynced to the position of your finger. Everything does it. My iPad 3 does. The iPhone5s does it, I'm sure. The higher the latency on the touch screen, the sooner it becomes desynced to your finger motions.

Now you have to ask yourself "how often do I quickly fling my finger across the screen back and forth for any extended period of time". Some games might have you do it. Something that requires frentic action on your part for roughly 8-10 seconds. Same with drawing applications. Running your stylus across the screen in one continuous motion will cause it to become decoupled with the action you're seeing on the screen after abit. But beyond that? Hell, you won't notice a difference at all. It doesn't make pressing links any slower. Or flipping through pages on an ebook. Or the way you'd normally scroll through a webpage. There are places where lower latency makes a difference, but they're few and far between. It'll only ever become a noticeable issue for a select few use cases.

That's not to say that low latency is useless. If someone can produce screens that go lower, then there's no harm in it. But really, anything below 150ms is more bragging rights than anything.

And the one issue most people are bringing up around here? They're confusing low framerate with latency issues. Running the UI at 60FPS is something Apple has always maintained, and Android has only recently began approaching with Project Butter. They're both connected to a point, though not in the way anyone's mentioned in this thread.

If specs mean everything then why does my rMBP run better at quite a few games (his at 1080p and mine at 2880x1800 or 2560x1600) than my friends 2" thick iBuyPower computer that has nearly twice the specs?

What are his specs vs. yours? "Twice the specs" doesn't necessarily mean "twice as fast". It's like saying "my graphics card has 2 gigs of ram, it's super fast". Ram doesn't have anything to do with the actual raw base performance of a GPU.

Generally OSX lags behind Windows and Linux in OpenGL performance across the board, and DirectX games almost always run faster on equally specced hardware considering developers are far more used to coding their games in it than OGL.
 
But you are missing part of the picture of our reaction system. A blink is a worst case scenario of seeing a threat approach our eye/face, the brain recognizing that threat after the image is processed, then the brain sending a signal to the musculature of the eyelid, and the eyelid finally completing the contraction. Our mind's ability to perceive a delay, or lag, in an expected response to touch is very different, because our visual center is already trained on the input and it's expected response before the action takes place. Seeing our finger touch something and waiting for the touched item to respond is simply a function of visual reaction time, which is very fast (as low as 10-20 ms). There is not a "decision loop" involved, or a brain to muscle signal delay, as with the blink. This lag perception is typically perceived by most humans once greater than 50ms. You can read volumes about this in articles about game and controller design, and even in TV's that have a "game mode" which reduces video processing to reduce lag in time from when player action is generated by player's console input to when the TV displays the action - such as sniping the perfect "head shot" in "Call of Duty", or in aircraft and simulator allowable latency times.

"Studies of Virtual Environments show that people are generally able to detect latencies as low as 10 to 20ms (Ellis, Mania, Adelstein, & Hill, 2004). Delay of 25ms did not have a measurable effect on the performance, but 69-75ms delay starts to show an effect (McKenzie, 1993; Jay, Hubbold, 2005). "

Read more here

So yes, absolutely, people can tell the difference in 50 or 100ms response time.

Haha, owned. This post even came with a bibliography.
 
This speed test only goes to show what we mostly feel even if we couldn't prove it but it doesn't specify why. It's not clear to me if the speed test is measuring the response of the screen itself or the time it takes the software to react to the touch. One is purely hardware but the other could be the OS itself and / or the app running in that OS.
 
If specs mean everything then why does my rMBP run better at quite a few games (his at 1080p and mine at 2880x1800 or 2560x1600) than my friends 2" thick iBuyPower computer that has nearly twice the specs?

This makes no sense I Dont think there are laptops with double the specs of a rmbp

I hope you're running games dualbooted into windows on your rmpb for better performance or this is surely crazy talk.
 
It look like all ANDROID'S users can't see or react to the 114 or 121ms...can you Apple user see this innovations...I mean react to this improvement !!:D
 
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I used to use Adobe Ideas on my iPhone couple of years back but have not used since. I just tested it on iPhone 5. it does better in 5 than what I remember it did with 4
 
No surprise. My friend handed me his Droid a few days ago so I could submit a bug report about something he's working on, and it was slower than my iPhone 1 when it had all the jailbreak tweaks and junk installed.

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You apparently have no ability to perceive time and/or move super slow, way below the average range for humans.

100 ms is 1/10 of a second. Pretty easy for a normal person to take an action in less time than that.

No, the human reaction time is .2 seconds. If you try tapping your finger in response to a light turning on or a word being spoken, you'll find that it's impossible to hit anything much lower. That doesn't mean that a human can't detect .1 seconds of time.

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You're able to tell a marked difference between 1/20th of a second, and 1/10th of a second? You must have the reflexes of 5 cats hopped up on pure, uncut Colombian cocaine.

Reflexes don't have anything to do with sense of time.

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I guess it is OK to talk specs as long as Apple beats Android. As soon as you bring up specs that are better in an Android device, all of the sudden you are a "specwhore".

This is a benchmark, not specs. Whether or not this benchmark matters is a different story.
 
Those poor android suckers. Yet another loss! :D

For the record, this Apple Innovation..."why do I keep saying innovations..!!" The reason iPhone's 5 touch screen has a much faster response time is because do to :apple: small screen innovation...Apple wants to make shore that all the iTunes purchases will be done faster then Google Play :D
 
If specs mean everything then why does my rMBP run better at quite a few games (his at 1080p and mine at 2880x1800 or 2560x1600) than my friends 2" thick iBuyPower computer that has nearly twice the specs?

Twice the specs in what way? I can't imagine a laptop having a CPU that's twice as fast as that in the rMBP.
 
That's not at all true.
It's simply incorrect to quote specs when you have no idea what they mean in the real world (such as every android fan out there who brags about having 4 cores, higher clock speeds etc.)
If they just had a look at real world benchmarks on anantech.com they would realise that those specs do not make them more powerful than the iPhone with "lower specs"

Example: The iPhone 5 is actually far more powerful than the Galaxy S4 in almost every way, despite being a year older and not having Samsung's highly coveted "4 cores"

So my 20 megapixel Kodak Camera isn't actually better than my 10 megapixel DSLR!?! Those lying bastards!
 
Let's be real - we're not bias. It is just simply a fact that iPhone is a superior product compared to every other model mentioned in this study. Heck, considering that iOS is far more advanced than Android, I'd have iPhone 4S way ahead of SG4 and HTC one in terms of overall package.

Good sarcasm there! :)
 
You're able to tell a marked difference between 1/20th of a second, and 1/10th of a second? You must have the reflexes of 5 cats hopped up on pure, uncut Colombian cocaine.

The amount of time between words in casual speech is on the order of 10-20 milliseconds (1 or 2 hundredths of a second). 10s of milliseconds can completely change the meaning of a word.

Visually is a bit harder to explain offhand, however any gamer will could tell you that there is a HUGE difference between playing at 10 frames per second (FPS - each frame is 1/10th of a second) and 20 FPS (each frame is 1/20th of a second) one is almost playable, the other is basically unplayable). For comparison, Standard TV is usually 24-30 FPS, high definition is about 50-60 FPS. 60 FPS is more/less the best the human eye can do (i.e., 60 FPS wouldn't seem that different to us than, say 200 FPS).

You underestimate your own brain.
 
My experience with Android devices is that they're always more laggy and jittery, and have delay when scrolling, viewing pictures, etc. I'm open to the idea that Android offers some superior features; it's just that I never see anyone quantify WHY ANDROID IS BETTER. Really, what's the point in telling people that you like Android if you don't tell us why? That's great for you, but why are you telling us? The only benefit I've seen people specifically name is swype, which I agree is useful. PS My favorite color is blue.:p

Wow, calm down. I didn't say Android is better. I said it's better for me. I prefer it because I prefer the way it handles notifications (notifications are easier to customise and are actually useful in the tray, unlike iOS notifications which can only be dismissed and not acted upon), files (proper file management on a smartphone only makes sense to me; I shouldn't need an app to import and export files that I want to use freely... a smartphone should function somewhat like a computer), how apps can share data with each other (this is a huge one... I should be able to take any file or data from any app and send it to another compatible app instantly; with iOS you're locked into printing, emailing, posting to Facebook/Twitter), and how I can make my home screens function and look the way I want them to (widgets, toggles, multiple dock pages, as simple or as complex as I'd like).

iOS has its plusses. Android does as well. For me, overall, Android provides a better experience, despite the slower touch response. I find that I can get things I want to do done faster and easier. For others, iOS might provide that exact same thing, and that's great for them.

Thanks for turning this into an unnecessary discussion about why one platform is "better" than another (which is a ridiculous statement in itself).
 
I felt embarrassed by this feature. When all that someone can come up with is screen (a) is so many "milliseconds" yes that's right "milliseconds" faster than screen (b) then you know the opposition is clutching at straws and is really worried.

It is features like this that make Apple look totally ridiculous and paranoid. If it was my company I would not want this type of comparison to be drawn. It makes one look like that's all you've got in your arsenal. :rolleyes:

You are mental, and that is being kind.

An independent company created the test and equipment to run the test, yet you are blaming Apple for attention to details, which by the way, is why most of us that own Apple products are repeat buyers. If attention to details make's Apple look "totally ridiculous and paranoid" in your mind, then more please.
 
Who cares about screen speed? I've got a hex-core 6.5GHz ARM Z4-X345 with 64 petabytes of RAM, AND an SD card and removable battery.

Sure, my phone still lags now and then -- when doing CPU-intensive tasks such as going back to the lock screen -- BUT SPECS MEAN EVERYTHING! (except for if the specs are in Apple's favour, such as here)

Yeah, right. Try telling that to someone who have never used any Android device. Maybe they would just believe you.
And NO, specs means nothing if your device is clunky as ****!
 
there is literally NO lag on my z1 running the snapdragon 800. Its as fast if not faster then my 920 while scrolling.

Really, all you guys comparing droids to iphone 5s. Not comparable.

Snapdragon 800 is a BEAST
 
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