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Still, you'd hope that the A8 would be able to compensate and at least edge ahead of the A7 in that regard...

How disappointing if the GPU turns out to be not much improved from the A7 silicon...

The iPhone 6+ is pushing 2,742,336 pixels every frame. The iPhone 5S is pushing 727,040 pixels. Literally over 300% more pixels, AND its performing competitively. How can you possibly conclude its not much improved?
 
I have the 6+ and was able to go through a full day of usage (setting up the phone, downloading my content and normal phone usage) and still had over 50% battery life left.

Yep. All I ask of my iPhone is that when I go to bed and plug my phone into its charger for the night, its the only time I had to plug in my phone that day. The 6+ can do this, with battery to spare. That, alone, is worth the extra price as I could never do this with my 5S.
 
Can anyone with a 6 Plus comment on the graphics? How well is it running things like games?

Word of advice. Take that graphical benchmark for what it is. I can guarantee you that both devices will run the latest games with pretty much equal performance in the next years. The 6+ has to render a pretty high resolution which explains why it drops compared to the 6. It makes total sense and you won't see this difference in games or other types of applications. They are both incredibly fast devices with great graphical performance.
 
Still, you'd hope that the A8 would be able to compensate and at least edge ahead of the A7 in that regard...

How disappointing if the GPU turns out to be not much improved from the A7 silicon...


oh the gpu is substantially updated, look at the 6. The density of the 6+ comes with a high cost. Life is full of tradeoffs :) It does quite well though given that resolution.
 
The Note 4 will drop and destroy this results, and yes I'm using a iPhone 5s :) I'm a fan.

The 5S was outspeced by the note 3 and it still beat it in most benchmarks (and they weren't close). So I'd say its doubtful that the note 4 will "destroy" these results.
 
I don't have my new phone, so I can't comment on the Plus. But I can say that my iPhone5 can last for 3 days (or so) if I turn the brightness down.

How on earth are you using your phone? I can barely get a full day from my iPhone 5 if I'm using it decently.
 
Can any 6 plus owners comments to on battery life. Can you get at least a full day usage on single charge. For reference I'm one of the few users who has to charge his 5s at least once during the day
Thank you guys ��

I think 1 day is guaranteed, 2 easily done.
 

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Hmmm, given how well the iPhone 5(s) scored on previous battery tests with Anandtech and reading through the threads here with so many people complaining about the battery life of their phones, I am not sure, if I would trust their results.

Phone Arena for instance, came to a rather different conclusion.

Our-iPhone-6-and-iPhone-6-Plus-battery-life-tests-are-done-both-trail-the-competition_id60920
Exactly. In real life usage, and I mean this honestly cause I do own the iPhone 6, it lags behind big time in terms of battery life to the likes of the HtC One M8 and Galaxy s 5. The 6+ lags behind a little bit to the likes of Note 3 and G Flex. I own(ed) all these devices
 
No doubt the A8 is a good chip with a strong GPU. But the iPhone 6 screen is much lower resolution that other flagship phones (including the 6+). That's why in this 'on screen' benchmark it scores so high. If android flagships still ran 720p screens with their current chips then you would be able to compare.
 
Ok folks to explain the benchmark results...

1-iPhone 5S has a smaller screen, less pixels. So when you run a graphically intense benchmark, it will run smoother and with better results.

2-iPhone 6, has a newer processor but with a bigger screen. More pixels means a lower benchmark (relatively speaking)

3-iPhone 6+ had low results because it's massive screen size and pixel density. it's still good, but the 6+ needed a bigger GPU.

Now all Apple has to do with the 6S and 6S+ (this is getting out of hand by the way) is enhance the graphics chip so it can push more polygons/pixels to the screen.

Comments?
 
So the iPhone 5S is on top for GPU. I guess I'll hold out for the 6S. A smart Apple fan will always wait for the 'S'.
 
Indeed, a strange benchmark; how is it that the iPhone 5s could actually beat the 6 by .6 points?

It seems more likely that this benchmarking suite has not been optimized for A-series chips, much less Metal, and serves as more of raw horsepower-type benchmark. In other words, completely useless for measuring iOS devices which rely on heavy optimization.

It is still an apples to apples comparison though. (No pun intended)
 
I have the 6+ and was able to go through a full day of usage (setting up the phone, downloading my content and normal phone usage) and still had over 50% battery life left.

Sounds promising
Thank you for the response :) much appreciated
 
The iPhone 6+ is pushing 2,742,336 pixels every frame. The iPhone 5S is pushing 727,040 pixels. Literally over 300% more pixels, AND its performing competitively. How can you possibly conclude its not much improved?

I was referring to the 6 here, not the 6+; the graph is showing that the 5s actually has a negligible lead over the 6.
 
I'm curious if iphone 6+ owners believe that the 5.5" device can replace their ipad? You have a 9.7" air, so maybe not... But I can't help but wonder if it'll make the iPad mini feel unnecessary.

I also have the retina Mini but the wife has that now, I don't think there would be much point in carrying both the Plus and Mini around.
 
I was referring to the 6 here, not the 6+; the graph is showing that the 5s actually has a negligible lead over the 6.

Id assume thats memory bandwidth. For all the extra pixel power they put in the new phones, memory bandwidth for the GPU didn't increase proportionally. In this case, even the 6 is at a disadvantage, as its higher resolution (albeit not a huge difference) uses more bandwidth. In a Bandwidth limited test, the 5S will always perform better.

Until LDDR4 becomes standard, I wouldnt expect memory bandwidth to really go up at all. Were hitting physical limits with a 20nm process unfortunately. All Apple could really do use its a quad piped bandwidth design, but that would increase the die cost a very large amount.
 
Can any 6 plus owners comments to on battery life. Can you get at least a full day usage on single charge. For reference I'm one of the few users who has to charge his 5s at least once during the day
Thank you guys #

This Saturday, I took it to my kids soccer games, took a ton of pics and video, spent a good bit of time on it that afternoon, and then the kids FaceTimed with their grandparents for an hour. It was at 40% when I went to bed.
 
I'm glad I went with the 6 and not the 6+. :D

This article title is misleading.

If you're glad because the screen size suits you, then fair point. Otherwise, if you're glad you went with the 6 over the 6 Plus because of this article, then you are misinformed. You have to look at the off-screen tests to compare. The 6 Plus is actually faster than the 6. Well how can that be? Because the on-screen tests run at the native resolution of the device. The 6 Plus has a higher resolution screen. Most game makers won't be outputting their game at 1080p. Many 3D games don't run at the iPad's full 2048x1536. They'll likely stick to something like 720p across both devices because it's easier for development and maintaining performance parity. Honestly, on a handheld device, you're far less likely to notice the difference between 1080p and 720p when it comes to motion graphics. I'm fine with my Plus running around 720p with the other graphics capabilities cranked up.
 
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