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So i have an upgrade in march should i wait a possible 7 months or just get the 6?
 
That is how it goes in the electronics world.

If your phone is working well for you, that is all that really matters. Trying to keep up with the latest and greatest is an exercise in futility, in my opinion.

At this point, the article is nothing but rumor. We have seen enough rumor articles posted here to know, that a lot of them are crap.

Which is why if you have good service on t-mobile and you have grandfathered jump where you can upgrade every six months, you would be sitting pretty and just keep upgrading and trying new phones every six months.

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So i have an upgrade in march should i wait a possible 7 months or just get the 6?

I'd say wait as they might have given it retina plus resolution by then.
 
Well Finally something I've been looking forward to! Personally the biggest feature that I was waiting for. If they would upgrade the camera a little bit more, change the lens settings a bit, I would stop complaining at Apple.
 
iOS 8.1.0 runs perfectly smooth on my iPhone 5s, rarely do I get dropped frames on the OS animations and scrolling is quite smooth. Also, guess how many apps I have stored in RAM right now. Hint: It's more than 2.

Either your phone is defective or your perception of it is.

Actually the 5s is smoother because of the lower resolution.
 
I'm not seeing that problem on my 6+.

From my point of view it depends on a variety of factors. My wife has a 6 and I have a 6+ and we use different apps. We bought our phones about a month or so after the launch, and there was very noticeable performance difference. Her phone felt much smoother and didn't have any odd stutter.

I'm running 8.2 and my 6+ is running much much better. I still get the odd stutter, but it's much less frequent than it was before. Maybe this was fixed in updates to the apps I use. Maybe this was caused by iCloud Photo Library which gave me no indication when it was uploading in the background. Maybe it was a bad iTunes backup. Maybe it was iOS updates that Apple added to 8.2.

There are still some things that Apple won't or can't fix, like the choppy keyboard rotation when using Spotlight.
 
iOS 8.1.0 runs perfectly smooth on my iPhone 5s, rarely do I get dropped frames on the OS animations and scrolling is quite smooth. Also, guess how many apps I have stored in RAM right now. Hint: It's more than 2.

Either your phone is defective or your perception of it is.

I was talking about 6+ not an 5s. 6+ has nearly twice big resolution than 5s, however nearly same specs.
I have also a 5s and yes it perfectly smooth ;)
 
iPhone 6 and 6 Plus should have come with 2GB RAM. Multitasking is namesake on the iPhone 6 Plus, and extremely annoying when the apps refresh when you switch between them.
 
I'm waiting for a RAM increase before I upgrade my iPhone. So, I really hope this happens for the 6S line.
 
I'm following the developments and rumors on this upcoming new model very closely, more so than I might normally if this iPhone 6 Plus I'm composing this post on, wasn't so buggy and a bit flimsy.

I can't wait to dump this and get the new model. Especially since I've had every single new iPhone and know that their second gen product is so superior. The next iPhone promises to be structurally stronger and I can't imagine iOS 9 being any worse than iOS 8, which is the worst bug ridden version of iOS I've ever experienced.

Excited, I'm very eager for the release coming up at Apples usual interval. :)
 
Having only 1GB ram is laughable at this point.

Apple has it's hands in so many pies at this point, the phone doesn't work as advertised, i.e. broken airplay, it gets hot as s#h!t when too many apps are going, the constant glitches in software.

Only good things can come from this.

Just watched a great video test on YouTube comparing the 1GB IPhone 6 to the HTC 2GB and I believe the 2GB Nokia and the IPhone totally kicked their butts in a RAM test. Sorry I don't have the link but if you do a quick search, as I did, you'll see how Apple's use of 1GB is clearly superior to all others. So yes, 2GB will be that much faster but if you're "stuck" with the IPhone 6, you'll be just fine! No need to rush out and get the 6s.
 
Just watched a great video test on YouTube comparing the 1GB IPhone 6 to the HTC 2GB and I believe the 2GB Nokia and the IPhone totally kicked their butts in a RAM test. Sorry I don't have the link but if you do a quick search, as I did, you'll see how Apple's use of 1GB is clearly superior to all others. So yes, 2GB will be that much faster but if you're "stuck" with the IPhone 6, you'll be just fine! No need to rush out and get the 6s.

But when one compares it to other apple devices, it is slightly disappointing to be honest (vs. 5S and even 5...more disappointing vs the 6+ than the 6 due to the larger screen and retina HD and subsequent downscaling)
 
In all honesty, I would have bought the 6s even if it only had 1 GB. My 6 Plus does just fine with one. I have the occasional Safari reload on some websites that are "busy" with elements, but all in all I'm very satisfied. iOS 8 is now one of the most stable mobile operating systems of all I use. I have an android lollipop device for testing purposes... it has more issues than my iPhone. But hey, to each their own. I'm suprised marketing firms try so hard in forums like these trying to convince people to buy competing products. Kinda sad.
 
I'm not convicned 'force touch' is actually something unique and might be more an apple marketing lingo though. (Bear with me, going to explain my logics)

currently on capacitive touch display via software, they can already detect the differences between a short tap, long tap, and a long touch, plus how much pressure you place via how much of your finger is in contact.

Biomechanically speeking, this already covers the act of detecting differences in the pressure you apply to the screen of a device. The 'harder' you press, the more of your finger will tend to press against the display, and also, the longer that touch will remain. Software already does this for you and its how your device today already differentiates between a tap, swipe and a hold.

The only way actual pressure sensitivity at the physical detection level can be used differently today is if the device offers the ability to detect precise measurement of force. Problem is, on a display that is a standard, non moving and non pliable piece of glass, there is no way of determining from your own self just how much force you are applying. Without force feedback, and actual physical detection of force is rather moot.


So here in lies an issue. You technically could use software alone (along with really sophisticated algorithms that measure output from the phone's accelerometer and gyroscope) to mimic force touch. As a matter of fact, Apple already did this with Garage Band. They used software to measure force. The problem is it is very imprecise. Different fingertips have different surface area etc. The watch and phone have different methods of detecting pressure. The phone uses reflecting backlighting. Subtle glass deforming on pressure, combined with haptics, will give the illusion of trackpad clicks. On the watch, the OLED screen itself deforms. However, on the watch, there is only one "force touch" level. On the phone, there will be two. The z-axis for user input is actually pretty revolutionary. Imagine the contextual information that devs can display when force clicking on one of their app icons. Or games. Or eliminating the home button. More advanced haptics in the future might simulate tactile keyboards on a slab of glass. Those who knock it now are the same ones who knocked Touch ID, until their phones got competing versions.
 
So here in lies an issue. You technically could use software alone (along with really sophisticated algorithms that measure output from the phone's accelerometer and gyroscope) to mimic force touch. As a matter of fact, Apple already did this with Garage Band. They used software to measure force. The problem is it is very imprecise. Different fingertips have different surface area etc. The watch and phone have different methods of detecting pressure. The phone uses reflecting backlighting. Subtle glass deforming on pressure, combined with haptics, will give the illusion of trackpad clicks. On the watch, the OLED screen itself deforms. However, on the watch, there is only one "force touch" level. On the phone, there will be two. The z-axis for user input is actually pretty revolutionary. Imagine the contextual information that devs can display when force clicking on one of their app icons. Or games. Or eliminating the home button. More advanced haptics in the future might simulate tactile keyboards on a slab of glass. Those who knock it now are the same ones who knocked Touch ID, until their phones got competing versions.

i posted that back in january lol.

seeing it so far in the iPhone i'm really curious to see how well it's implemented and how it works out. looks better implemented on the iPhone
 


If iPhone 6 plus from last year had 1gb ram then for me it's doing super fast jobs like safari, email, text, phone, app you name it. Possibly the new hardware in 6s requires more ram but it am sure 6s will be crazy fast.

Apple may boost the amount of internal RAM and use faster LPDDR4 RAM technology in its next-generation iPhone 6s, claims TechNews Taiwan (via G Gor Games). These RAM modules offer low power consumption and a significant performance increase over the 1GB of LPDDR3 RAM used in the current-generation iPhone 6 and 6 Plus.

iphone6-stock.jpg
According to supply chain sources, the LPDDR4 RAM modules for the iPhone 6s will be supplied primarily by Hynix, Samsung, and Micron-Elpida. Elpida reportedly was behind schedule, but the company allegedly improved its manufacturing process to a level that will meet Apple's demand. Micron-Elpida and Hynix were identified in iFixit teardown analyses as the RAM suppliers for Apple's current iPhone 6 and 6 Plus models.

Apple's next-generation iPhone also is rumored to sport the same design as the iPhone 6 with internal improvements such as an A9 processor and a dual-lens DSLR quality camera. Today's report also hints at the adoption of "Force Touch" technology as seen on the Apple Watch to differentiate between quick taps and more forceful presses.

It is not clear, however, how Apple would implement such a system on the iPhone as it would appear to require a major shift in display technology for the device given that the Apple Watch uses a flexible OLED display paired with electrode sensors to support the Force Touch feature.

Article Link: iPhone 6s Rumored to Include 2GB of Faster RAM and 'Force Touch' Technology
 
If your phone is having that kind of trouble, you need to return it or take it to the Genius Bar for repair or replacement.

Not all iPhones have problems.

I have 6 plus and it's super fast. Check your internet connection, restore iPhone after backing up. Setup the iPhone as new to see if fixes the issue. It could be any app which is causing these issues. I m using 6 plus now and believe me it's really fast. I wonder what will happen with 2gb?
 
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