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Agreed, though I suppose if the games do take advantage of the iPhone itself being a controller then that could help set a difference between $5 & $10 games. Though you can still end up with some very average games.

We are in agreement, but I also think the games need to do more than just us the iPhone as a controller. The DS I think is the near perfect model. They basically have 2 tiers games $20 brain age type stuff and $30 more in depth games. As far as the iPhone goes the monkey ball game demoed with the reported '100s' of levels is probably worth $10. A remake of Zuma? Not so much. Bring something like a Final Fantasy RPG to the iPhone and I'll be the first to pay $30 for it. I'm worried that now that the starting price for games seems to have been set a $10 is that that is now the floor. At $10, I personally won't just grab something to try it out as I would at $5.
 
Giving me a happy ending for $999 that's what! :)

I guess that App would have to involve the vibration feature? ;)


I'm really looking forward to the App Store. The iPong video from a few weeks ago really blew my mind as to the possibilities with iPhone apps.

I have been way more excited about the App Store and the 2.0 firmware than the new 3G iPhone.
 
When I'm Czar of the World, I'm going to get rid of this "99" marketing trick. I get it, it's "not ten dollars", sheesh. You're not fooling anyone.
I was just thinking the same thing yesterday with regard to the price of gas. Where did this 3.89.9 business come from anyhow? Where else do we charge things down to the 9/10th of a cent? I'd start buying my gas exclusively from any station that just dropped this crazy tradition altogether.
 
When I'm Czar of the World, I'm going to get rid of this "99" marketing trick. I get it, it's "not ten dollars", sheesh. You're not fooling anyone.

The reason this "trick" came about is because it required cashiers to open the cash register in order to get change, so the transaction would be recorded. This was to prevent theft by employees. Why it persists I don't know, because in my brain $10 looks more appealing at first glance than $9.99.
 
While an external controller would be nice, I don't think it's absolutely necessary. Both the accelerometer and touchscreen offer lots of potential. I think developers will look to the Nintendo DS library for inspiration in terms of touchscreen games.

Now if some bigger company can come out with a truly mass-market controller add-on, we might see some traction develop and more games using the controller. I'm thinking if someone like Sega came out with a relatively simple but well-put-together controller for $10 or $15.
 
The reason this "trick" came about is because it required cashiers to open the cash register in order to get change, so the transaction would be recorded. This was to prevent theft by employees. Why it persists I don't know, because in my brain $10 looks more appealing at first glance than $9.99.

I've never heard that explanation before. It seems perfectly reasonable.

I always assumed (and probably still will) that it had a lot to do with Mr. Grocer trying to undercut Mr. Fruitstand in a time when a penny meant something.

Either way, it doesn't seem reasonable to continue it when most of our transactions are digital, whether it's online or by debit/credit.

Although I am trying to pay with cash more. My service charges were through the roof a few months ago!
 
...And I though $4.99 for an iPod game was expensive...

I've never played on an iPhone 'tho. I only hope we'll get more than SimsBowling and PacMac '09 ;)

Actually, not really. I'm not a mobile gamer and I would prefer to get more real (good) full-scale games on the Mac than to get a mobile version of WoW... :rolleyes:;)
 
The reason this "trick" came about is because it required cashiers to open the cash register in order to get change, so the transaction would be recorded. This was to prevent theft by employees. Why it persists I don't know, because in my brain $10 looks more appealing at first glance than $9.99.

Yeah, I had heard that before. I'm sure that's a contributing reason, but I doubt it's the whole thing. For example, it makes no sense in the 9/10th cent thing the gas stations do. In either event, that reason is irrelevant now, since cash registers have a better idea of what's going on than some cashiers, and transactions are required to use the cash register.

Can you imagine how many man-hours per year go into making change? Look at McDonalds. 10 seconds per transaction, I bet. If McD rolled in the Fed,State and Local taxes into their big macs so it came out to be an even $3, that place would increase efficiency. One of my most memorable things about New Zealand was that a $3 meat pie costs exactly $3.

Maybe in the US, the FairTax would solve that. But I doubt it.
 
...Although I am trying to pay with cash more. My service charges were through the roof a few months ago!

LOL :D

O.T. But I think it's a bit funny that the more we go "digital", the more I pay cash because of the bank fees that gets higher everyday. Do bank fees uses fuel? ;) Which brings me to...

I thought car would be flying by 2010 and now it's seems that bicycles are stronger than ever. Go figure... :rolleyes:
 
Eh, $9.99 is a little steep. $4.99 is better, because really it's on a 3.5" screen.

Yeah a Wii game is $9.99 - but, my Wii is on a 1080p 60" plasma not a 3.5" 320x240 LCD.

$4.99 is better.


Well it's up to the individual developer to price his games. It's not like Apple is demanding that games cost 9.99.
 
are you being funny:mad:

It was a joke - and a funny one! I would not be offended if, say French was not my first language and someone on a French forum poked-fun at my 'translation'. It was meant in fun, I am almost sure of it. :)

D
 
I was just thinking the same thing yesterday with regard to the price of gas. Where did this 3.89.9 business come from anyhow? Where else do we charge things down to the 9/10th of a cent? I'd start buying my gas exclusively from any station that just dropped this crazy tradition altogether.

It is NOT a tradition - it is TAX. That is the reason behind the 9/10th of a cent.

D
 
Netter on iPhone

I've been wanting an iPhone since they first came out last year, and when they showed the Netter Anatomy app, I was sold. I emailed the company a few days ago to get an idea for pricing, and they said it should be selling for around $39. The textbook is amazing and costs around $110 or so (at least it did when I purchased it back in college 7 years ago). I think that's a fair price for a mobile, interactive version of the book.
 
I've been wanting an iPhone since they first came out last year, and when they showed the Netter Anatomy app, I was sold. I emailed the company a few days ago to get an idea for pricing, and they said it should be selling for around $39. The textbook is amazing and costs around $110 or so (at least it did when I purchased it back in college 7 years ago). I think that's a fair price for a mobile, interactive version of the book.

Yeah, I agree that $39 is a fair price for Netter's. I had a CD-ROM version of it which was great for studying- you were able to remove the labels which made it easier to test yourself. The UI wasn't all that great though, but I would guess (and hope) that the iPhone UI would be much better.

I would prefer Moore's though, as it is more than just an atlas.

However, I don't know how much I would use an anatomy atlas on a daily basis. I guess my studying paid off.......


On another topic, it would be great if they would have trial versions of various apps to try out before purchase. Anyone hear anything about that possibility?
 
I wonder how many games will we see worth the $10. Once you get over $5 the games need to have more depth than your typical popcap game. Look at games on the DS for examples of good ones.
Aren't DS games typically $20-$40 though? Good quality, yes, but considerably more expensive (and there are some real crap DS games in that price range too).
 
Yeah, I agree that $39 is a fair price for Netter's. I had a CD-ROM version of it which was great for studying- you were able to remove the labels which made it easier to test yourself. The UI wasn't all that great though, but I would guess (and hope) that the iPhone UI would be much better.

I would prefer Moore's though, as it is more than just an atlas.

However, I don't know how much I would use an anatomy atlas on a daily basis. I guess my studying paid off.......


On another topic, it would be great if they would have trial versions of various apps to try out before purchase. Anyone hear anything about that possibility?

Good call - Moore's Anatomy would be fantastic. I think having something like Netter or Moore on-hand would be a good way to pass 10 or 15 minutes wherever you are. I'm going to email back and ask about the size of the app. Trial versions is a brilliant idea.
 
size limit

2 GB app size limit? What the?? I think Apple should lower that quite a bit. To me, any app for iPhone/iPod touch that was over 200 MBs would be considerably too large (and I don't own either one!)
Who in the world would make an app that's 2 GB in size? Unless Adobe plans on bringing the full Creative Suite 3 Master Collection to the iPhone! :p
 
Eh, $9.99 is a little steep. $4.99 is better, because really it's on a 3.5" screen.

Yeah a Wii game is $9.99 - but, my Wii is on a 1080p 60" plasma not a 3.5" 320x240 LCD.

$4.99 is better.
Yeh except on a 1080P 60" plasma, your Wii is still 720x480P. And what the hell does size of the resolution have to do with anything related to the value of software.
 
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