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- A solo driver needs only their seat .:. a motorcycle might be a better option
- A couple require 2 seats .:. they could use a coupe
- A family require multiple seats .:. a people mover like the Honda Odyssey

So what you're saying is, the target market for the iPhone X is users who use less than 3 apps at the same time?
If you want to switch between more than 3 apps then don't get the iPhone X because it is not capable of it?

How about another scenario for you because you're struggling to understand the importance of RAM.

You can buy a sports car with a 1L fuel tank. You need to fill up every 1 mile.
Or you can buy a sports car with a 80L tank and you only need to fill up every 400 miles.

Now try convincing the world you would prefer the car with the 1L tank because less is more.
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Apple clearly believe that for the current generation of applications running on their devices, 3GB will suffice for the time being.

So Apple is always right? We can't contest that they are wrong?
You are the perfect example of someone who defends Apple no matter what. Apple can do no wrong with you.
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If that doesn't suit you, change to one of your "budget" android alternatives

I already stated my reasons for not using Android. But thank you for admitting budget phones with 6GB of RAM can multitask better than the iPhone.

And why did you type budget with double quotes? Is the Xiaomi Mi MIX 2 (£280) not a "budget" phone? You can buy 4 of those phones with change leftover compared to the iPhone X.

Lets see what rubbish you reply with next (roll eyes).
 
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Blah, blah, blah

All I know is the iPhone X with 3GB RAM does everything I ask it to do
So I don't really care if it meets anyone else's expectations or not
 
I don't get why some are defending a mere 3gb of ram, as if it's a bad thing to have more ram.

I'm sure every one of us would be happy with more RAM, especially if it comes free or at low cost! :)

But more RAM won't fix the OP's problem; it's just kicking the can down the road a bit. If software has poor memory management, then you're going to run into issues sooner or later; an extra GB or two just buys you a little more time. If you have good memory management, you can get by with relatively little.

Unless you're a very rare user that only uses one or two apps on your iOS device, then sooner or later the OS is going to suspend your background apps to make space for new apps being launched. If the app being suspended doesn't handle that, you're going to lose work/data, even with additional RAM.
 
I'm sure every one of us would be happy with more RAM, especially if it comes free or at low cost! :)

But more RAM won't fix the OP's problem; it's just kicking the can down the road a bit. If software has poor memory management, then you're going to run into issues sooner or later; an extra GB or two just buys you a little more time. If you have good memory management, you can get by with relatively little.

Unless you're a very rare user that only uses one or two apps on your iOS device, then sooner or later the OS is going to suspend your background apps to make space for new apps being launched. If the app being suspended doesn't handle that, you're going to lose work/data, even with additional RAM.

I don't know. Even just running Safari with pretty much nothing else, I end up losing tabs all the time.

Tons of apps reload. The YouTube app won't even let me leave for 10 seconds to send a message before it has to rebuffer the entire video all over again.

If Apple had just given us 2 GB on the iPhone 6, maybe it wouldn't run like garbage after just 1-2 years.
 
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I don't know. Even just running Safari with pretty much nothing else, I end up losing tabs all the time.

Tons of apps reload. The YouTube app won't even let me leave for 10 seconds to send a message before it has to rebuffer the entire video all over again.

If Apple had just given us 2 GB on the iPhone 6, maybe it wouldn't run like garbage after just 1-2 years.

This is down to the app developers in a lot of the cases. For example, the Twitter app reloads data more often that average because they need to refresh the API calls. All relatively depends on development solutions. There’s no fit all solution.
 
This is down to the app developers in a lot of the cases. For example, the Twitter app reloads data more often that average because they need to refresh the API calls. All relatively depends on development solutions. There’s no fit all solution.

For all the stock apps, it isn't. And I don't know why YouTube would deliberately kick out all my buffered video.

I also can't stand how "multitasking" 'shows' the app, but really it's just a photo of what the app may once have been. You tap on it, try to start using it, then 5 seconds later the photo changes to the app starting from scratch.
 
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For all the stock apps, it isn't. And I don't know why YouTube would deliberately kick out all my buffered video.

I also can't stand how "multitasking" 'shows' the app, but really it's just a photo of what the app may once have been. You tap on it, try to start using it, then 5 seconds later the photo changes to the app starting from scratch.

Stock or not, any app work the same way.

What do you mean by buffered videos?!
 
Stock or not, any app work the same way.

What do you mean by buffered videos?!

When you open a video in YouTube (for example), you can see it buffer (download the video data ahead of where you are). This consumes your internet data as well as battery.

Then when you switch apps, even for just a moment, it deletes all that and rebuffers again... consuming more data and battery... and for what? And that's assuming you still have signal.
 
iPad is the only with true multitasking in my eyes.
Sadly the iPhone could support it but don’t. My iPhone X with the long 2:1 screen size should easily be able to support 2x 1:1 apps side by side.
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Disclaimer: All my posts honest. I am not one of these people who defends Apple like their life depended on it.

I own the iPhone X and it is impossible to multitask on it. 3GB of RAM is simply not enough.

If I
  • watch a YouTube video
  • pause it to reply an iMessage
  • visit a website on Chrome
  • switch back to YouTube, the paused video is lost and the app has to reload

Android phones have 6GB+ of RAM for less than half the price of the iPhone X. It is unbelievable how Apple are too cheap to even offer 4GB of RAM for a £/$1000 phone.
MacBooks with 4GB are easily able to multitask like that on a more heavy system. So I really think your iPhone should be able to, if Apple would like to support it?
 
When you open a video in YouTube (for example), you can see it buffer (download the video data ahead of where you are). This consumes your internet data as well as battery.

Then when you switch apps, even for just a moment, it deletes all that and rebuffers again... consuming more data and battery... and for what? And that's assuming you still have signal.

Ah! Given it’s a streaming platform and the YouTube business model is based on advertising, it’s important for them to know session data and if they keep stale data then not only it will be almost impossible to serve relevant advert but also it will be an utter mess managing the sessions. That’s why they clear everything.
 
Ah! Given it’s a streaming platform and the YouTube business model is based on advertising, it’s important for them to know session data and if they keep stale data then not only it will be almost impossible to serve relevant advert but also it will be an utter mess managing the sessions. That’s why they clear everything.
Doesn't happen for Android devices. As matter a fact, i can open several apps, go back to YouTube, and resume playing without buffering. With apple devices, this happens regardless if it's 1st party apps like Safari, or 3rd party apps like YouTube. It has nothing to do with advertisements, at ALL.
 
This 60MB free looks weak and not enough memory pool to properly swap apps into and out. And I’m doing very very little.
 

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Doesn't happen for Android devices. As matter a fact, i can open several apps, go back to YouTube, and resume playing without buffering. With apple devices, this happens regardless if it's 1st party apps like Safari, or 3rd party apps like YouTube. It has nothing to do with advertisements, at ALL.

You can’t compare two platforms like that. Android and iOS have different guidelines for developing apps and also the language and architecture, everything is different. Something that works on one platform might not even be possible to implement on the other one given the difference.

Now, I don’t exactly know what and why Google has implemented but even if it’s the same app, the behaviour might be different on different platforms.

I am saying this from experience being in development myself and involved in one of the biggest platforms at the moment. There’s no specific restrictions on iOS. It’s just how Google has chosen to implement it for whatever reason.
 
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