ipod touch second-wave adopter here; i have zero interest in yet another ipod, but i have all the interest in the world in a potent mobile platform.
a little background: i've been actively searching for 'the right' mobile (read: pocket) platform since there were mobiles to speak of.
palmos - i was there (the heydays with sony clie and tungsten) - plenty of 3rd party support, but the platform itself was rather poor - the os was notably dated, and this did not miraculously change overnight with palmos5, despite all the supposed beos tech in it.
symbian - again, notable 3rd party support, but the underlying platform felt amateurish (lots of holes in the APIs, major overhauls with each new version, just so things would repeat come next cycle)
windows CE (when it was called that) - the typical ms 1st attempt at anything - 'we don't get **** about the problem, but we'll throw our version at it anyway, and we will persist till it sticks'. zero-to-little consumer interest.
windows mobile (2nd time around) - again, in the ms-trademarked manner, after a myriad of fumbles ms start to get the idea of what they're trying to achieve here, which is that people do not want a desktop crammed on a tiny screen. yet ms still fail to grasp some of the fundamentals in the mobile sector - like the one about power efficiency (ie. work/watt) - WM devices as a rule hold the inefficient crown - it takes extra-powerful hw to satisfy the needs of the os + flagship apps suits (mobile office - really?), and the extra-powerful battery packs in their turn do not alleviate the price tag. result - no such thing as a good affordable/entry level WM device. if it's any good (read: good performance and battery life) it costs an arm and a leg.
various mobile linux platforms - the base suit of apps i.e. usually the bundled ones, are fine, on most of these platforms (e.g. sony mylo) but anything from there is more hacker-ish than a well-devised effort at true 3rd party support. the platforms usually end up as hacker's toys or never outgrow they original limited purpose (most often media players).
sony psp (running homebrew) - the platform that could have been, neutered by grandeur media reign ambitions (for those who don't know, it's sony pictures, not sony computer entertainment, who are in control of the platform) - killer hw, sans the UMD (for which we can thank sony pictures - you guys rock). also lack of touch interface (imagine psp sans UMD, but with touch). 3rd parties only in the form of games, mobile apps most amateurish (homebrew), with the rare gem exceptions (e.g. bookr puts to shame lots of commercial apps). again, no true universal mobile platform future beyond the homebrew community.
ds (mostly running homebrew but also some official apps) - well, it's a kick-ass gaming device, but for a true mobile platform it lacks too much - like a sound os (coding to the metal may be ok for a game console, is not for a common mobile platform), inadequate screen real estate and cpu power (opera ds suffers from that). basically, hardly any chance beyond the hackers/hobbyist crowd.
enter iphone/ipod touch - as with most things apple do, it really shows somebody did put a lot of thought into these devices. and i'd have never suspected that, but osx feels darn freaking right in my palm - the operating system is seamless - all the user sees are slick applications, proper GUIs making use of the multi-touch (where have you been all this time?), and nearly flowless features. best of all, the company behind it is sane - they know what they have on their hands, see the potential and have a perspective on the future, ergo the official SDK support to come soon.
frankly, february cannot come soon enough for me.