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The PS2 is more powerful than any modern PC because it has the Emotion Engine. While modern computers are great at logic based tasks, the PS2 pulls far ahead thanks to it's abstract awareness and ability to "feel." No PC has that revolutionary component...The Emotion Engine. Hence, the PS2 is uber.

It's always great when your console has touchy feelings. :D

I declare the Cube more powerfull than any modern PC, because it had Flipper the dolphin and according to the documentary Johnny Mnemonic, dolphins are uber! :p

<]=)
 
It's always great when your console has touchy feelings. :D

I declare the Cube more powerfull than any modern PC, because it had Flipper the dolphin and according to the documentary Johnny Mnemonic, dolphins are uber! :p

<]=)

It's processor could also save you loads on car insurance too :p
 
And besides, we all know cubes are the most efficient design to maximize volume. The Cube shape means it can fit the most l33tness per inch.
 
The PS2 controllers feel more "natural" to me than Xbox/Xbox 360 ones. I cannot get used to the Xbox/Xbox 360 controllers.

really?

I loved my 360 controller.....PS3, ehh its ok. I've yet to use a dualshock 3, so we'll see, but the overall design I'm a NGC/360 controller guy.
 
Am I the only one here that actually likes the PS2 controllers/thinks they are more "natural" than Xbox/Xbox 360 controllers? :eek:
 
The PS2 controllers feel more "natural" to me than Xbox/Xbox 360 ones. I cannot get used to the Xbox/Xbox 360 controllers.

i agree, i HATE FPS on consoles its just too hard, for everything else i love the ps2 controller.

really?

I loved my 360 controller.....PS3, ehh its ok. I've yet to use a dualshock 3, so we'll see, but the overall design I'm a NGC/360 controller guy.

i havent used the DS3 either, but the xbox 360 controllers i find very hard to use and get my head around, i spose its cauz im used to the feel of the sony controller.
 
Oh my gosh I just lost it when I read this one:





....oh man, I should drag out that old post I made a few months back last time someone asked this question, where I made up a lengthy explanation that was completely wrong and deliberately misused big words and contradicted myself repeatedly and wrote it in such an official way that everyone believed me. :D

A quote from Air, a PCSX2 Programmer:

Because the PS2 is a lot fancier than you think it is.

That's the short answer. The long answer requires an in-depth technical understanding of micro-architecture and parallel processing. I'll do it in small steps:

Step 1: The 300mhz Emotion Engine is superscalar. It runs 2 instructions at a time, and rarely ever stalls both pipelines. This makes it unique from previous MIPS cpus such as the R4000 or R3000, which only run one instruction at a time, and stall quite often on loads, stores, and other instructions. So by being 300mhz it's actually closer to 600mhz in terms of instruction throughput, and closer to like 800mhz if you wanted to compare it to an R4000, and would be something equivalent to a 1.2ghz R3000.

Step 2: The Emotion Engine has its own built in set of MMI instructions which are special to it. No other MIPS cpu has them, and they are rather exceptionally complicated to implement. Most of the MMI instructions run in a single cycle (and thus a throughput of two per EE clock cycle!), but require between 3 and 6 ix86-SSE instructions to emulate (some instructions require over a dozen SSEs to perform!).

Step 3: The VU0 and VU1 are built the same way. They are superscalar and capable of running two instructions on every clock cycle. Both the VU0 and VU1 are 150mhz. 150x2, and then times 2 again since both chips run in parallel: That's another 600mhz of dedicated SIMD instruction processing, in addition to the EE's.

Step 4: The EE has 32 128-bit registers, and each VU has 32 128-bit registers and 32 32-bit registers. That's a grand total of 96 128-bit registers and 64 32-bit registers. Your fancy ix86 cpu has like 16 128-bit registers and 16 64-bit registers.

Step 5: And none of this even begins to address the inherent complexities of the PS2's memory bus and DMA controller, which require quite a lot of emulated management due to the number of concurrent processors all trying to share the bus at the same time, and still stay in sync.
 
SEVEN YEARS LATER...
If you made the sex when the last person posted in here and a baby popped out 9 months later, that baby would now be six years old. They'd be old enough to play and understand a basic platformer, or Angry Birds. They'd be old enough to ask if they can watch Independence Day... and if you're feeling naughty you'd let them and make them continue watching even when they got bored.
 
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