In other words: 'We need money, and it's your money'?
Wasn't it 'free' before? This is sure going to get them a whole bunch of users...
I have 'Day One Classic', and have never actually used it. Ignore my comment.
I wouldn't want to deny a developer the ability to make money off of their work, but it seems harsh to want to push people into a perpetual track of paying over and over for the application to do what it did for a flat fee. THAT is one of the main, probably THE main reason I dropped Adobe products. I'm still using CS4, for as long as it will continue to function, but will not (obviously) pay over and over again for software that I don't use on a day-to-day basis.
It might be a 'good business model', but it beats up on your customers and limits your sales. (Imagine if Microsoft had changed to a yearly license model for Windows, and how much inroads Apple would likely make in their customer base)
I have to wonder if the Adobe decision had more to do with mac users not wanting to pay for updates that didn't really update THE problems with the programs. It seemed to take Adobe a long time to release apps that 'fixed' broken things. I used to purchase all the upgrades as I started with the suite while it was from Macromedia, also purchasing several updates before Adobe bought them, but seeing little benefit, and radically increased cost, and plenty of alternatives, I stopped pouring my money into Adobe.
But, whatever. Carry on...