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are you including pc, nintendo switch, and mobile games as well as every other game system available?
PC’s are not Playstations or XBoxes.

The switch is not an Playstation or an XBox.

And “Mobile games”?

What is it with you and these generalizations?
 
Sorry, remind me how credit card companies provide a storefront for your apps. Also, just an update on the services they provide to allow global downloads of your app, advertising, reviews, and ALL the libraries they make available for your app to exist.

Remind me, why do I care?

I'm in this to make money. Apple's stuck here. Lower the cut, or enjoy chaos on the App Store with developers offering many payment systems. I'm going to follow the rules that allow me to make the most money.

The "storefront" argument (if that is what this is?) is irrelevant to me.
 
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Remind me, why do I care?

I'm in this to make money. Apple's stuck here. Lower the cut, or enjoy chaos on the App Store with developers offering many payment systems.

The "storefront" argument (if that is what this is) is irrelevant to me.
You should care because right now now one else is going to allow you to publish your apps that run on iOS or iPadOS…

The storefront argument is 100% relevent, your desire to pretend otherwise. Not sure how you expect to make dollar one selling iOS apps without the Apple app store
 
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It's a form of a oligopol and this form, while probably still legal, is bad for the specific market as a whole. Regulation should lead to more competitors.
To me, it's less an issue of the lack of regulation, and more that companies are either unable or unwilling to invest the resources in building up their own platform. To put it another way, Apple has an ecosystem because they are willing to spend the money and play the long game to build up their ecosystem in the first place.
 
Wow, before going down that road, you really should read up on what the MS action was all about and why it’s nothing like the current situation.

For starters, Microsoft dictated what 3rd party suppliers could install on the third party hardware in an attempt to destroy Netscape Navigator’s markey share and push IE.

Now, tell me how that relates to this case?

it's not gonna be exactly the same of course but apple has complete control over what 3rd party apps can and can't do such as accessing certain APIs or browser engines lest they be removed or never accepted to the app store

additionally, apple doesn't take a 30% cut from things i buy on amazon, ebay, delivery apps, but does take a 30% cut from other apps as well as makes deals and shows preferential treatment to big ticket apps like netflix

apple also advertises their own apps within the system settings as well as disadvantages 3rd party apps against 1st party ones (some steps have been taken here such as offering people what search engine to use and listing 1st party apps in the app store to be rated) such as spotify vs apple music integrations
 
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While irrelevant to consumers and developers, Apple does have the costs of running the app store, which third party payment companies don't need to deal with. In this context, it's easier to charge less, when you are also providing less for the cost.

I am not saying this necessarily justifies their 15% or even 30% cut, but I do feel that Apple is justified in collecting at least something for the role the App Store plays in streamlining the process of locating, purchasing and installing apps.
I understand this for sure. But since Apple is one of the richest companies in the world, lowering the cut to stop developers from implementing 3rd party systems probably makes financial sense, as they can just offset those losses with their massive massive profits (billions! per quarter). If they were a struggling start-up, I'd sympathize with them more.
 
While irrelevant to consumers and developers, Apple does have the costs of running the app store, which third party payment companies don't need to deal with. In this context, it's easier to charge less, when you are also providing less for the cost.

I am not saying this necessarily justifies their 15% or even 30% cut, but I do feel that Apple is justified in collecting at least something for the role the App Store plays in streamlining the process of locating, purchasing and installing apps.

3rd party payment companies run entire payment systems and developers do pay a fixed fee per year. Also those app store features are literally beneficial to apple to get people to use their products it's not just good will to developers
 
it's not gonna be exactly the same of course but apple has complete control over what 3rd party apps can and can't do such as accessing certain APIs or browser engines lest they be removed or never accepted to the app store

additionally, apple doesn't take a 30% cut from things i buy on amazon, ebay, delivery apps, but does take a 30% cut from other apps as well as makes deals and shows preferential treatment to big ticket apps like netflix

apple also advertises their own apps within the system settings as well as disadvantages 3rd party apps against 1st party ones (some steps have been taken here such as offering people what search engine to use and listing 1st party apps in the app store to be rated) such as spotify vs apple music integrations
On THEIR hardware.

Under THEIR terms. Which have stipulations that allow for third party sales apps such as Amazon etc.

Now I will give you the prioritization of their apps on the app store - that’s absolutly taking the piss and needs to stop.
 
To me, it's less an issue of the lack of regulation, and more that companies are either unable or unwilling to invest the resources in building up their own platform. To put it another way, Apple has an ecosystem because they are willing to spend the money and play the long game to build up their ecosystem in the first place.

Does anyone honestly expect app developers to stop everything and start building their own phone and software platform? How is that realistic in any sense of the word? Let's have 500 phone OSs to choose from?
 
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While irrelevant to consumers and developers, Apple does have the costs of running the app store, which third party payment companies don't need to deal with. In this context, it's easier to charge less, when you are also providing less for the cost.

I am not saying this necessarily justifies their 15% or even 30% cut, but I do feel that Apple is justified in collecting at least something for the role the App Store plays in streamlining the process of locating, purchasing and installing apps.
They already collect $99 per year for every developer

And as other's have said, a small developer selling an in app purchase for $1 dollar gives more of its revenue to Apple than a company like Uber, which moves millions of dollars a day
 
On THEIR hardware.

Under THEIR terms. Which have stipulations that allow for third party sales apps such as Amazon etc.

Now I will give you the prioritization of their apps on the app store - that’s absolutly taking the piss and needs to stop.

just like microsoft did on THEIR platform under THEIR terms :rolleyes:
 
You should care because right now now one else is going to allow you to publish your apps that run on iOS or iPadOS…

The storefront argument is 100% relevent, your desire to pretend otherwise. Not sure how you expect to make dollar one selling iOS apps without the Apple app store
No one else is going to "allow me"? Apple's App Store and its developer system isn't going anywhere anytime soon. I'm not worried at all.
 
PC’s are not Playstations or XBoxes.

The switch is not an Playstation or an XBox.

And “Mobile games”?

What is it with you and these generalizations?

these are gaming platforms that compete with each other of which there are MANY.

there is only iOS and android
 
these are gaming platforms that compete with each other of which there are MANY.

there is only iOS and android
And “Mobile Games” - - er… wait, they’re on Apple devices as well. Along with Android and PC and …

Again, quit with the generalizations - you’re not winning any battles.
 
Macs, PCs, iPhones, and Android phones all have one thing in common: they are general-purpose computing devices with open economies. Consoles are not that. (you'll point to Netflix apps or a web browser or something, go on)
 
I don’t like this at all. It’s like telling eBay they cannot charge a fee for listing on their site. It’s there marketplace/App Store, Apple can do with it what they like.
 
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And “Mobile Games” - - er… wait, they’re on Apple devices as well. Along with Android and PC and …

Again, quit with the generalizations - you’re not winning any battles.

you seem to confuse and conflate the various markets

the market that xbox and playstation compete in includes mobile games on android and ios, other consoles such as nintendo switch and previous generation consoles as well, and pcs

the market that iOS competes in includes iOS and android, that's it
 
seems the nuance only goes one way for you and that's to keep up the claim apple isn't anti competitive
Personally - I think they are anti-competative - to a point.

Legally I think they’re still on solid footing given that they own the entire ecosystem.

And that’s the difference. I can put my personal beleifs aside when talking about legal issues.
 
you seem to confuse and conflate the various markets

the market that xbox and playstation compete in includes mobile games on android and ios, other consoles such as nintendo switch and previous generation consoles as well, and pcs

the market that iOS competes in includes iOS and android, that's it
YOU brought up “mobile games” as a market segment when arguing about XBox and PS5 marketshare.

Perhaps you should AGAIN quit with the generalizations.
 
3rd party payment companies run entire payment systems and developers do pay a fixed fee per year. Also those app store features are literally beneficial to apple to get people to use their products it's not just good will to developers
I will say that $99 doesn't really cover as much as developers think.

I understand this for sure. But since Apple is one of the richest companies in the world, so lowering the cut to stop developers from implementing 3rd party systems probably makes financial sense, as they can just offset those losses with their massive massive profits (billions! per quarter). If they were a struggling start-up, I'd sympathize with them more. B
I think what will likely end up happening is that Apple will get developers to sign revised agreements stipulating that they owe Apple a percentage cut of their app revenue for purchases made outside the App Store. They will then verify the accuracy of the money paid via audits.

So the irony is that while you may well be able to allow users to pay for apps using some other option like PayPal or Stripe, you may actually end up paying out more at the end of the day (credit card fees is actually more than 30% for $1 apps). And there may also be more paperwork and admin for you to file with Apple vs just using iTunes for billing purposes.

That's my best guess.
 
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