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So nobody's posted in here in awhile, but I just picked this game back up on my late 2007 iMac with a ATI 2600HD which everyone says is having problems. I originally bought the game on an 2004 iBook and I figured that my iMac could run it just fine with the UB beta patch (1.0.3e I think). It crashed a few times over the past two days since I picked it up, but normally the next time I boot the game up it runs fine, until I got the the swoop race on Taris. The race itself runs perfectly fine and I can beat it in the first two heats without a problem but then I get to the cut scene and everything freezes. The game doesn't respond and I can't seem to get it to force quit so I have to reboot the computer, is there any solution to just get me past that cut scene?
 
I have the exact same problem.

The only way I worked around it is to keep a copy of 1.03d.

Run 1.03d past the swoops race, then play normally using 1.03e.

Unfortunately, these "crash points" are every where beyond Taris, making the game extremely irritating to play.

If you are not running snow leopard, its probably better just to stick to version 1.03d.

Any one else find a solution to this?
 
I believe you that you never made it past the main menu because you can choose stretching right in the resolution list in the "Graphics" menu. The resolutions are duplicated in the list with "(stretched)" after them. This has been a feature of the Mac port since we first shipped it back in 2005, and I added it specifically to address this particular shortcoming - a Mac-only feature, if you will.

Did you really pay money for this and ditch it after such a cursory look? ;)

I realize this is way late, but I see no such "stretch" options here in Mavericks on my late 2012 Mac Mini with the version from Steam. There are hacks to make KOTOR widescreen for the PC, but none for the Mac and ASPYR apparently doesn't want to bother to apply something already made for them. It just seems like such a waste of a huge amount of screen real estate (not really thrilled about stretch anyway).

KOTOR 2 was a way better game that was sadly never properly finished. The fan version is decent, though (played on PC). The whole good/evil dark/light notions are challenged (Lucas did this to a lesser degree in Revenge of the Sith, showing the Jedi compromised their own principles and paid the ultimate price for it as that's what pushed Anakin over the edge with their refusal to imprison the Emperor rather than just kill him since it was convenient (parroting the whole he's too dangerous to be kept alive that Palpentine himself said earlier in the movie in regards to Duku). In Kotor2, it's obvious that the world is shades of Grey and Lucas is black and white. But then the games always were grey, letting you use dark side powers all you wanted in the Jedi Knight series with little more than a slap on the wrist at most with them telling you no power is good or bad, only how you use them.
 
I realize this is way late, but I see no such "stretch" options here in Mavericks on my late 2012 Mac Mini with the version from Steam. There are hacks to make KOTOR widescreen for the PC, but none for the Mac and ASPYR apparently doesn't want to bother to apply something already made for them. It just seems like such a waste of a huge amount of screen real estate (not really thrilled about stretch anyway).

Upgraded my 2010 13" MBP with GeForce320 to this retina 13" with Intel Iris and not not only the game is stretched no matter which resolution I'm on, but I can no longer have Frame Buffer effects and Soft shadows.

go figure :confused:

I have the Steam version, btw
 
Four years after this thread was started, I know there is a Mac compatible Steam version of the game. Is this also an Aspyr product? The link show Mac system requirements.


Yes! KOTOR on Steam is an Aspyr product, and is the most updated version of the game. I am trying to get permission to have Aspyr listed as publisher on all of our Steam product pages now. Should make it much easier to search for our stuff in the near future. :apple:
 
Yes! KOTOR on Steam is an Aspyr product, and is the most updated version of the game. I am trying to get permission to have Aspyr listed as publisher on all of our Steam product pages now. Should make it much easier to search for our stuff in the near future. :apple:

Thanks for the info. It's a good point that knowing the porters name is important to most Mac gamers.

I think this is also a good case for publishing Mac games on Steam because I remember when Mac games were released, had a short run, and then seemed to vanish. Something like the Steam platform keeps those games out there for Mac users to scoop up when they want to play them again, like KOTOR. On the PC side, there are a couple of great games I've been able to play again, Vampire:The Masquerade Bloodlines and System Shock 2 I think primarily because of Steam.
 
Upgraded my 2010 13" MBP with GeForce320 to this retina 13" with Intel Iris and not not only the game is stretched no matter which resolution I'm on, but I can no longer have Frame Buffer effects and Soft shadows.

go figure :confused:

I have the Steam version, btw

I can't select frame buffer effects either, but I get no stretch, although it might be the monitor that determines it in some cases (i.e. mine is set to preserve the correct aspect ratio normally so unless the game actually sends the stretched signal, it will be boxed. I think I can override and force a stretch, but I don't like the stretched effect much. You're not getting any more info. It's strange, though because I believe Jedi Knight II and Jedi Academy both have full widescreen support plus higher resolutions here. You'd think one of the best RPGs of all time would have added widescreen during one of the updates to Intel or whatever. Even the new versions of Baldur's Gate have higher/wider resolution support now. I guess I could just play it on my larger 28" monitor I have connected to my notebook instead of this 22" one. That would at least make things larger.
 
I can't select frame buffer effects either, but I get no stretch, although it might be the monitor that determines it in some cases (i.e. mine is set to preserve the correct aspect ratio normally so unless the game actually sends the stretched signal, it will be boxed. I think I can override and force a stretch, but I don't like the stretched effect much. You're not getting any more info. It's strange, though because I believe Jedi Knight II and Jedi Academy both have full widescreen support plus higher resolutions here. You'd think one of the best RPGs of all time would have added widescreen during one of the updates to Intel or whatever. Even the new versions of Baldur's Gate have higher/wider resolution support now. I guess I could just play it on my larger 28" monitor I have connected to my notebook instead of this 22" one. That would at least make things larger.

I'll try looking through my monitor's settings next time. Wired thing is I used this display with my old mbp and it was fine.
 
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