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Your whole post is nothing but PR or glowing fanboy material I have heard for longer than most VR fans have been alive.
VR was pretty much universally awful before 2016. Being excited about the future of VR isn't saying that current devices are great.
It’s like getting talking points back from a Scientologist.
I listed facts that you can look up and verify on your own. If you have actual numbers on how many people won't be able to use VR, let me know.
They insist you must use the same device and live like them (very alone and isolated)
I have not insisted any such thing. I may predict that VR will get good enough that many naysayers will choose to use VR.
and wont accept that VR/AR/MR has ergonomic downsides that keep it in a niche.
It absolutely has ergonomic downsides. I find current headsets uncomfortable for extended use. Resolution and optics in current headsets aren't good enough for many uses, like reading a lot of text, but are good enough for others (such as gaming). But I think there are potential ergonomic upsides as well, such as more flexibility in where I sit or stand while using the device... I'm not tethered to my desk if I want my multiple-monitor setup.
Everyone gets motion sickness and eye strain at some point using these devices,
Many people get motion sickness from the most popular console games. I got horrible nausea and a headache the first time I played a 3D-accelerated video game in the 90's. I know someone who experiences less motion sickness with VR than playing games on a TV.
and if you are older or disabled you will also be physically exhausted and worn out by their use.
And the upside is that many people have been successfully using VR to exercise. Beat Saber is great aerobic exercise.
But as VR becomes more popular, there will also be more options for more sedentary experiences.
You could claim that any activity is too active or too passive for a given subset of the population.
It’s not a matter of if, its a matter of when.
If there is a when, it's when first using it before acclimating. And many experiences won't cause motion sickness even for first time users. Even after 1000+ hours in VR, I'd still get motion sickness from a VR roller coaster, but I've never been sick from playing Job Simulator.
If a device’s downsides needs its own Wikipedia page then its a fail.


How much time have you spent using VR devices, and which applications?
 
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