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Yes they are coming, "real" news would be the string of patents and the companies apple bought. I think facebook is praying for apple to jump into the VR/AR game, since it would likely help them tremendously... People want their "android" "Microsoft" clones because they hate apple. But if there is no apple on the field, the entire field doesn`t exist... Which is metas problem.

Now once apple enters the field and makes the device actually a thing, then meta/facebook can copy that and start selling finally.

One could say that it might make sense for apple to bunker down and wait till facebook dips so low they crack in a substantial way. So they get their defeat away and done with. But then again, would people be judging VR/AR a failure at that point and leaving apple to have a steep hill to climb for acceptance? Perhaps. Maybe apple already consider AR/VR a risky business considering how Meta is struggling?


I think they will enter the field in the same way as they did with Apple TV... First iteration will be a "Pro" device that is expensive. Pretty much a developer edition.
 
Yes they are coming, "real" news would be the string of patents and the companies apple bought. I think facebook is praying for apple to jump into the VR/AR game, since it would likely help them tremendously... People want their "android" "Microsoft" clones because they hate apple. But if there is no apple on the field, the entire field doesn`t exist... Which is metas problem.

Now once apple enters the field and makes the device actually a thing, then meta/facebook can copy that and start selling finally.

One could say that it might make sense for apple to bunker down and wait till facebook dips so low they crack in a substantial way. So they get their defeat away and done with. But then again, would people be judging VR/AR a failure at that point and leaving apple to have a steep hill to climb for acceptance? Perhaps. Maybe apple already consider AR/VR a risky business considering how Meta is struggling?


I think they will enter the field in the same way as they did with Apple TV... First iteration will be a "Pro" device that is expensive. Pretty much a developer edition.
Apple always has the Apple TV , they had the Apple TV in 2008 , just didn’t do much with it. AR and VR are not taken off period more and more company’s are leaving that space. This rumour has been going around since 2015 and it’s still not happened. Apple have moved away from the AR market it’s obvious when they talk about the iPhone, and Mac’s, meta has even questioned the VR space and looking at other avenues, PSVR for gaming is now locked behind a Sony programme on the PlayStation website to buy one. The fact they are not even giving them to the general public stores says it all. Apple buisness is working on trends and the tv space now. They are moving towards apps and interface with trends. It’s the same with the foldable phone , apple have no interest in a foldable phone cause it’s not taken off and sales are not high. It’s all about the camera and software for pics and social media now and subscriptions. This site posts stuff as fact , yet it’s been the same “ fact since 2015 “ .. AR is not in development at apple, and if it is it’s at least 10 years away .. the market is not there for it.
 
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the usual annual delay of this annually rumored device.
Since 2015 and internet fan boys will believe it and then bash and criticise apple when they don’t show anything at the conference, same with media and internet they always say new iPhone is coming June , yet it’s always September, nothing gets announced at June other than software apple never show new devices of in June.
 
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Apple always has the Apple TV , they had the Apple TV in 2008 , just didn’t do much with it. AR and VR are not taken off period more and more company’s are leaving that space. This rumour has been going around since 2015 and it’s still not happened. Apple have moved away from the AR market it’s obvious when they talk about the iPhone, and Mac’s, meta has even questioned the VR space and looking at other avenues, PSVR for gaming is now locked behind a Sony programme on the PlayStation website to buy one. The fact they are not even giving them to the general public stores says it all. Apple buisness is working on trends and the tv space now. They are moving towards apps and interface with trends. It’s the same with the foldable phone , apple have no interest in a foldable phone cause it’s not taken off and sales are not high. It’s all about the camera and software for pics and social media now and subscriptions. This site posts stuff as fact , yet it’s been the same “ fact since 2015 “ .. AR is not in development at apple, and if it is it’s at least 10 years away .. the market is not there for it.

I think there are two defining features of a successful AR/VR platform. Successful meaning iPhone like traction.


1. Size and comfort of device.

2. Software aka Killer apps



IF these two factors are not in place, it will not reach the "Mainstream"


Meta has neither, Apple has the potential to make both. Even Apple likely wont have the "Size and comfort" at launch. But they will likely get the killer apps faster then Meta ever could. AND they likely have some potential killer apps in-house. Like Maps and whatnot.


Meta will ride the coat-tails of apple to some sort of success, they are betting on being the "google" and "Microsoft" of the VR/AR generation. But they are launching too fast and are climbing an impossibly high hill for a company that only has a social network to lean on. So I think it makes strategical sense for Apple to let Meta tumble as much as possible on that hill. And that point is probably around now. Facebook has proven they cannot launch VR/AR to the mainstream.

To make it clear, Apple will not be able to have the phone market forever, there isn`t much left to innovate on in that space. It`s all just incremental improvements and they are likely seeing that.

Breaking into AR/VR devices will be a fresh market with a high need of innovation and breakthrough tech... Apple designs the best ARM lowpower chips... Apple makes the best phones and wearable tech. These are undeniable facts. SURE you can say android has a better camera or whatnot... But its a moot point when the cpu is all that matters for implementing new tech that requires exceptional performance.



Apple has been positioning and implementing tech already for years. They made an AR/VR file/object framework. They have shipped LiDAR scanners for years. They have made/acquired a facial tracking system that is shipping already. And it works pretty well I would say...



What other reasons would there be for a remote communication platform where you can have virtual meetings with a feeling of presence close to meeting in real life? Oh I don`t know... A global pandemic? And what else? Oh a rapidly worsening climate crisis? ... VR/AR makes too much sense for the world, it is the same as the internet from early 90ies to 2000, everyone knew it would be huge. Denying that it will happen is denying that the world moves forward..


IF they are ever going to do AR/VR, now or soon is the optimal time for Apple. IF they do not, they risk the window to close (Meta goes bankrupt/gets abandoned.. Leaving a huge stink-stain on the concept) and then they will face climbing the hill from scratch or worse in 3-4 years and that someone else beats them to the punch and they risk loosing the market.
 
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The skiing season is just about to start but still no Apple goggles to buy ⛷️

That is actually a focused use case product I would be interested in — could be an amazing accessory for the iPhone for skiers

Much better than the watch, which I’d prefer to keep tucked under a ski jacket anyhow (I don’t even use watch though)
 
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i think AR is going to do what it says - augment our current existence.

Now I have thought about it more I am not 100% sure how this device will work for the general consumer. I can think of many benefits for me in my professional work and also for clients doing their work.

It wont be for consumers to start - too expensive, limited use, despite Apple being a consumer company.
This is the long haul game and will be more consumer led as games and experiences are developed.
 
I’m not surprised. Apple needs to get this launch right and with supply issues I’m sure manufacturing will have delays as well.
 
Can’t really be disappointed by a delay for something that’s never been officially announced.

TBH, I'm hoping Apple doesn't/hasn't put up a lot of research and investment into virtual reality. Virtual reality is not new. It has been tried over and over again in various decades and overall it has turned out to be largely a disappointment. I can see VR being researched and parts of knowledge learnt about the practice of VR applied elsewhere. But I don't see it being used in a revolutionary way.

Here's an interesting article about virtual reality:

 
Apple have dropped the VR and AR experience
Before every event they have an AR teaser.
Sony are building PSVR 2 to a limit number behind a Sony pay wall and not even selling it to general public through general stores
Sony has said it will be available at retailers.
VR and AR are slowly dying
VR is slowly growing.
AR is not in development at apple
How do you explain Cook‘s comments on AR, Apple buying AR/VR companies, Apple’s AR/VR patents, recent job postings for AR/VR positions? Maybe predictions are off on timeframes, but it’s silly to say AR is not in development. I know someone who was hired last year to work on the AR toolkit at Apple.
 
Virtual reality is not new. It has been tried over and over again in various decades and overall it has turned out to be largely a disappointment.
The concept of VR is not new. The ability to make affordable VR devices with six degrees of freedom that can run at high frame rates is new. 2016 was the first significant push for consumer VR.
Dismissing current VR because of VR in the 90’s is like dismissing the smartphones because of the low popularity of PDA’s a decade before.
 
because apple do this all the time. All company’s do it they invest in technologies and buy companies to see what they can do with it. Sony bought streaming services only to turn it a platform for PlayStation 4, MS bought Skype only to transform it into office 365, apple bought AR companies but that’s not the point. Try selling AR to the public , who the hell wants to walk around with glasses on to see something they could get on their phone by looking at the phone ? AR for an educational experience yes it can be used in say universities but that’s not apples main focus. They want to sell the product to the masses it’s simple not there. Look at the watch they have focused so much on the normal market and eventually made an ultra watch designed for a market that’s not as popular, AR everyone thinks it will be like iron man stuff , reality is it won’t be like that and be a cool product for 5 months then forgotten about. The wii everyone thought that was brilliant then it died , Pokemon go uses AR and yet that’s declined rapidly over the last 2 years because people don’t want to be walking around using AR they simple want to follow trends that are on social media.

This rumour has been doing the rounds since 2015 , every year it’s delayed , every year it’s the next year , and in 2023 it will be delayed till 2024 and in 2024 it will be 2025 .. it’s not happening and it’s so sad that people actually believe that apple will launch an AR headset or glasses any time soon ..
 
What I don't see people talking about are the potential integrations that Apple can implement with AR/VR headsets/glasses, unlike the ersatz VR experience Meta is pushing. LiDar scanning has been built into iPhone Pro 12 and iPad Pro for the last couple of years. Not a coincidence.

Why?

Camera & LiDar scanning (iPhone/iPad Pro) + AR/VR (Apple Headset) = easy three-dimensional mapping in video and photographs that are viewed through a digital eye and can be seamlessly incorporated into a virtual environment (xrOS). I could see this transforming watching LiDar featured movies/content/sports games and this would assist in building non-cartoony VR avatars.
 
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who the hell wants to walk around with glasses
I actually agree with you here, I don't believe Apple will release a device that you are expected to walk around with any time soon.
This rumour has been doing the rounds since 2015 , every year it’s delayed , every year it’s the next year , and in 2023 it will be delayed till 2024 and in 2024 it will be 2025
There were like one or two rumors a year back then that basically just used vague language that Apple is hoping to release something within the next 2 years. But they were working on VR back then, so that part of the rumors is true.
it’s not happening and it’s so sad that people actually believe that apple will launch an AR headset or glasses any time soon
What will your response be if Apple announces an AR/VR device next year?
 
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flop goes the goggles. Apple is probably still deciding if they want anything to do with this. Not quite as dumb as the apple car but close.
Why do you think Apple making a car is a bad idea? I understand the doubt about the goggles, but cars are a proven market. People buy those. In fact, it's most people's 2nd most expensive purchase.With the market switching to electric, it's a great time for new entrants.
 
Why do you think Apple making a car is a bad idea?

For me personally, I'd worry about the ergonomics and software part of things

I'm not really convinced that Apple is some amazing design company anymore, especially functional designs (including hard tradeoffs to make something more functional that might be less attractive)
 
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I am so looking forward to this, and hopeful with this delay, Apple will refine it even further, even though it was never announced by them.
Delayed before it was even announced. Hard to believe that Apple is one of the largest and most profitable companies ever. The amount of time it takes them to release anything “new” is quite astounding, especially considering that the modern apple does a lot of copying.

Also, if you were my wife, I could get away with anything. Apple is lucky to have you (your money).
 
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Yes they are coming, "real" news would be the string of patents and the companies apple bought. I think facebook is praying for apple to jump into the VR/AR game, since it would likely help them tremendously... People want their "android" "Microsoft" clones because they hate apple. But if there is no apple on the field, the entire field doesn`t exist... Which is metas problem.

Now once apple enters the field and makes the device actually a thing, then meta/facebook can copy that and start selling finally.

One could say that it might make sense for apple to bunker down and wait till facebook dips so low they crack in a substantial way. So they get their defeat away and done with. But then again, would people be judging VR/AR a failure at that point and leaving apple to have a steep hill to climb for acceptance? Perhaps. Maybe apple already consider AR/VR a risky business considering how Meta is struggling?


I think they will enter the field in the same way as they did with Apple TV... First iteration will be a "Pro" device that is expensive. Pretty much a developer edition.
Wow
 
How times have changed since the first iPhone days.
Back then — the press didn’t have a clue about what was going to change the world - until SJ unveiled it.

Nowadays we hear about delays of a product nobody has ever seen - one year in advance

Apple was not the center of attention it is today. All Apple was offering of note back then was a cute colored translucent computer and an mp3 player with a slick circular control. It wasn't yet dominating the market for the most pervasive personal technology in history.
 
Apple needs to drop this and the car. They are doing too much and their quality continues to suffer greatly.
 
I can't wait for these things to come out -- even if I can't afford them, at least we will stop seeing these awful ski goggles that are posted with every single story about them.
 
Another competitor.


But always the same complains other AR, MR and VR devices have. It can’t be resolved. It’s just such an unnatural way to interact with apps that it can’t be anything less than uncomfortable after some time.

1670886047753.png


1670886004001.png


1670885943807.png
 
Another competitor.


But always the same complains other AR, MR and VR devices have. It can’t be resolved. It’s just such an unnatural way to interact with apps that it can’t be anything less than uncomfortable after some time.
When I look at a review from the same website about the most popular VR headset of all time, the Quest 2, there are no complaints about eyestrain. None of the other reviews of the Quest 2 I could find had complaints about eye strain, except one that complained about the lack of fine IPD adjustment on the Quest 2 . Only about 1% of the thousands of reviews on the BestBuy website mention headache or motion sickness (and most of those are positive anyway).

Can you elaborate on what other "complains" you are talking about?

All pass-through AR devices have low FOVs, but VR FOV is much larger (but could still be better). Mismatch between the virtual and real FOV can cause comfort issues.

VR devices have orders of magnitude more users and apps available than see-through display AR devices. And the apps can be tailored to VR instead of just being quick ports and floating windows.

Using a phone as a pointer isn't a great way to interact with phone apps floating in front of you. When apps are designed around VR, the UIs can be great (but some are awful, but I think a lot of it just comes down to there being few standard conventions and developers are still experimenting to see what works best). There are many ways to control VR apps, including more traditional input interfaces like keyboard/mouse.
 
When I look at a review from the same website about the most popular VR headset of all time, the Quest 2, there are no complaints about eyestrain. None of the other reviews of the Quest 2 I could find had complaints about eye strain, except one that complained about the lack of fine IPD adjustment on the Quest 2 . Only about 1% of the thousands of reviews on the BestBuy website mention headache or motion sickness (and most of those are positive anyway).

Can you elaborate on what other "complains" you are talking about?

All pass-through AR devices have low FOVs, but VR FOV is much larger (but could still be better). Mismatch between the virtual and real FOV can cause comfort issues.

VR devices have orders of magnitude more users and apps available than see-through display AR devices. And the apps can be tailored to VR instead of just being quick ports and floating windows.

Using a phone as a pointer isn't a great way to interact with phone apps floating in front of you. When apps are designed around VR, the UIs can be great (but some are awful, but I think a lot of it just comes down to there being few standard conventions and developers are still experimenting to see what works best). There are many ways to control VR apps, including more traditional input interfaces like keyboard/mouse.
Your whole post is nothing but PR or glowing fanboy material I have heard for longer than most VR fans have been alive. It’s like getting talking points back from a Scientologist. They insist you must use the same device and live like them (very alone and isolated) and wont accept that VR/AR/MR has ergonomic downsides that keep it in a niche.

Everyone gets motion sickness and eye strain at some point using these devices, and if you are older or disabled you will also be physically exhausted and worn out by their use. It’s not a matter of if, its a matter of when.

If a device’s downsides needs its own Wikipedia page then its a fail.


While certain features are known to moderate VR sickness in head-mounted displays, such as playing from a seated position rather than standing,[32] it has also been found that this merely puts off the onset of sickness, rather than completely preventing it. This inherently presents an issue, in that this type of interactive VR often involves standing or walking for a fully immersive experience.[31] Gaming VR specialists argue that this unique brand of VR sickness is only a minor issue, claiming that it disappears with time spent (multiple days) using the head-mounted displays, relating it to "getting your sea legs".[33] However, getting users interested in sickness for multiple days with the promise of "probably getting over it" is a struggle for developers of head-mounted gaming tech. Surveys have shown that a large percentage of people won't develop their "VR legs," in particular women.[34]
 
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