Kuo: Apple Headset Will Use Same 96W Power Adapter as 14-Inch MacBook Pro

Apple failed to sell a $400 speaker even though it was high quality and worth the pricetag.

I just fail to see how they will convince the mass market to buy a $1-$2K device with niche use cases. I’m so curious to see what are the killer apps they will bring to drive mass adoption (probably fitness if I had to guess).

One thing is for sure, the AR part better mean it’s portable enough for people to bring it around to wherever they want to. Apple’s forte is and will always be portable services.
Apple failed with the homepod because it was too closed, no way to use an AUX in was a HUGE MISTAKE.

You got a 400$ amazing speaker with only one way to use it.... and if / when apple drop support it will be a huge expensive paperweight.
 
Yeah, you genuinely have no idea what you’re talking about, because you don’t know the potential behind this product and its future.

You’re the same type of person that would say things like.. ‘The Apple Watch would never make it, or sell well’, and look how it expanded beyond just being a ‘notification device’, but a Health gauge to better ones lifestyle.
Yeah no one's going to buy this.

Stop trying to make VR happen.

Just. Stop.
 
In a research note today with TF International Securities, obtained by MacRumors, Kuo said that Apple's headset using a 96W power adapter proves that it will have Mac-level computing power, as he has predicted previously.


Errrr. 96W power adapter doesn't prove an M1. The iPad Pro has an M1 and ships with a:

  • 20W USB-C Power Adapter


( similarly the M1 powered MBA comes with a 30W Power adapter. MBP 13" 60W adapter . )


That is more bulk of the battery, Battery recharge time, and/or the power drain of the screens/cameras.

Are these goggles suppose the nominally operate tethered to power adapter ? 96W could be tilted to how fast can get the unit back on untethered after substantially drain the battery. 20W isn't going to help there.


Kuo also reiterated that Apple's headset will be equipped with two processors, including one 5nm chip and one 4nm chip, each manufactured by TSMC. In November, Kuo said the higher-end processor would have similar computing power as the M1 chip for the Mac, whereas the lower-end processor would manage sensor-related aspects of the headset.

Looks to be a stripped down M1. Perhaps just P cores, NPU , GPU. Again not really pointing toward 90+ W being driven by that SoC. { go to AR or standby mode and can possible turn much of that 3D compute off. )
 
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I am guessing this device is meant for the B2B market? I don’t see a use case for it. Apple isn’t known for gaming either. They can barely even get anything for Arcade
 
Better hope it's fanless!

But seriously, people who believe the myth that smaller nodes always means less power will be in for a surprise. More transistors and slower advancements in lithography means power is plateauing or actually going up.
we already saw that the M1 at 5nm is not less powerful than an intel i5 or i7 14++
So i dont think anybody is saying that smaller nodes means less power
 
Apple failed to sell a $400 speaker even though it was high quality and worth the pricetag.
It may have been had good quality compared to the competition at that price, but either people don't care about the quality difference between a $100 and $400 speaker, or the people who were willing to pay that much for a speaker already had one. Speakers aren't something that needs to be replaced every few years.
Speakers are basically a commodity product. An all-in-one VR headset is not.
I just fail to see how they will convince the mass market to buy a $1-$2K device with niche use cases. I’m so curious to see what are the killer apps they will bring to drive mass adoption (probably fitness if I had to guess).
I think fitness is a good guess for an early use case.
VR has a lot of potential for less-niche use cases, but a lot of that depends on software being made for it, and how advanced the hardware is.
It could functionally be a portable multi-monitor computer setup, so if you take a keyboard with you, it could be as useful as a laptop. (this is one thing that isn't optimal with current VR sets, but if weight can be significantly reduced, and resolution and optical quality significantly increased, it's an obvious use case.)
One thing is for sure, the AR part better mean it’s portable enough for people to bring it around to wherever they want to. Apple’s forte is and will always be portable services.
I think at least the first couple of generations will mostly be a device that you'd use at home or work, but will be portable enough to travel with.
 
Kuo expects Apple to sell:

2023: 3 million units
2024: 8-10 million units
2025: 15-20 million units

The first year is basically around the level of HomePod speaker sales.
 
Sure, it has the 96WUSB brick on the end…
But the actual headset will charge via lightning.
I’m 90% sure of that, would love to be proven wrong though
well if the latest ipad air is any indication it looks like apple is moving to usb-c on devices as well (maybe to preempt future EU regs. so I find it unlikely that they put lining on a yet to be released device whit no existing accessories to be compatible with. But I'm no expert and have no inside info so this is just guesswork on my part
 
go skiing while you VR

The longer and more regularly people wear that device the more disfigurement will occur to their faces.

When I used the Oculus, which was only 350 grams, I had an indentation crease around my eyes after only an hour. No I didn't have it on tight. This is what happens.

32DF770900000578-3525024-Journalists_Ben_Popper_left_of_The_Verge_and_Steve_Kovash_right_-a-28_1459882130348.jpg


If people think they can live and work in these, like some nutters are trying to say, over time they will be permanently disfigured. That's just what happens to the body - it adjusts to whatever we do to it, especially in a growing child.

Even eyeglasses leave permanent dent on the sides of the nose after years of use. VR is going to leave horrific marks on people who use it excessively.
 
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Holy smokes! That's a lot of wattage for a wearable. Why does it need to be so high?
Not shore, probably a lot of on device processing, I must admit to not knowing alot about it and to having skipped the summary (my bad slashdot habits are coming back to bite me). I'll just askk i theis prosuck ment to be coneected to a laptop/desktop or a pc/tablet, apple might want to stuff as much processing power as possible in the device to offload the host device if it's designed for mobiles.
 
Daaaaamn that sounds like a huge battery hog. Going to be tricky for this thing to either get decent battery life or not weigh a lot. Cue the lawsuits of people saying it gave them neck problems.
Or the battery could be external, and hung from a belt clip/similar or placed on a table/lap if used in a static setting and connect with a wire to the headset that would elevate the neck problems. Yes that requyyiers a cable and everybody seems to hate them, but given the choice between a sore neck and a cable it would surprise me if most rational people didn't pick the former over the latter
 
Apple's rumored AR/VR headset will use the same 96W USB-C power adapter included with the higher-end 14-inch MacBook Pro, according to analyst Ming-Chi Kuo.
If it does then it represents some processor box that the AR headset is mated with that come together. Not that the headset requires that much power. The 14 MBP using M1 Pro 10/16 comes with a 95 watt power adapter, and we all know the 1600 nit max 14" ProMotion display is a lot more demanding then a AR/VR headset. So again you are buying two things, not just a AR/VR headset.
 
My bet is fitness and education. Interest in personal trainers and experts “udemy, masterclass, skillshare” is very high Apple can’t ignore it.
That's an interesting point, not to mention all the students sitting in virtual classrooms. This could be an interesting tool for the remote workers/students of the world.
 
The longer and more regularly people wear that device the more disfigurement will occur to their faces.

When I used the Oculus, which was only 350 grams, I had an indentation crease around my eyes after only an hour. No I didn't have it on tight. This is what happens.

32DF770900000578-3525024-Journalists_Ben_Popper_left_of_The_Verge_and_Steve_Kovash_right_-a-28_1459882130348.jpg


If people think they can live and work in these, like some nutters are trying to say, over time they will be permanently disfigured. That's just what happens to the body - it adjusts to whatever we do to it, especially in a growing child.

Even eyeglasses leave permanent dent on the sides of the nose after years of use. VR is going to leave horrific marks on people who use it excessively.
Yes - my face is horribly disfigured from wearing glasses for 20+ years and wearing ski goggles for hundreds or thousands of hours.

?
 
Yes - my face is horribly disfigured from wearing glasses for 20+ years and wearing ski goggles for hundreds or thousands of hours.

?

You did not wear ski goggles for many hours a day 365 days a year for many years.

I posed a photo, one of hundreds that you can find online, and it is undeniable that long term regular use causes disfigurement.
 
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I've still no idea what this is for in real world situations, but reports like this that basically say 'a really powerful Mac on your FACE' can't help but get me not just curious but - for the first time - quite excited.
 
This thing if it gets the A15/M1 fanless...it can be a real issue for your head,eyes if this thing heats up more than 40-41C
the iphones heats up under heavy load, for an iphone/mac where you touch it with your hands 40-41C its nothing, its perfect...but for your head/eyes this can be a real issue
 
I still cannot find a consumer use case for this. The Wii, Kinect, Sony PS Move, all failed to do anything in the gaming field. I don't see how Apple would change anything.
On the other extreme, there's Valve Index, Oculus, are extreme niche, and I don't think Apple are interested in such extreme niche market.

In any case, if this were true, it has to be shown in WWDC. You cannot launch something without any dev support. If we don't see anything in WWDC, then it's just a rumor.
 
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