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Kuo has been wrong with timing far more than he was right, so I would not worry so much about his predictions.
Apple is not gonna delay it for a year; the hardware will become obsolete and they will have to redesign again.
They have to launch no matter how buggy or imperfect in order to get it going with the developers and will refine it in further iterations.
 
I've been on the Oculus train for some time. Owned the Rift and now the Quest2.
The thing I don't understand about VR...why can't they just make an extremely light headset that takes in the signal from your computer?
A phone is way lighter than my VR headsets...and I can cast TO a TV or whatever.
All I want is the goggle immersiveness, I don't need it to be the computer doing the work too.
First company that does THAT, will win this whole VR/AR thing...if there is any winning as it is extremely niche..

Tim, I'm available for this idea and many others... would love to visit your spaceship some time.
The latency would be too severe if you’re thinking wirelessly and then you would be confined to a computer to drive the thing when Apple wants this to be a standalone device, not an accessory. You also have to factor in the weight of the battery to power the 2x/3x 4K displays, dozen sensors and cameras, etc. that Apple wants. The tech is far more advanced than what’s inside a Quest 2 (mainly a VR headset and not Mixed Reality intended).
 
VR / AR is a cool idea, but it needs to solve a problem... a real problem. it solves problems in some work environments. Things like space exploration, mining, other hazardous jobs... Medical fields and remote education. Military applications, home remodeling and construction. These things all have significant potential but these are not the entry point for Apple (except for remote education). how does this help the average person with day to day life... it doesn't. best thing I can come up with is that I don't have to fight with my wife over a "bigger TV". her headset shows her a 55" and mine shows me my 97" tv in all its glory. maybe I can sit there and watch sports or keep an eye on my Instacart shopper but these are a far cry from things I "need". it is "Cool" to strap on a headset and be able to see the surface of mars. or walk the streets of Paris but it isn't anything that someone "needs."

AR / VR is the kind of product like the apple car in the sense that it needs massive integration to be successful. you need the ecosystem and the device. iPhone was easy. replace the smart phone with a computer... give the masses a few apps and then let the ecosystem grow. AR /VR is a new arena without the ecosystem and purpose it has nothing to start the engine. I have no motivation to buy into this other than the "cool" factor. (and I am not sure I want to wear a 4000 headset to cut plywood / lumber so the AR can tell me exactly where to put my saw to get a perfect fit. that is a pricy measuring tape (and the app that would do this likely doesnt exist yet....)
VR solves problems in telepresence and communication. Videocalls feel nothing like a real life interaction because they feel like screen-to-screen interactions rather than face-to-face, unlike VR. This extends to environments too, meaning that a concert, sporting event, museum, or a famous landmark are not experienced as feeling like you are in that place, unlike VR. There are other problems that it can solve, but these are the main ones.

AR in the home has a lot of potential, but has only recently become a thing, so applications are still cooking.
 
If it’s delayed just beyond WWDC, isn’t it going to appear at the iPhone event? And then doesn’t that signal confidence that it can produce an “iPhone moment”?
The dev AR examples even suggested using existing Apple Devices rather than specific glasses or headset. See
 
Apple actually built the iPad first (called SafariPad at the time), realized it wasn’t there yet, and put it on the shelf. Then they used the key tech to build the iPhone. 3 years later, they returned to iPad.

Apple may need to do the same here. If the product isn’t ready, put it on the shelf and use what you learned to do something that can be ready sooner.
 
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Well, I remain completely uninterested in these goggles, but at this point I just want Apple to get it over with. This thing has been dominating the rumor mill for months now and I’m eager for talk of something else. I don’t know if I believe Kuo anymore, especially with the rumor that this might cost more than $4000, which has to be the stupidest prediction I’ve heard in a long time, unless Apple actually wants it to flop.
 
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VR solves problems in telepresence and communication. Videocalls feel nothing like a real life interaction because they feel like screen-to-screen interactions rather than face-to-face, unlike VR. This extends to environments too, meaning that a concert, sporting event, museum, or a famous landmark are not experienced as feeling like you are in that place, unlike VR. There are other problems that it can solve, but these are the main ones.

AR in the home has a lot of potential, but has only recently become a thing, so applications are still cooking.
too bad the tradeoff is having to strap something to your face and not seeing the face of the person you're talking to.
 
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From Ming Chi Kuo: “Apple's cause for concern with the device is allegedly in anticipation of poor market feedback, catalysed by the economic downturn, hardware specification compromises, the weight of the device, the readiness of the headset's ecosystem and applications, and its high selling price. Kuo believes that the headset will be priced at $3,000 to $4,000, or even higher.”

Economic downturn, readiness of ecosystem, high selling price. What that translates to is layoffs worldwide reduces consumer interest, the market may not actually exist or be tiny, and who the hell wants to pay college tuition for something your cell phone already does?
 
Consumer scalable AR glasses are years off. The technology doesn't yet exist, and Apple is no exception.

This is an MR headset. It does VR as well as passthrough AR using front-facing cameras.
Even the latest rumor is from Mark again, I don’t recall it being verified to what it exactly involves. ;)
Last week, Apple demonstrated its highly-anticipated mixed-reality headset to executives, according to the latest Power On Newsletter by Bloomberg's Mark Gurman.
 
This headset MUST be $1000 or less or it will fail miserably, there are so many excellent options out there already that unless Apple came up with some new "magical" implementation of vr, this headset is doomed to fail if priced too high
 
I wish Apple would just give up on this already.

VR will be about as popular as Google Glass. Only good for games and specialist industry use.
Google Glass sold in the low hundreds of thousands at best. Oculus Quest 2 has sold close to 20 million.

Preeetty sure that's more popular than Google Glass. Infact, there are millions of people using VR for a usecase you believe doesn't exist - social apps.
 
If it's great, I'd love one. But Meta Quest 2 is $350. Quest Pro is $1k. If Apple prices it any higher than $1499, they deserve to fall flat on their face. No amount of spinning will justify $3k at this point. Total peak hubris. The consumers (me) in this space are not stupid.

Apple just yanked the entire computer out of an iMac 27" and sold "us" the screen ALONE for the former full price of the same screen plus that computer. Were those consumers stupid? Many of the buyers have been gushing about its greatness since and spinning every possible push to get others to buy it- and only it- too.

I do not begin to grasp how any Apple fans can believe that once Apple takes the stage, announces whatever this thing is, talks up some somewhat interesting and a few gimmicky "oooh" "aaaah" elements, almost ALL of this pessimism won't flip- almost overnight- to "shut up and take my money."

Most PCs are much cheaper than Macs. Most Androids are much cheaper than iPhone. iPad-like tablets from others are much cheaper than iPads. Most accessories are much cheaper than Apple accessories. Etc... and yet, "we" pay up for the Apple branded ones, sometimes many times what we can get mostly the same from some other player.

Personally, I look at this thing as "any size screen(s) in a portable package." Instead of spending $2000 for a single size screen to be parked in ONE spot somewhere, this could be that screen or several screens anywhere one goes and needs a screen(s).

Imagine either a whole Mac built in or the bottom half of a MBpro (keyboard case with Mac inside) connecting to this for an any-size screen(s) for the mobile Mac user. What would that screen(s) be worth? Again, we just spent $2K for a screen that sits in one place and is always limited to 27." The other, only screen we should consider among all screens for sale is a little bigger, also sits in one place and costs $6K.

I see this as great potential for a new kind of laptop: bottom half of MBpro as is, top half presented inside the goggles. Want a 17" MBpro? Ta-dah. Want a 20"? 27"? 32"? 50"? Ultra-wide? Ta-dah. All those "laptop" sizes weigh and are sized exactly the same. But the screen is any size you want. Or two screens. Or four screens.

Many of "our" imaginations seem to be limited to this being only Apple Oculus- some kind of games-only device. "Think different." It's already been rumored a few times to deliver the above. If so, the traditional laptop bag might have an option for goggles plus keyboard/computer, delivering for those interested in a laptop with any size of screen(s). How much do we pay for a forever 16" screened MBpro? What would you pay for a 17" MBpro? What would you pay for a MBpro that had any size screen or even multiple screens?

I do the vast majority of my computing work at a desk with a 40" Ultrawide. However, right now, I'm traveling and trying to get by on my 16" MBpro. It feels so cramped, it's actually aggravating me. Yes, it's great having a Mac with me in these travels but it's difficult to go from 40"UW to 16" and feel remotely as productive. Enter the above concept: same basic keyboard + trackpad + Mac on my lap but maybe Goggles steps in to give me my 40"UW anywhere. Or 50"? Or 60"? or dual UWs? Etc. Right now with this frustration of working in what feels like a very cramped space, $3K doesn't seem so bad at all.

"We" also seem locked into this concept of putting these on and never taking them off- AKA people walking around with goggles on at all times. Nonsense. Try imagining these being used much like when one is using their laptop screen: pull "it" out and use it when you need a computer, put it away when you don't. If skiers, divers, motorcycle riders, welders, etc can slip something over their face and EASILY off again, why would this be any different?

We are Apple people... the "think different" cult... who will rationalize the Apple premium for EVERYTHING Apple already sells against all challengers. Everything else is stupid, 99% don't want, junk, cheap, wobbly plastic, etc vs. Apple stuff. We'll even call each other out and/or BLAME each other for daring to question the greatness/wonder/magic of all things Apple. And yet here- before Apple has actually rolled this out- it can only be as good as Meta "junk"? "It should be priced at or below competitor offerings" just like we demand of iPhone, Macs, iPads, Watch, Accessories???
 
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AirPower, no, Apple Car, no, AR headset, no, blood glucose tracking on Apple Watch, no, Apple Silicon Mac Pro, no...Tim Cook, no.
 
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Ironic that this is a tech forum and somehow never fails to be tech illiterate. AR has always been the focus, coming straight from Timmy’s mouth and the 6 year old existing ARkit. The boomer takes and lack of imagination is really tiring.

It really is mind-boggling. I'd also add Apple's seven year collaboration with Stanford University's AR/VR laboratory.

One just needs to look at what was presented at last year's SIGGRAPH conference last year to see what's coming.
 
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