Sceptical. How can the tech be there?
Look what MS released? hololense 2. not very impressive, and the price tag. jesus
From the description Apple is not doing what MS is doing. One they don't have to put the whole computational workload inside the headset. Conceptually all the headset needs is WiFi 6 ( or some kind of WiFi 6+ augment). All the 'horsepower" is in the heavier phone that is in the pocket or somewhere else on the person.
[ Maybe a cord from Lighting jack to headset... like earphones they still do sell. . ]
The main focus is probalby on Augmented Reality. Not some high percentage Virtual Reality or an Artificial Reality.
How can Apple possible create something that is ready for mainstream 2020?
Google glass deployed several
years ago. So did Hololens version 1. By 2020, there will be iOS AR games, demo, etc that deployed years ago on iPhones/iPads. ARKit has been deployed for a while. The point is that folks are doing this now by haveing to grab their phone , point , and then look at a iPhone/iPad screen that they have to hold up in front of their face.
What these glasses would do is make that handsfree. Just likely earphones/airpods making making a phone call or listening to audio from your iPhone handsfree. This will do the same thing along the dimension of freeing up the users hands.
Could probably walk and get text messages at the same time without pragmatically blindly walking into people (or danger). AR Pokemon ... could work just "better" now that hands are free. Head Up Display (HUD) map guidance. Mobile context sensitive technical guide ( "what am I looking at" , "which value is exhibiting abnormal readings" , etc. ) . All of those aren't really new with the Phone. It would be new with the Phone with no hands occupied.
Also, carmack said AR is 3 - 5 years behind VR in regard of pure tech.
AR there is
EXTREMELY likely there refering the
artificial reality ( rendered to the level approximately close to reality when viewed). Actual reality is on the order of
Billions of years in front of VR. Billions. Augmented reality is extremely extremely easier
VR ( and hyper VR of Artificial Reality) is gets in to a computation black hole pit because spends tremendous gobs of time rendering stuff that nobody can actually see ( if slap reality blocking googles over someone's eyes). The eyes only get very high detail in the narrow direction the lens of the eye is pointed at. The retina at the back of the eye is not uniformity density in sensor and the opitic nerve from eye to brain has limited bandwidth. Brute force Artificial reality has recreate a bunch of stuff that is just going to down the toilet (never make to the brain). Artificial Reality with some kind of fovea centric rendering ( spend more time on what eye is pointed at and subsantially less time on what it is not. ) is years behind current "mostly brute force" VR. But that isn't what Apple's is talking about. And primarily why Apple isn't prioritizing it first.
Augmented reality lets the world render itself. So nothing about that part of the display has to be rendered to be thrown out. That is
vastly easier to do because it happens everyday to everybody anyway.
VR is not ready for mainstream yet, and the displey tech etc etc with screen door is not very impressive. Not sure how apple can pull this off?
Apple isn't doing VR. The "glasses" mock up at the top of this article are probably substantially off because the objective of the Apple augmented reality glasses is not to block out the world with completely opaque .
One of the problems is that some folks have turned VR ( and ariticial reality) into something almost equated with gaming development evolution. Games creates a different worlds and the players are immersed into the new world that was created by the developers. That is exactly the opposite of what good augmented reality should be trying to do. Augment means to "add to" ; not replace. It shouldn't be to take you to someplace, but to enhance what you are already seeing. Not to some fantasy land but grounded deeper in reality.
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Also, what happend to: Its not about being first, its about being best?[/QUOTE]
Augmented reality implementations haven't really peaked at best yet. Helpfulness should be at least as important a metric/dimension in that space os "super duper" rendering of non-reality objects.