I think you overestimate the value of "presence". Zoom, FaceTime, etc. are good enough. I don't disagree that VR has the potential to offer more "presence", but I don't think that's really a selling point and virtual meetings are definitely not VR's "killer app".Presence is a real thing... Seeing the person(s) in-front of you and communicating effectively has the promise to replace billions in travel expenses and carbon emissions for pointless in-person meetings that can be replaced by this...
Animojis or a more realistic rendered face, either way it will be cartoonish and I don't think most people will want to use that for serious business calls. That sounds gimmicky and adolescent.Animojis... If you saw the video for the tech used for it, yeah sure. Animojis is a part of that techstack AND they have used animojis to beta test it, except surely this will be your face very soon OR atleast quite close to release OR at release. Apples solution WILL be reading facial expressions and where you look aka eye-tracking.
I don't doubt that. I fully expect whatever Apple releases to set a new standard.The only question is how well it works together. I think likely it will work MUCH better then any oculus VR goggles you have tried.
This is such utter nonsense. This idea gets parroted on these forums without any evidence whatsoever. Let's look at the facts. Apple has never released a new product, only to drop the price significantly a year later. Let's assume the price is the rumored $3K. There's no way Apple drops the price by 2/3 in a year. Utter nonsense.Cost... This is the Pro version, to push out to devs and content Pros in the first run. ALSO it will be their 1st release version of the product... Take that as you will. It will be mostly right, but certainly will improve by miles to second release. YOUR version will likely be 899$ in a year... Being mostly the same as what will be released this year, except based on 3NM M3 and aimed at consumers.
First, there's no way they will bring manufacturing costs down that quickly. Second, they aren't going to screw over their early adopters like that. And third, when have they ever released a first generation product aimed at developers? Never. (The AS developer Mini doesn't count, because the Mac already existed and the AS developer Mini was to get software ready for new AS machines, not to launch a whole new product category).
Finally, why would a developer invest in a headset that no consumer is buying? To write apps for next year's (rumored) headset revision? This line of thinking makes no sense at all and completely contradicts many decades of Apple behavior. Whatever price point Apple sets for this device will be the price point for the foreseeable future. Yes, the price will drop some in the coming years and there will likely be Mini or Air versions at some point, but that is probably years away.
It may or may not be. I'm not convinced that people want to wear goggles. I'm also not convinced that people want to check out of reality in large numbers. VR is disorienting for a lot of people. I'm a techie (who admittedly has been losing interest in tech for a while now) and I find VR very unpleasant. It feels weird and unnatural. I can't get into it."I want a better and faster horse! A horse that is foldable for easier storage!" SOME version of this tech is the future... Be it something that sits infront of your eyes, or something that can display 3d in some way. Being along for this ride IS important.
In my opinion, VR only gets interesting when it's a direct neural connection, a la the Matrix, when there's nothing to wear and you can not only see, but feel, the simulated reality.