The problem with labeling the Virtual Boy a VR device is that it requires such a wide definition of VR that it basically becomes meaningless.Just because the VirtualBoy from Nintendo was laughably low res and limited by technology of the time, doesn’t mean it wasn’t a VR device (to complete the AR/Google Glass comparison).
The VirtualBoy is no more a VR device than a camera-less Nintendo 3DS glued to a table is. (I was oddly specific here because the 3DS did have a few phone style AR tech demos included with it.)
In my opinion, VR only includes devices that update the displayed image in response to movement from the user’s head, while displaying a scene that lines up with the user’s natural perspective. In other words, the virtual world should appear to be fixed in place as the user moves their head to look around the scene.
Is your definition any more precise than ”a device with near-eye displays”?
Every display overlays information onto the real world. Or are you only counting transparent displays? If I watch the reflection of my TV in a window, does that make it an AR device?Google Glass was an AR device. Not a good one, but 100% an AR device. It overlayed information onto the real world, albeit in an extremely rudimentary way.
My definition of AR would only include devices that can visually anchor virtual objects to the real world.
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