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If Apple gets a small cut of stuff sold via iTunes, i guess that's tolerable. Enough to help pay for Akamai servers or whatever. But it better be pretty small.
And why? What is your reasoning, except driven by emotions? Are you telling me that Best Buy, Circuit City or WalMart shouldn't make a profit for selling you a product? Just get a small percentage to just cover the rent/cost of ownership of the store location, and their employers? That it is a digital store is really irrelevant. It's a product they sell thru their store.
 
And why? What is your reasoning, except driven by emotions? Are you telling me that Best Buy, Circuit City or WalMart shouldn't make a profit for selling you a product? Just get a small percentage to just cover the rent/cost of ownership of the store location, and their employers? That it is a digital store is really irrelevant. It's a product they sell thru their store.

Unfortunately, Apple may force all iPhone apps on to iTunes.

There would be outrage if Apple did the same for OSX apps... and made a charge to the developer for paid for ( shareware / commercial ) apps.
 
iPhone + WiFi == wii

Having access to WiFi through the iphone opens up incredible opportunities both good and some bad ones. You can control just about any thing from the iphone including games on any pc or device. Also, imagine your rogue neighbor controlling your house remotely for fun! :)
 
Point me to the S60 SDK for OSX.

Oh, right. there isn't one. It's Windows only.

Well the iphone SDK is Mac only. Deal with it.

You want to develop for a platform, you get the hardware/software necessary to develop for that platform. If your company can't afford the price of a Mac mini plus ADC then it's either not serious about developing iphone apps or so close to bankcruptcy it wouldn't matter anyway.

I think the problem is more about the talented individual programmers that don't have the financial clout of a company, but still could have provided some handy applications for the iPhone.
 
Unfortunately, Apple may force all iPhone apps on to iTunes.

There would be outrage if Apple did the same for OSX apps... and made a charge to the developer for paid for ( shareware / commercial ) apps.

Sometimes comparing Apples and Oranges is just that, and nothing more.

McDonalds only serves coke products. You could say "well, restricting is bad... there'd be an outrage if they started selling just diet coke and nothing else."

Ok, yeah, well they're not and they're not going to. So it doesn't really mean anything to point it out.
 
Since the SDK will be a pre-release version (if the rumors are correct) it may only be available to ADC Select and Premier members.
And on your local torrent site 2 days later ;)

This isn't a toy. It's a tool for developers.
Why can that not be a toy then? Some people develop for fun! Why do you think there's so many free third-party apps around already? None of those people are making any money.
 
Sometimes comparing Apples and Oranges is just that, and nothing more.

McDonalds only serves coke products. You could say "well, restricting is bad... there'd be an outrage if they started selling just diet coke and nothing else."

Ok, yeah, well they're not and they're not going to. So it doesn't really mean anything to point it out.

I see your point, but I fail to understand why people differentiate between iPhone and OSX apps. Its all the same: applications that run on a development open platform.
 
Its all the same: applications that run on a development open platform.

But it's not an open platform. There's 3 types of people.

1) Those that just accept this.
2) Those that understand it, but don't like it.
3) Those that pretend it isn't true or that it might someday change.

Obviously, the group 1 folks have the least to complain about. We can't all live in that state of mind, I know, but you at least need to pull yourself up to group #2. It's never going to change, so stop torturing yourself. The only thing that group 3 people are doing is hurting themselves.
 
I said 'development open platform', which is it, once the SDK is released, anyone is free to develop for the iPhone ( and Touch ).

Really, there are no differences between an iPhone and OSX app - apart from artificially induiced differences.

All of the below applications are the same - i.e., ,they all run on an open development platform:
1. OSX app
2. Symbian app
3. Blackberry app
4. windows app

There is nothing that makes an iPhone app somehow different from the above.

But it's not an open platform. There's 3 types of people.

1) Those that just accept this.
2) Those that understand it, but don't like it.
3) Those that pretend it isn't true or that it might someday change.

Obviously, the group 1 folks have the least to complain about. We can't all live in that state of mind, I know, but you at least need to pull yourself up to group #2. It's never going to change, so stop torturing yourself. The only thing that group 3 people are doing is hurting themselves.
 
I said 'development open platform',

Oops...should have quoted this part:

"but I fail to understand why people differentiate between iPhone and OSX apps"

I think that puts you in camp 3.

Look, I'm not saying I disagree with your points, I'm just trying help you keep a happier state of mind. Sometimes that means being cynical and depressed about something, strangely enough.
 
Actually, only ADC Select and Premier members got Leopard for free. That is, ADC Student and Online members didn't.

Online members didn't.

Student members did. Unless my copy is a figment of my imagination... difference is Student members didn't get a copy of Server, which Select/Premier members did.
 
Online members didn't.

Student members did. Unless my copy is a figment of my imagination... difference is Student members didn't get a copy of Server, which Select/Premier members did.

Im a Select member and I didnt get a copy of Server.
 
I hope that Apple update the Mac Mini soon, so that I can get a nice new home Mac with Leopard and install the SDK and start messing around with it.

Didn't expect anything different from a Leopard-only SDK that uses XCode, that allows you to develop applications that Apple will distribute via the iTunes Store, with free applications and non-free that Apple takes a cut of (to pay for credit card processing, other costs and a thin slice of profit).

Developers should be happy that they don't need to be the ones processing the payments and developing a support infrastructure for selling their applications.

Dunno what the fee will be, but maybe $1 of a $4.99 app. I suppose it could be 20% of the application's price, or a minimum of $0.50 for any commercial application. And every iPhone and iPod Touch user uses iTunes, and can get their apps from there, so it is a great place to sell your applications.
 
Not to go too far off topic, but isn't the iPhone based on a version Tiger (10.4)?

If so, does this mean a release updating the OS to the Leopard libraries? I guess we'll find out once the SDK is delivered.

Off topic, the slight fee to cover the distribution isn't a big issue IMHO.

I understand where the PC folks are coming from, but the SDK is a Mac framework specific set of tools. Xcode doesn't give you access to the API's that Apple uses to target their PC tools (ie. iTunes for Windows, Safari for Windows, etc). A windows library / cross compiler would be nice and certainly open up the field to about 100x as many developers, but Apple is struggling to get this out on a Mac platform, I can't imagine a PC release anytime soon (or at all).
 
Were is the news on this?

Apple is not going to make a store available for people to make money and not ask for a cut. That is obvious and been going on since iTune store creation. Sounds like Humer Simpson just realized it.

We already heard about IBM, they even announced it and had to back-track.
We also heard previously that Apple had gone to Microsoft to get a lincense for Exchange, which they should have done long ago to ensure there was no issue with that connectivity.

Sorry but I see nothing here.

Was there something here I did not notice that was new or not expected?
 
Point me to the S60 SDK for OSX.

Oh, right. there isn't one. It's Windows only.

Well the iphone SDK is Mac only. Deal with it.

You want to develop for a platform, you get the hardware/software necessary to develop for that platform. If your company can't afford the price of a Mac mini plus ADC then it's either not serious about developing iphone apps or so close to bankcruptcy it wouldn't matter anyway.
The fundamental differance is for you to run windows you can buy/torrent/whatever a pice of software for a low price. We on the other hand needs to go out to buy new hardware we nighter want or need. See the differance?
 
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