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Yep, 5500m and the only game that’s every given me trouble running at max resolution (native) was RDR2. In which case I didn’t turn down any settings but did have to settle with 1600p :(

This graphics card has roughly the same graphics power as the Xbox One Series S.
Have you tried Control?
 
First, yes... quite chilly indeed.
Second, you haven’t spent much time here, have you?

I’ve visited daily for the past 16 years. My comment history here goes back 13 years. I’ve shifted over that time from being a hardcore Apple fan to thinking that Apple sucks and that there’s many better companies than it. Apple was a great company. It has completely rotted under Tim Cook. The rot is so extensive, I’m not sure that it can be undone. Steve can’t have a third coming to fix it. All of the great people that formed the foundation of iOS have moved on. Nothing is left but greed and seeing how much more money can be extracted from the brand before everyone catches on.
 
Mac gaming is pitiful and I don't believe transitioning to ARM will suddenly rectify that issue, quite the contrary, it will have a further chilling affect.

I agree it's pretty bad except for the ”smaller” games and the bunch of AAA game ports that comes out from Feral Interactive. Looking at Steam there are quite a few new games coming out that also run on Catalina and later, though.

Anyway, concerning Apple moving to ARM I think the benefit will be that you can make a game that with relatively little effort will be able to run on all Apple hardware (well, excluding the Apple watch). This will be pretty unique in the industry I think. Having developers forced to use Metal isn't much worse than being forced to use Microsoft's and Sony's API's for their respective platform, is it?

While I do think it's sad that we don't have Vulkan on macOS, I can see some benefits of only having one API to focus on (Metal) and also it being 100% backed by the hardware vendor (Apple).

And we also have this: https://www.macrumors.com/2020/07/11/metal-developer-tools-windows/

So, it seems to me Apple has some kind of gaming focused plan.
If or when Apple's efforts will be competitive with the other major gaming focused players out there (currently Sony, and Microsoft and Nintendo) – I guess we'll have to wait and see. :)

In the meantime there's this for the Mac: https://www.supergiantgames.com/games/hades/
And soon Path of Exile: https://www.pathofexile.com/forum/view-thread/2927396
 
I’ve shifted over that time from being a hardcore Apple fan to thinking that Apple sucks
So have VERY many others, soooooo, don’t understand why you’d think that MacRumors consists of “people who are absurdly apologetic/sympathetic of Apple”. At most, it’d be VERY few.
 
The gaming user base for Macs isn’t large enough to warrant much effort on the Mac version.

Its economics, simple as that.
 
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Releasing a 32-bit game/app for macOS in September 2020 is just LOL. I doubt a developer made that call.

More like it will take much man time to make it 64 bit? Still don't get it, i thought apple made it all easy for devs to do their port, but i guess their sources is designed to work with various of platforms even those lock down to 32 bits...
 
If you’re into 3D graphics or machine learning you don’t get a Mac, simple as that - did you want to say this? Since this is what it's all about.
No NVidia, damn old OpengL driver (deprecated, to be removed), no Vulkan, no CUDA - just proprietary Apple Metal. Wrappers like MoltenVK are lame - I don't see a future für Apple in the 3d or machine learning world.
If you really want to use some Apple proprietary stuff for visualisation or ML - you'll never be able to use it in a car or any embedded platform just because it is Apple only and there is no such thing like an embedded platform from Apple.

Apple has some of the best chips for Machine Learning, crazy powerful chips in their phones. MLKit makes it incredible simple to train models in Xcode. And now they are going to start beefing up those chips and sticking them into the Mac. Gaming is along the same lines, games made specifically for iOS run much smoother on Metal than on Android phones using OpenGL. Yes game developers will need to make specific games to take advantage of these features, but that pretty much have to do that with all the platforms anyway. And game developers for iOS will soon be able to just simply port a game from iOS to Mac. Macs will soon start having much high priority from game developers because one game will run on Mac, iPad, and iPhone.
 
"Ultimately though, the hope is that the performance gains of Apple Silicon will prompt developers to make triple-A games native for Mac."


Yeah, right. That will happen when Half Life 3 comes out.
 
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Meh. I gave up the thought of Mac gaming a while ago. Needing to upgrade my computers, I costed a new Mac that could game (dedicated video card that could run Win 10) and over $2000 was too much for me for something I can't upgrade. Plus when I've run bootcamp in the past it seems cooling is never adequate and fans stay on high all the time. I bought a refurbished Acer for gaming that was about $600 with upgrades that plays everything I want (Doom 2016, Doom Eternal, Tetris Effect), reasonably well. I'll buy a second gen Apple ARM laptop when they are available to run my life with. This just seems cheaper in the long run to buy separate machines. With regard to L4D2 even my ancient 7 year old Toshiba i3 with HD4000 graphics can run this game, I updated and am playing now on it. 😎
 
When one of the deciding factors in purchasing a Mac for gaming is “How well is it supported with Windows 10”, that tells you all you need to know about macOS gaming. :)
 
Valve is working on a 64-bit re-write of the Half-Life 2/Source engine. But it's not ready yet on the Windows side of things yet.

Personally, I'm hoping they'll at least support 64-bit Intel macOS releases with it. I doubt Gabe cares enough about the Mac to start natively supporting Apple Silicon. He hated the Mac platform when it was safely 32-bit Intel.
 
To all talking about this still being 32 bits: Valve (the publisher and developer) didn't do this update-campaing, it was a big effort from community which also managed to get Valve to accept it as an official update, but Valve didn't get involved in developing the maps and new stuff that comes in the update. So yeah, an 11yo game getting a new update is already a very rare thing (only thanks to community and many people loving the game), asking it to be 64bit is too much specially considering how small the Mac gaming community is.
 
Not me, that would be any version of Windows. Plus Catalina was great. If you are so convinced Catalina had all these "problems" can you please list them for me, because I absolutely loved Catalina, very stable worked great.

Where do I start? Music is unstable, lots of photos locking up, finder locking up, device syncing being unstable and unpredictable. The worst was last month loosing the ability to log onto either the Mac App store, Tunes Store or into TV, then having to sign out of iCloud to try and fix it, only to have iCloud sign in fail with the same issue, leading me to having to delete the keychain and start again for it to work. It's also so damn slow. Windows 10 somehow manages to be so much faster, even on spinning HDDs, yet even on a 550mb/s SSD Catalina is slow. The list goes on. I'm so over it, have done 3 clean installs of it and have experienced similar issues across client's Macs.
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I'm sticking with Mojave until I eventually get a new Mac.
I've got my whole family who I do IT support for sitting on Mojave
 
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If you’re into gaming you don’t get a Mac, simple as that

While this is generally correct, if you want to get into PC gaming and have a Mac don't let comments like the above turn you off completely:

Realistically it's certainly best to have a dedicated Windows gaming rig, but it's always been possible to get good gaming performance out of certain Mac models under Bootcamp.

Newer iMacs and certain MacBooks with discrete GPUs should be capable, as long as you are willing to manage the thermals manually since otherwise they are effectively guaranteed to overheat and/or throttle terribly. Even the integrated GPUs are now capable of playing prior-gen games (many of which are absolutely fantastic games) very well.

In the end, unless you are really pushing the envelope and an extremely avid gamer it's actually still possible, today, to play many games reasonably well on certain Mac hardware as long as you are willing to run Bootcamp. It can be, however, a royal PITA as you find hacked AMD drivers to allow full functionality and learn to manage thermals etc.

Looks like that won't be true soon, once the move to ARM is complete however. Running games through any type of emulation layer has not worked well in the past, and it *probably* won't work in the near future either. But at least for now, if you see a great game that you really want to play, don't be discouraged about giving it a try on your Mac. Just be prepared for a bit of a learning curve.
 
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Makes perfect sense, if you want to game, then don't get a Mac. Clearly the publisher didn't see any potential of profit otherwise they would have done the work.

Mac gaming is pitiful and I don't believe transitioning to ARM will suddenly rectify that issue, quite the contrary, it will have a further chilling affect.
I absolutely agree with you on the gaming side, - but there are those rare gems that are really fun. I do remember those two newer Deus Ex titles, Tomb Rainder and a view other treasures that are just super fun to play with a pimped 5.1 if you don't own any console.
DeusEx was a total blast on the Vega7, loved it to bits.
 
"Ultimately though, the hope is that the performance gains of Apple Silicon will prompt developers to make triple-A games native for Mac."
Ahahaha. Good one.

I don't think that's so far fetched. Games made for Mac? Don't think so, it's a really small gaming market. But it's a good possibility in a sense of big/quality games executing on ARM. Keep in mind that's not just "mobile games" but also Switch ones (Switch runs on an Nvidia Tegra which is basically a generic A57 + A53 + GPU SoC), and it's running many of the last gen console games. If something can run on a Switch, it can run on a way more beefier iPhone SoC, and if it can run there it definitely can run on an ARM Mac without any hassle
 
Apple Silicon based Macs will be able to run x86-64 code via Rosetta 2
Emulation like that typically has a significant performance hit. Maybe it would work fine since Left 4 Dead is such an old game, but I wouldn't hold by breath.
 
I’ve visited daily for the past 16 years. My comment history here goes back 13 years. I’ve shifted over that time from being a hardcore Apple fan to thinking that Apple sucks and that there’s many better companies than it. Apple was a great company. It has completely rotted under Tim Cook. The rot is so extensive, I’m not sure that it can be undone. Steve can’t have a third coming to fix it. All of the great people that formed the foundation of iOS have moved on. Nothing is left but greed and seeing how much more money can be extracted from the brand before everyone catches on.

This is spot on. Apple doesn't have that magic anymore. I still prefer the iPhone because I like the privacy stance, but they keep widdling away at the things I liked about apple that I am slowly moving away when it comes to the computers. I still don't want a machine that only has USB C on it, I want the ports I use in addition to USB C, and magsafe (That was one feature that helped bring me to the mac platform back in 2006). There are lots of other reasons, but those are just a few. I am still using my mid 2012 cMBP and haven't upgraded because the last good MacBook pro was the 2015 retina.
 
I do. I have my MBP for work as a software developer and my Frankstein PC (made from discarded parts) for gaming. Only headache is pulling the USB keyboard off 1 hub and into the other. (HDMI switchers dont have USB switches in them LOL)

You could use an actual KVM with HDMI if you don't want that hassle, I use this TESmart KVM for ex :)
 
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