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What does any of this have to do with the Mac version of L4D/2 ? Oh well. I enjoy a pointless gaming standoff as much as anyone. :p I do get back to Macs by the end of the post..

that is why MOST prefer xbox over ps3.
Doesn’t seem like that’s actually the case looking at the sales.. Globally 360 and PS3 are on a similar footing. The US isn't "most people".

MOST people prefer Windows to OSX.. The numbers game means nothing. Most people are irrelevant when it comes to personal preference and an *individual's* gaming habits.

Re PS3 bluetooth being a gimmick - nonsense, the PS3 has full BT support - any old mouse/keyboards/headsets work, which is great for text input/browsing etc.. What more could you want from Bluetooth really?

As with every hardware generation if you want all the best games you need all the main systems. They all have their killer apps.

And for the guys saying you need to upgrade PCs constantly.. It's such an untrue cliche. The Mac would be screwed as a gaming platform if that was the case. Most games will run fine on anything above an Geforce 8800 and that's ancient in GPU terms. Admittedly things look much nicer on faster machines but between an 8800 and a decent Core 2 Duo (also old) you'd wipe the floor with the 360 and PS3 at multiplatform games. I'm all for the advantages/convenience of consoles but people shouldn't overstate the problems of PC gaming.
 
people shouldn't overstate the problems of PC gaming.

On this note, what's with all the zealots setting fire to everyone else's gaming machine? I play most of my games on a PS3, but had an Xbox previously. I was won over by free online play, what can I say? And honestly, I don't miss the Xbox. I can play Left4Dead on the wife's MacBook.

I've always had multiple gaming platforms in the house. PCs, Macs, lots of consoles. I just play whatever I enjoy. I could care less what Sony or Microsoft did today or who stole who's lunch money.
 
I wonder if it's native or just a crossover wrapper for the game.

If it is a wrapper then it will be slower.

Sadly I am guessing it's a wrapper, since then Valve don't have to build two cores for the same game.

But a game I read about that's been really ported to mac is X3:terran conflict (since their first mac release of X3:TC was with a wrapper and it had really bad performance). Should be on Steam too.
 
On this note, what's with all the zealots setting fire to everyone else's gaming machine?
I don't know.. I only like to get into these discussions about the details. I think it's interesting how tribal people get about this stuff on a platform or even company level.. The lengths people will go to prove their purchase is categorically "best".. I don't know why multiple things can't be great and celebrated for it rather than 'everything else' being somehow bad and wrong.

"Only an idiot would buy X when they could have bought Y instead.. Look at this (usually iffy) list of supporting sound-bites for proof!"
 
I wonder if it's native or just a crossover wrapper for the game.
It's native! The engine is already running great on osX - Portal, TF2, and HL2 are testament to that. :D

Valve wouldn't stoop to a wrapper. Source has been running in osX for months.. ?
 
Doesn’t seem like that’s actually the case looking at the sales.. Globally 360 and PS3 are on a similar footing.

And don't forget the Xbox 360 had a full year head start, and was the "only game in town" for that year in the next-gen console market.
 
im saying it will run around 200fps, and dip down to 100fps when things get interesting!

the human eye cant see any difference from 100fps to 200fps.

there is no hardware advantage!

ACTUALLY........ the computer LOCKED on 60-75fps using vsync will win, games that run ultra high FPS's without vsync enabled have a tendancy to tear frames, which makes your aim all screwed up and messes up your display
 
I'm saying OSX is far behind windows when it comes to support OpenGL. That's why people rather play game under windows than OSX. Not mentioned OpenGL 3 been released 3 years ago and Apple yet to implement completely this far. Apple has poor support on OpenGL 3 and lead to poor gaming performance on OSX. Don't hold your breath waiting for Apple to support GLSL 1.3.

Technically Apple has full OpenGL 3 support.
 
ACTUALLY........ the computer LOCKED on 60-75fps using vsync will win, games that run ultra high FPS's without vsync enabled have a tendancy to tear frames, which makes your aim all screwed up and messes up your display

No, it doesn't tear frames! and I have the option in the settings to lock fps and to enable vsync, I was just making a point
 
I wonder if it's native or just a crossover wrapper for the game.

If it is a wrapper then it will be slower.

Sadly I am guessing it's a wrapper, since then Valve don't have to build two cores for the same game.

But a game I read about that's been really ported to mac is X3:terran conflict (since their first mac release of X3:TC was with a wrapper and it had really bad performance). Should be on Steam too.

All Source games on the Mac are native, no reason why L4D wouldn't be as well.
 
So when are they gonna release this? I have a game evening planned in 3 hours.
 
I've also been waiting for this.. although I can do bootcamp, I want to check out performance on OSX.. DLC sounds fun though, original survivors, yes!!
 
come on speed up download, speed up!!

I'm copying over my L4D2 files from my bootcamp partition under the common folder in steam over to my OSX partition now.. this should make the download much much shorter.. after repair I'm sure.. we'll see if this works!
 
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