What's wrong with 128GB?A hi def screen and I am sold. And maybe 126 Gb would be nice to.
Welcome to Apple.Very much this^^^^
ever get a mid range GFX card and run a 3D game at 1920x1080 get like 5FPS drop it to 1024x768 and get 30?
What's wrong with 128GB?A hi def screen and I am sold. And maybe 126 Gb would be nice to.
Welcome to Apple.Very much this^^^^
ever get a mid range GFX card and run a 3D game at 1920x1080 get like 5FPS drop it to 1024x768 and get 30?
I mean can you imagine how much raw GPU power it'd take to run some of the heavier iOS games, like Infinity Blade, at 2048 x 1536? A resolution that high would almost be a limiting factor for what could be done in regards to nicer, current gen 3D on the iPad.
Very much this^^^^
ever get a mid range GFX card and run a 3D game at 1920x1080 get like 5FPS drop it to 1024x768 and get 30?
same thing, pushing around that amount of pixels requires massive power, you guys have see what a high end GFX card looks like right? 4 inches of rans and heat syncs.
unless the games drop down to a lower res and double the pixels (like when you get an iPod touch game on an iPad and 2X it, looks horrible!
Steve would demand the better display.
Welcome to Samsung and LG. They are the ones who will perfect it, not Apple.
Something we are forgetting AGAIN..........
Just because you have a 2048x1536 screen does not mean you have to run video or games at this res. It's perfectly possible, as with virtually all computer monitors, to run them at a lower resolution.
The funny thing is, a company that doesnt require such a vast unit order would probably have an easier time.
We'll see if they end up going that high in resolution. Keep in mind that exceeds current laptop displays. The current 27" panels are 2560x1440. I've felt that what's been holding them (LG and Samsung) back for a while has been gpu technology.
Afaik Apple doesn't really have much to do with the actual engineering of the displays. It seems like they commission the designs on those, and displays in general (aside from the iphone) have never been a really strong point for them, so I would think they'd actually be best off leaving it to a company like LG. The only thing I've ever truly hated about LG is how they tend to overdo their antiglare coatings. I hate that stupid residual sparkle effect, but they have so much of the market at this point that if you don't want a glossy display, you end up putting up with it.
Well I'd think Samsung would want to repair things with Apple right now. Not everyone totally gets the difference in Samsung vs. LG panels. In terms of panels suitable for higher quality displays, LG has ips, Samsung has PVA. Many of the stereotypical problems with each technology have been greatly mitigated over the past few years. LG was the optimal choice for larger desktop panels for quite a while there partially because of superior viewing angles. If you're looking at a larger display, that becomes more of a factor. Overall though either technology can give excellent results at this point.
Making such a display sounds like a nightmare. An even worse nightmare I would think: building the GPU and memory to power it while still increasing performance over the iPad 2... AND not costing an arm and a leg AND not gobbling battery like Cookie Monster (which quadruple the pixels and quadruple the display memory could well do).
Yes but it will be up to the standards Apple demand. Or someone else will get the Apple contract of billions of dollars. The catch is if the Apple standard is something that does not exist yet. Then it's a case of Apple taking what does exist till they invent something better.Welcome to Samsung and LG. They are the ones who will perfect it, not Apple.
Welcome to Samsung and LG. They are the ones who will perfect it, not Apple.
I apologize if this has already been said in this thread:
For all of you who keep saying that for games they would have to add a massive GPU, you are forgetting..... The WHOLE REASON for doubling the pixels is so that apps and GAMES built for 1024 x 768 can run at that resolution and not look like crap. It is a simple 4x multiplication of pixels if they go to the new Retina display. Thus, games like Infinity Blade can continue to run on iPad 2's and iPad 3's at the "low resolution" so that they can keep the high frame rates. For apps such as ebooks and web pages, can utilize the full resolution of the display since they are very simple to render.
I take in special needs kids for working moms of low income since I've been disabled. So my iTunes has apps that the kids love but are not for me, so I go back and forth with what is installed, what a pain LOL