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I mean can you imagine how much raw GPU power it'd take to run some of the heavier iOS games, like Infinity Blade, at 2048 x 1536? A resolution that high would almost be a limiting factor for what could be done in regards to nicer, current gen 3D on the iPad.

You can always leave 3D at XGA resolution and simply use pixel doubling supported by the screen (driver) hardware. It wouldn't task the CPU/GPU much (or at all). The more important stuff, text, would, on the other hand, be rendered at full res. This is what is painfully missing on current iPad's - you simply can't read a technical PDF file in double-paged format with, say, GoodReader. Even a single-page rendition in Portrait mode can be pretty pixellizated.
 
Very much this^^^^
ever get a mid range GFX card and run a 3D game at 1920x1080 get like 5FPS drop it to 1024x768 and get 30?

same thing, pushing around that amount of pixels requires massive power, you guys have see what a high end GFX card looks like right? 4 inches of rans and heat syncs.
unless the games drop down to a lower res and double the pixels (like when you get an iPod touch game on an iPad and 2X it, looks horrible!

You are making some wrong assumptions here. The double resolution means pixels are so small they cannot be identified. That means you don't need anti-aliasing. You can actually calculate pixel values at the original resolution, and the geometry at full resolution, and the result is an image that looks _better_ than on an original iPad, with very slightly _less_ work.

iPod Touch games look (often) bad on the iPad because all the pixels are twice the size. iPad games would look bad if scaled up to a 20 inch iPad. But that isn't what you get. Just like iPod Touch games don't look bad on an iPhone with twice the resolution.
 
It's such a pity that Apple did not make iOS able to scale to different resolutions. We would not be so locked in a "Double or nothing" problem then.

Something we are forgetting AGAIN..........

Just because you have a 2048x1536 screen does not mean you have to run video or games at this res. It's perfectly possible, as with virtually all computer monitors, to run them at a lower resolution.
 
The funny thing is, a company that doesn’t require such a vast unit order would probably have an easier time.
 
Something we are forgetting AGAIN..........

Just because you have a 2048x1536 screen does not mean you have to run video or games at this res. It's perfectly possible, as with virtually all computer monitors, to run them at a lower resolution.

Sure... this is exactly what I've said to he naysayers above too. For 3D games, XGA resolution is, in most cases (with AA in place), perfect. For rendering static (read: no excess CPU / GPU / battery usage) text, double res is more than welcome.
 
The funny thing is, a company that doesn’t require such a vast unit order would probably have an easier time.

Not really the problem then would be price. Apple does huge orders and drives the price very low . Making them fast and cheap enough is the problem.
 
We'll see if they end up going that high in resolution. Keep in mind that exceeds current laptop displays. The current 27" panels are 2560x1440. I've felt that what's been holding them (LG and Samsung) back for a while has been gpu technology.

Afaik Apple doesn't really have much to do with the actual engineering of the displays. It seems like they commission the designs on those, and displays in general (aside from the iphone) have never been a really strong point for them, so I would think they'd actually be best off leaving it to a company like LG. The only thing I've ever truly hated about LG is how they tend to overdo their antiglare coatings. I hate that stupid residual sparkle effect, but they have so much of the market at this point that if you don't want a glossy display, you end up putting up with it.



Well I'd think Samsung would want to repair things with Apple right now. Not everyone totally gets the difference in Samsung vs. LG panels. In terms of panels suitable for higher quality displays, LG has ips, Samsung has PVA. Many of the stereotypical problems with each technology have been greatly mitigated over the past few years. LG was the optimal choice for larger desktop panels for quite a while there partially because of superior viewing angles. If you're looking at a larger display, that becomes more of a factor. Overall though either technology can give excellent results at this point.

Hmmm, something to look at would be Samsung PLS displays. They showed them up at CES 2011. From what I've seen they appear to be an IPS variant. The purpose of this type of display appears to be primarily to fill the market for smaller format displays that their AMOLED screens won't be able to fill.

Btw, while I do like IPS screens for computer monitors I prefer PVA on large screens like TV's.
 
A Retina Display is the best upgrade they can bring to the iPad. I still feel the next one will be the iPad 2s though. Not expecting a redesign.
 
Is it fair to say that they will need an A6 chip to run games at this resolution as smoothly, if not more so than the iPad 2? Sure, 4x pixels isn't a problem for web pages, but a graphically intensive game such as Infinity Blade is going to run less well on an A5 iPad 3 than iPad 2 at lower resolution. Apple will definitely want to be advertising a trillion times faster graphics and processing than before!
 
I agree with what nagromme said a page back, nightmare getting everything in place as soon as early 2012. I've got serious doubts it'll happen that soon, which begs the question...

...if there isn't a screen res bump of any kind in the iPad 3, what will we see instead? Just a cpu, ram and storage bump? Not too exciting, too much like the iPad1 -> iPad2 transition. I think Apple have nailed the design with the 2, although lighter would always be nicer - no so much for how heavy it feels in a bag, that's fine, but when it's in your hand and reading for a while.

I actually have an iPad2, love it, but I'd probably have stuck with my iPad1 if I hadn't foolishly sold it when I got an mba, thinking I wouldn't use it. Missed it terribly, hence why I got a 2.
 
Making such a display sounds like a nightmare. An even worse nightmare I would think: building the GPU and memory to power it while still increasing performance over the iPad 2... AND not costing an arm and a leg AND not gobbling battery like Cookie Monster (which quadruple the pixels and quadruple the display memory could well do).

I think you're grossly overestimating the amount of VRAM required to run this. I know 18 MB might sound like a whole lot of memory, but it really isn't in 2011. ;)

Same for GPU performance. We're not talking pushing out games at 60 fps here, only running a GPU accelerated 2D frame buffer. My 1996 bought Matrox Millennium could push out 1600x1200. We're in 2011.
 
There's beeen enoughstruggle with the display to convince me to hold off for the first time and wait a year to get another Ipad. Chances are there will be some issue, like there was on the original Ipad, that will be recified in a refresh. My Ipad 2 will serve me until then. I'll watch the reviews instead of preordering and if the reviewers all give the display a steller review then I'll jump on one.
 
Welcome to Samsung and LG. They are the ones who will perfect it, not Apple.
Yes but it will be up to the standards Apple demand. Or someone else will get the Apple contract of billions of dollars. The catch is if the Apple standard is something that does not exist yet. Then it's a case of Apple taking what does exist till they invent something better.

And this is what the Apple team need to insist. If they say we can't do what you expect cause the tech does not exist yet. Apple (like they have in the past) need to say - not good enough. Get out there and invent it.
 
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Welcome to Samsung and LG. They are the ones who will perfect it, not Apple.

Using Apple's money, of course. And don't even think for a moment that Apple doesn't have their own display group that works with these manufacturers.


I must add though, doubling the current iPads resolution would result in a 264dpi display, which doesn't seem like it should be too difficult considering the iPhone is 326dpi. Makes me wonder about the validity of this report... Probably just a market analyst trying push down AAPL value.
 
I apologize if this has already been said in this thread:

For all of you who keep saying that for games they would have to add a massive GPU, you are forgetting..... The WHOLE REASON for doubling the pixels is so that apps and GAMES built for 1024 x 768 can run at that resolution and not look like crap. It is a simple 4x multiplication of pixels if they go to the new Retina display. Thus, games like Infinity Blade can continue to run on iPad 2's and iPad 3's at the "low resolution" so that they can keep the high frame rates. For apps such as ebooks and web pages, can utilize the full resolution of the display since they are very simple to render.
 
I apologize if this has already been said in this thread:

For all of you who keep saying that for games they would have to add a massive GPU, you are forgetting..... The WHOLE REASON for doubling the pixels is so that apps and GAMES built for 1024 x 768 can run at that resolution and not look like crap. It is a simple 4x multiplication of pixels if they go to the new Retina display. Thus, games like Infinity Blade can continue to run on iPad 2's and iPad 3's at the "low resolution" so that they can keep the high frame rates. For apps such as ebooks and web pages, can utilize the full resolution of the display since they are very simple to render.

Yep, I think that's how it will be handled. Video/Movies and Games are very easy to upscale to larger resolutions. Most Xbox 360 games are like that, the game actually renders at like 560p and is then upscaled to 720 or 1080.
 
I take in special needs kids for working moms of low income since I've been disabled. So my iTunes has apps that the kids love but are not for me, so I go back and forth with what is installed, what a pain LOL

Thank you for doing that. I have nothing but admiration and respect to you, those kids, and of course their families. It is a challenge to raise a special needs kids and take care of them, but it is incredible how much they enrich our lives as well. I am glad they are enjoying your iPad too!
 
I missed the iPad 1 because of the ridiculous supply chain shortages and not wanting to jump in on an un-proven platform.

I missed the iPad 2 again because of the ridiculous supply chain shortages (Seriously....round 2 and you STILL couldn't walk into a store and just grab one until about 5 months later) AND the fact that they stuck with the same screen resolution (Reading a book on my stepdad's iPad looks like I'm reading from a ho-hum computer monitor; It still looks pixelated to me).

If they can't pull off a better screen in round 3, I may stick it out until round 4 (or whenever they manage to pull it off). It's a great device and I would love to have one, but I can't justify paying the steep price until I know I'll be satisfied with it....and unfortunately I know I would be using it extensively for reading, and I already know the current resolution doesn't work for me.
 
I can hear all the complaints now about developers taking too long to update their apps so that their graphics don't look like crap on the new display. You know how people complained endlessly when the iPhone 4 came out...
 
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