Still holds the record for “number of complete OS reinstalls” for me
Link to his icon design? I'm curiousWhen it comes to design, critique is always appreciated. Tho I would have liked for Louie to give more details on some aspects such as “HDRification” of everything inside the iOS, this is especially interesting since people might be experiencing more eye strain and headache due to emulated 10 bit color spaces in UI elements (microflicker basically).
I watched his website and portfolio and he definitely knows what he is talking about, as well as he got some real taste in icon design - flat but beautiful, skeuomorphic but modern. Quite interesting choices.
When Liquid Glass was out I first was happy but then I realized that they didn’t change much: a bit of icon refresh plus more transparency. Honestly they should have put more effort in something they call “most radical redesign since 2013”. To me it looks like a slightly upgraded flat design than neuomorphic aqua-aero stuff. I know they are used to drip feed users with features and plan to implement the rest in the coming years, I think they should put more effort in refining this design so it turns out better in September than it is now.
One big plus for me in this system is that they have made some improvements to horrible Photos app that they have destroyed in iOS 18, the reason I am still on 17.
Still, I don’t quite understand why for so many macOS versions we have such a horrible, unusable settings menu. Are there people who actually like it or prefer to stuff from >Monterey era?
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It makes it uglyThe first thing I wondered was if it changes with Reduce Transparency. Legibility is key for me.
It's a flawed concept, betas can't fix that, but good one.Those of you who say it will stay this way and not get better in the official release. But what if it is? Will you say, you ranted to soon?
Sure, here it isLink to his icon design? I'm curious
Liquid grass. Too many bong hits in Cupertino.The YouTube preview image said all there was to say: Liquid ass.
This has actually hit such a huge nail on the head as to what exactly bugs me about modern UI design. Most apps seem to have minute or nonexistent differentiation between different elements that makes everything less immediately parseable. I find it especially distracting on third party/multiplatform apps (especially Discord, eugh) but it's present even in Apple's apps.I don’t care as much for stitched leather as I miss the contrast, where you could tell what is turned on and what isn’t just by a quick glance, irrespective of how your monitor is calibrated. Modern designers seem to hate contrast for whatever the reason, but also many of them work on 10bit professional displays where a different shade of gray or blue might be good enough indicator of whether something is selected or not.
It’s not just bad taste. It’s bad judgement. It’s bad design. With the icons, with the UI, with the visual style here, there’s just an abundance of bad direction under the guise of improvement.
Shouldn’t we save any criticism until it’s out of beta?Louie Mantia has posted a superb critique on the Liquid Glass situation.
Link: https://lmnt.me/blog/ive-got-better-things-to-do-than-this-and-yet.html
Some highlights (or lowlights I suppose)
Titlebars which were merged into toolbars years ago are now imperceptible.
Who knows where it’s safe to drag a window around now?
Almost every icon has an unfortunate concession to fit into this Liquid Glass model.
But what I can’t help but notice for 12 years now is that without visual effects serving to differentiate one control from another, we’ve lost immediate recognition of different UI elements. Title bars merged with toolbars. Toolbars merged with tab bars. Is this icon an action or a tab? Will it open a menu or switch the view? It’s anybody’s guess.
...makes me think someone doesn’t understand there is a difference between these kinds of UI elements.
Some edges are awfully sharp. Apple is hitting HDR levels with their brightness, but the clipping or masking in some apps for these buttons seems a little crunchy.
Every time I see an issue, I ask, “What problem is this solving?” And every time, there is no answer. There is seemingly no benefit to any of this.
I’m watching a video. I don’t need a big honkin’ pause button in the middle of the window, you know?
But wait a minute, why is there a big honkin’ pause button in the middle of the window anyway? That’s not how it used to be.
Going back to when UI was more visually separated from something like your photos, that puts the focus on the photos, because it differentiates the content area from the UI. Whereas now, it conflates the two.
...an over-the-top circular glass pause button that sits on top of a playing video.
At the point when you have to blur the content area to make the UI stand out from it, how can you possibly argue that it gets out of the way? It makes no sense.
It’s not just bad taste. It’s bad judgement. It’s bad design.
This looks fantasticThis is very frustrating.
It's just not a net win to purposely confuse and blur the distinctions between discreet elements of content and input fields and controls like this.
It's the epitome of form over function.
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correction, a few of us don’t care who he is.Apparently a few of you have no idea who Louie is.
problem is, several of his critiques are already noted by Apple in the release notes as known issues and bugs.There is difference between "not polished" and "every change is actually wrong and worse than before". The latter can't be fixed in two months.
can’t remember who but a couple weeks ago someone posted a brilliant compilation of every MR iOS “worst ever” thread calling at the worst version ever going back to 2.0…And I might add: Especially on macrumors, there is always the same cycle. When a new OS is shown/released, it's ALWAYS the ********* OS ever. Until next year, when the next OS is shown/released, then the previous OS (which was the *********) is now much better and no one wants to update. 😌
There’s definitely be an option to significantly reduce the transparency in Accessibility settings, and it’s best to reserve judgement until Tahoe is actually released. Developer betas are only that; unfinished versions released purely for testing. Don’t make financial decisions based on a beta version.I have always assumed I could turn all the transparent **** off. Is this not the case? I need a new computer, please don’t tell me I have to avoid M5 to not get the glass crap. I have waited so long to upgrade my hardware.
those are pretty nice indeedSure, here it is
it's good work, but i wouldn't want to see the default apple icons look like that (any more than i'd want to relive anything from the '90s)th
those are pretty nice indeed
This is literally the reason why I'm not into that "redesign" (yet?). The whole UI is just the same old and flat with some gimmicky transparent or frosty buttons added on top of that with over-the-top shadows and even now not every button is "glassy".Main and probably only real problem is, that most ui elements are still completely flat. But here you can see, what it should and hopefully will look like in the final version:
Difference is that this isn’t like every year, it’s the first big design overhaul in 13 years and the FIRST time Apple simultaneously updates the esthetics of their 6 biggest platforms, iOS, iPadOS, watchOS, macOS, tvOS and CarPlay, excluding visionOS.Nothing in my previous two posts would suggest, that I prefer the new look in your examples. 🤔
It's just in those cases I prefer the look of macOS 26, but that doesn't mean I always like it more (at least not for now). On iPadOs for example, there are MANY visual oddities and broken things.
And I might add: Especially on macrumors, there is always the same cycle. When a new OS is shown/released, it's ALWAYS the ********* OS ever. Until next year, when the next OS is shown/released, then the previous OS (which was the *********) is now much better and no one wants to update. 😌