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When it comes to design, critique is always appreciated. Tho I would have liked for Louie to give more details on some aspects such as “HDRification” of everything inside the iOS, this is especially interesting since people might be experiencing more eye strain and headache due to emulated 10 bit color spaces in UI elements (microflicker basically).

I watched his website and portfolio and he definitely knows what he is talking about, as well as he got some real taste in icon design - flat but beautiful, skeuomorphic but modern. Quite interesting choices.

When Liquid Glass was out I first was happy but then I realized that they didn’t change much: a bit of icon refresh plus more transparency. Honestly they should have put more effort in something they call “most radical redesign since 2013”. To me it looks like a slightly upgraded flat design than neuomorphic aqua-aero stuff. I know they are used to drip feed users with features and plan to implement the rest in the coming years, I think they should put more effort in refining this design so it turns out better in September than it is now.

One big plus for me in this system is that they have made some improvements to horrible Photos app that they have destroyed in iOS 18, the reason I am still on 17.

Still, I don’t quite understand why for so many macOS versions we have such a horrible, unusable settings menu. Are there people who actually like it or prefer to stuff from >Monterey era?
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Link to his icon design? I'm curious
 
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I don’t care as much for stitched leather as I miss the contrast, where you could tell what is turned on and what isn’t just by a quick glance, irrespective of how your monitor is calibrated. Modern designers seem to hate contrast for whatever the reason, but also many of them work on 10bit professional displays where a different shade of gray or blue might be good enough indicator of whether something is selected or not.
This has actually hit such a huge nail on the head as to what exactly bugs me about modern UI design. Most apps seem to have minute or nonexistent differentiation between different elements that makes everything less immediately parseable. I find it especially distracting on third party/multiplatform apps (especially Discord, eugh) but it's present even in Apple's apps.

This article does a great job of vocalizing (textualizing?) exactly why things like title bars and separation of different elements is important. Something as simple as a title bar seems to be scoffed at now, but it's important! It's valuable to be able to glance at an app and immediately tell where I can click to move it around, and having it be a different, starker color to the rest of the app is a definite plus.

I was initially very excited about LG when it was announced, but as we've gotten further out from the initial reveal I'm starting to get a little concerned as to how it'll actually end up being in terms of day-to-day functionality. It seems like a neat gimmick, but should the UI of the operating system you have to use all day for work be "a neat gimmick"?
 
Going back and forth between my iPad Air with 18 and my iPad Gen9 with 26–a couple of days with each—I find the visuals of 26 very off-putting. Distracting, actually. They do not enhance my experience one bit.

Some will say that I’m resistant to change. Nonsense. There are times that engineers and artisans perfect a design and later, someone from marketing says a new look will boost sales. IMHO, that’s Liquid Grass.
 
Louie Mantia has posted a superb critique on the Liquid Glass situation.

Link: https://lmnt.me/blog/ive-got-better-things-to-do-than-this-and-yet.html

Some highlights (or lowlights I suppose)

Titlebars which were merged into toolbars years ago are now imperceptible.
Who knows where it’s safe to drag a window around now?

Almost every icon has an unfortunate concession to fit into this Liquid Glass model.

But what I can’t help but notice for 12 years now is that without visual effects serving to differentiate one control from another, we’ve lost immediate recognition of different UI elements. Title bars merged with toolbars. Toolbars merged with tab bars. Is this icon an action or a tab? Will it open a menu or switch the view? It’s anybody’s guess.

...makes me think someone doesn’t understand there is a difference between these kinds of UI elements.

Some edges are awfully sharp. Apple is hitting HDR levels with their brightness, but the clipping or masking in some apps for these buttons seems a little crunchy.

Every time I see an issue, I ask, “What problem is this solving?” And every time, there is no answer. There is seemingly no benefit to any of this.

I’m watching a video. I don’t need a big honkin’ pause button in the middle of the window, you know?

But wait a minute, why is there a big honkin’ pause button in the middle of the window anyway? That’s not how it used to be.

Going back to when UI was more visually separated from something like your photos, that puts the focus on the photos, because it differentiates the content area from the UI. Whereas now, it conflates the two.

...an over-the-top circular glass pause button that sits on top of a playing video.

At the point when you have to blur the content area to make the UI stand out from it, how can you possibly argue that it gets out of the way? It makes no sense.


It’s not just bad taste. It’s bad judgement. It’s bad design.
Shouldn’t we save any criticism until it’s out of beta?
 
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Apparently a few of you have no idea who Louie is.
correction, a few of us don’t care who he is.
nothing wrong with critiquing an interface, but this guy sounds so full of himself and self congratulatory that it makes it almost impossible to take him seriously.

“I mentioned how I don’t really like spending my time talking about this kind of stuff.”
Oh but you do.

“But my gosh, this is a multi-trillion dollar company that’s getting free design critique from people who love and rely on these platforms the most. For free. Absolutely nothing in return. It’s almost as if we’re all posting about it because of desperation. So many of us are hoping this really isn’t what we have to live with for the next five or ten years. Despite knowing it will take time away from the things we’d much rather be doing, we’re writing blog posts and recording podcasts and posting on social media anyway.”
Give me the world’s smallest violin for your big problems
The guy clearly enjoys it, what’s this wrapping his rants in so much “oh I don’t wanna do this”… “Apple made me do this!” It’s so dumb.
it would feel more genuine if the guy would just admit he wants to rant and rave about the design for 10 pages because it’s fun to rant and rave. WTF is this “oh sad me having to write” bs.
The guy makes it sound like he’s writing about his experience going off to war, sir you’re just gabbing about Apple’s new coat of paint, it’s not that serious.

“I mean, the path bar and status bar in Finder don’t know where to end. Are they supposed to go behind the sidebar? If so, why? If not, why not?”

This is a known bug. It’s been in the release notes of both betas. Apple knows about it. If only this guy would spend a little less time trying to get worked up in a little more time actually doing some research, he would’ve known about that.
 
Also, every redesign Apple makes is hit with the exact same criticisms
oh, apple is not following their own human interface guidelines? They really aren’t? Aren’t they?
this blog post is from 2004, probably Apple at their most Steve Jobsian, and people hated the interface then. Didn’t follow the HIG, brushed metal looked ugly, pinstripes are disgusting, it’s not the Mac I used to no and so on.
people will get used to liquid glass the same way they got used to brushed metal, gray linen and every other design theme Apple has introduced over the years.
 
people who say that Apple won’t change anything before the final beta… Have you ever been around for beta testing before?
A couple years ago they introduced a dramatic safari redesign… And then reversed it in the RC (release candidate).
they have literally spent the last year, tweaking and refining the Photos app due to public feedback.
A couple years ago, they moved the end call button to the right side of the screen, and then moved it back to the center after plenty of complaining.
if something is truly that bad, they will fix it.
 
And I might add: Especially on macrumors, there is always the same cycle. When a new OS is shown/released, it's ALWAYS the ********* OS ever. Until next year, when the next OS is shown/released, then the previous OS (which was the *********) is now much better and no one wants to update. 😌
can’t remember who but a couple weeks ago someone posted a brilliant compilation of every MR iOS “worst ever” thread calling at the worst version ever going back to 2.0…
it was literally a long long list.
iPhone OS 2.0 destroyed the iPhone
iPhone OS 3.0 might be the worst release Apple ever made.
iOS 4 proves that Apple is going down the tubes.
iOS5 is so bad, is Apple Microsoft now?
Etc…
 
I have always assumed I could turn all the transparent **** off. Is this not the case? I need a new computer, please don’t tell me I have to avoid M5 to not get the glass crap. I have waited so long to upgrade my hardware.
There’s definitely be an option to significantly reduce the transparency in Accessibility settings, and it’s best to reserve judgement until Tahoe is actually released. Developer betas are only that; unfinished versions released purely for testing. Don’t make financial decisions based on a beta version.
 
Main and probably only real problem is, that most ui elements are still completely flat. But here you can see, what it should and hopefully will look like in the final version:
This is literally the reason why I'm not into that "redesign" (yet?). The whole UI is just the same old and flat with some gimmicky transparent or frosty buttons added on top of that with over-the-top shadows and even now not every button is "glassy".
It just feels inconsistent to me. I think I was just expecting bigger redesign and not some buttons, icons and pop-ups, especially how they keep saying that this is the biggest redesign for them.

What I HATE is the way the keep increasing corner radius. What is exactly the point of increasing the corner radius in MacOS windows when most screens have sharp corners or they're subtle like on new MacBooks with notches.
 
Nothing in my previous two posts would suggest, that I prefer the new look in your examples. 🤔
It's just in those cases I prefer the look of macOS 26, but that doesn't mean I always like it more (at least not for now). On iPadOs for example, there are MANY visual oddities and broken things.

And I might add: Especially on macrumors, there is always the same cycle. When a new OS is shown/released, it's ALWAYS the ********* OS ever. Until next year, when the next OS is shown/released, then the previous OS (which was the *********) is now much better and no one wants to update. 😌
Difference is that this isn’t like every year, it’s the first big design overhaul in 13 years and the FIRST time Apple simultaneously updates the esthetics of their 6 biggest platforms, iOS, iPadOS, watchOS, macOS, tvOS and CarPlay, excluding visionOS.
And it’s radical, too.
 
I must say, I enjoyed this critique. The conclusion really nails the bigger problem of Liquid Glass: that beyond simply being new, there is nothing inherently improved about it.

The Beta phase cannot be used as an excuse for poor design choices. Bugs and oversights will get fixed, but the fundamentals of liquid glass are in place now, and they’re not changing.

Watching the developer videos is a good insight into how misguided Alan Dye and his team (we assume). They provide rationale for each of the primary design features, but what’s telling is that almost none have a clear benefit to the end user.

For instance, in the video concerning app icon design they repeatedly discuss criteria for good and poor choices when it comes to layering ‘glass’ elements, but by the end there is no clear explanation as to why an app icon must conform to principles of glass layering. I am not a UX designer, but I don’t need to be one to know that you’re stifling originality and personality by forcing a design to be made from ‘glass’, and thus limiting how distinct it can be.

Mail.app is a clear case in point. It’s an absolute abomination of an app icon, not just in terms of composition, but is self-inflicted by forcing a ‘glass’ material onto an object that is the last material we associate with being glass. It looks completely at odds with an Apple experience and in no way improves upon the current Sequoia icon.

Many of us here are long time Mac users, myself included, and we’ll be reminded somewhat condescendingly that not everyone can be made happy when a new experience is released. This is true only to an extent; Liquid Glass isn’t subjectively bad, it’s objectively a lesser experience when user interface elements are less clear and thus more difficult to interact with.

Mountain Lion was easily peak-MacOS design when it came strictly to the usability of the interface, and Aqua was a world away from this self-absorbed “look what we can do” nonsense that exists purely from the back-slapping culture that sadly has eroded any sense of taste and integrity that I once associated with Apple.

Platinum, Aqua and Late-Aqua were user-focused, Liquid Glass is not.
 
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