Yup. Absolutely. To their credit, there are some moments where there are bits of improvement. But there’s a whole load of change for the sake of change.
Even in Apple’s most glassified experiences, there are still elements of flat design. Knowing that they will seemingly need to co-exist, I think that would prompt them to provide guidance around what should be glassified and what shouldn’t be, but it seems like every time there’s one or two elements by itself, like a button or two, their solution is to slap it on a little slab of glass. As a user, that effect attracts my attention in the UI, and that’s not always a good thing, especially when the UI actually should “recede” as is often quoted.
For example, in a Finder window or in Safari on the Mac, all of those buttons which previously could recede a bit into the toolbar until I intentionally focused on them and used them, are now front and center, competing for my attention. And if you have more than one window open, the effect and visual clutter begin quickly multiplying. (This was really bad in the first beta. The second beta has improved it.)
Apple has to know this is NOT a scalable solution. What about apps that are toolbar heavy, like Pages or Keynote?
Even worse, what about their pro apps? Does anybody really think Liquid Glass is going to translate well to something like Final Cut Pro?
I can appreciate what they’re trying to do in continuing to push styles and design, but I think they’re trying to take too big of a swing all at once. If this is a new direction, let’s focus on icons and prominent action buttons first (like the arrow button to send an email in Mail). But trying to rearchitect large swaths, like “sidebars are now these floating platters” and all this added excess of blurring and shadowing is just too much at once without much regard to the real impact of these changes at scale, let alone any real perceived improved value for making them in the first place.
And all the commentary about consistency between their platforms is marketing bull. From a UI perspective, they’ve been on a journey of consistency for many years now, and a lot of things are already similar (like toggle controls). Plus, having tested the betas on my Apple TVs and watch, the “Liquid Glass” is purely superficial surface-level skinning updates there.