Support Thread intended for this kind of technical discussion I suggested a separate thread for technical discussions that really break the adventuring vibe in the adventuring thread. No one commented, so I started one. Post 127 from the [DD] Thread Lost Mine of Phandelver And I've been reading some D&D documentation and have a question about this roll, asked for my own understanding, not to cause trouble or put our DM on the spot. . The above roll is described as a wisdom check. My understanding is that a wisdom check would be a Difficulty Class (DC) roll vs an Armor Class (AC) roll. It's very possible I'm missing some of the aspects of what a DC roll vs an AC roll includes. When you are the target of an attack, your Armor Class, ie Armor protection is the number that must be over come in an attack vs the difficulty of say trying to move a heavy object or bluff a NPC. That said, Looking at the roll above, I'm assuming the second number represents the dice roll +/- the Ability modifier, there is a chart of Ability modifiers, I'll print it at the bottom of this post. My impression is that for a wisdom check, there would be a d20 roll +/- the ability modifier (for the number rolled) + the Wisdom rating for each character, with consideration for Advantage/Disadvantage (if this applies) to a group of people looking for hiding Goblins? Don't know about the last. What prompted my question is our dear Portia, a L1 Halfling Rogue, that according to her character sheet has +0 wisdom. Viet our Cleric has +5 Wisdom, and Claus a Human Fighter has only +1 wisdom. I see a +5 listed for the Cleric, but I'm not sure what I'm seeing for the other two characters. Are there Save Rolls involved in these numbers? What am I missing? Or have these numbers been adjusted in a later post? Thanks! Difficulty Class (DC) Encounter Step by Step Description- This is as far as I've gotten... *An encounter requires the roll of a a die(dice). *Roll the d20 die. *Advantage or Disadvantage? If there is Advantage or Disadvantage present roll the d20 die twice. With advantage use the highest number, with disadvantage, use the lowest number. *Add the Ability Chart Modifier Using the number rolled, reference the Ability Modifier Chart and add or subtract the appropriate modifier. Ability Chart Numbers- The first number is the Ability (die roll) score and the modifier is second number. My understanding is that although it’s a d20 die being thrown, the numbers go up to 30 to represent the max monster level, although I’m not sure at this point how that is facilitated. 1 (-5) 2-3 (-4) 4-5 (-3) 6-7 (-2) 8-9 (-1) 10-11 (-0) 12-13 (+1) 14-15 (+2) 16-17 (+3) 18-19 (+4) 20-21 (+5) 22-23 (+6) 24-25 (+7) 26-27 (+8) 28-29 (+9) 30 (+10) *When Determining the DC: Add the appropriate Character Ability rating (modifier) for whatever is being tested (Strength, Intelligence, etc.).