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Art did it, at 19:15 in this video today:


Note though that Art has the binned M3 Ultra. Still, it beat the binned M4 Max in the MBP.

Just to save time the relevant AE numbers were that the Mac Studio M3U 28/60 256GB 1TB clocked the test at 2 minutes 21 seconds, whereas the MBP 16 M4M 16/40 48GB 1TB clocked in at 2 minutes 51 seconds.

I think we're starting to see that with video/3D rendering/LLM heavy workflows the M3U has value, otherwise it's not really of any value outside of the fact you can stack 512 GB of ram if you need that.

Ever so close to pulling the trigger on a M4M 16/40 128 2TB. I'll probably give it the weekend to see if anything more comes up before ordering Monday.

At this point I'm really curious if moving from 64GB to 128GB at $720 will actually extend the life of the system at all for someone that's primarily concerned with heavy lightroom work/light premiere work.

I'm thinking I might actually get away with going 64GB, and buying a new system in 3 years instead of 5.
 
Just to save time the relevant AE numbers were that the Mac Studio M3U 28/60 256GB 1TB clocked the test at 2 minutes 21 seconds, whereas the MBP 16 M4M 16/40 48GB 1TB clocked in at 2 minutes 51 seconds.

I think we're starting to see that with video/3D rendering/LLM heavy workflows the M3U has value, otherwise it's not really of any value outside of the fact you can stack 512 GB of ram if you need that.

Ever so close to pulling the trigger on a M4M 16/40 128 2TB. I'll probably give it the weekend to see if anything more comes up before ordering Monday.
I would be really interested in reviews/comparisons of both unbinned versions (m3U & m4m)...
 
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I would be really interested in reviews/comparisons of both unbanned versions (m3U & m4m)...
I've found the petapixel review to be the most helpful as they actually did direct M4Max vs. M3Ultra studio built tests.


It's very clear that the M3U doesn't really offer significant value for a non video heavy workflow, and when I say video heavy I mean heavy, because for most creative video workflows that aren't using a ton of layers and after effects usage, the M4M will still offer the better value proposition.

 
In this discussion, there is an absence of information regarding applications beyond video and editing that demonstrate the performance disparity between the M4 Max and M3 Ultra. There are science applications such as Computational Fluid Dynamics (CFD) and statistical analysis that can run for extended periods (days, weeks, and even months) needing multi-core, memory-intensive, and I/O-intensive. These types of applications prioritize utilizing as many cores as possible, except for one or two, to accommodate small, supplementary processes that require CPU resources. Consequently, they utilize all available memory except for a small portion needed for macOS system requirements and will periodically demand significant I/O bandwidth to create substantial checkpoint files. It is evident that these applications are vastly different from video and editing applications. Nevertheless, the M3 Ultra emerges as the superior choice for such scientific-oriented applications. When inter-core communication is critical, memory bandwidth becomes paramount, and the Ultra consistently outperforms its counterpart. It is worth noting that there are numerous other use cases beyond video and editing.

Furthermore, it is crucial to consider the scenario of video and/or editing applications, where numerous other macOS processes simultaneously demand attention and cannot be abruptly terminated. Consequently, having more cores available to service these processes alongside the video and editing tasks can effectively prevent interruptions to video and editing tasks.

BY THE WAY..... If you use Apple's bundled Photos and have the habit of scrubbing through massive number of photo images Photos will grab and use as many cores as it can along with GPU use. Lots of cores is simply good to have for many things besides applications used for video creation and editing.

Just for kicks I wanted to indicate the more cores you have the more work per time period can be achieved.... take a look at my screen shot below, where I have a ChronoSync backup of 4.5 TB in progress, several Safari web sites active, playing a Chess game, have several desktop widgets showing various stuff for quick review, and so on. The cores are being saturated and everything is very responsive, and could very well have a 90 min movie running to take a break from Chess :) . The Ultra is a Mac that excels for general purpose and not just for video / editing.

...As an aside.... You can order each Studio model, test them using your 'use cases' and keep one and return the other within Apple's 14-day return policy. There's no reason to be shy about doing this because Apple offers this option for free, except you do have to pay for each one up front.

Just saying ..... OK. :) Cheers to all and good luck choosing between these two new Studios.
 

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Just to save time the relevant AE numbers were that the Mac Studio M3U 28/60 256GB 1TB clocked the test at 2 minutes 21 seconds, whereas the MBP 16 M4M 16/40 48GB 1TB clocked in at 2 minutes 51 seconds.

I think we're starting to see that with video/3D rendering/LLM heavy workflows the M3U has value, otherwise it's not really of any value outside of the fact you can stack 512 GB of ram if you need that.

Ever so close to pulling the trigger on a M4M 16/40 128 2TB. I'll probably give it the weekend to see if anything more comes up before ordering Monday.

At this point I'm really curious if moving from 64GB to 128GB at $720 will actually extend the life of the system at all for someone that's primarily concerned with heavy lightroom work/light premiere work.

I'm thinking I might actually get away with going 64GB, and buying a new system in 3 years instead of 5.
If you're a photographer and work with Lightroom a lot, You might want to start learning AI is that's changing a lot of things in photography, what you can do. That's where you're going to need the whole 128 gigabytes of RAM. or at least as much as you can get. Then you can load in large language models to help you write prompts for AI and load in multiple AI models to create images from AI that all load into the RAM so everything works much faster.
For example, you could offer headshots to people without having a studio, they could just send you a good cell phone image of themself looking at the camera, as long as it's halfway decent and sharp, that's all you'll need to create any type of headshot studio image for them. And from that same image, you could create an image of them wearing anything, doing anything, being anywhere, pretty much anything you can imagine. then upload it to a larger size image you want. For me, we will never buy another large megapixel camera. it's just not needed anymore The AI programs can upsize a small image up to any size you want without any noticeable image loss for printing incredibly large pictures that are wall size.
I'm still leaning towards the M4 Max Studio with the 40. GPU and 128 with one TB Still want to see more information on them both.
 
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If you're a photographer and work with Lightroom a lot, You might want to start learning AI is that's changing a lot of things in photography, what you can do. That's where you're going to need the whole 128 gigabytes of RAM. or at least as much as you can get. Then you can load in large language models to help you write prompts for AI and load in multiple AI models to create images from AI that all load into the RAM so everything works much faster.
For example, you could offer headshots to people without having a studio, they could just send you a good cell phone image of themself looking at the camera, as long as it's halfway decent and sharp, that's all you'll need to create any type of headshot studio image for them. And from that same image, you could create an image of them wearing anything, doing anything, being anywhere, pretty much anything you can imagine. then upload it to a larger size image you want. For me, we will never buy another large megapixel camera. it's just not needed anymore The AI programs can upsize a small image up to any size you want without any noticeable image loss for printing incredibly large pictures that are wall size.
I'm still leaning towards the M4 Max Studio with the 40. GPU and 128 with one TB Still want to see more information on them both.
I already use AI a lot. Like most people, I have a subscription to cloud based access. 128GB isn't enough to get even close to the level of access you'd get with a simple $20 monthly subscription. Moving from 64GB to 128Gb on an M4Max costs at least 3+ years of access costs via a sub. You'd need vastly more ram than 128GB to run even the mid level models (512GB+). Running AI models locally shouldn't even really be a consideration to factor in when talking about this level, unless you're just interested in playing around with them to see if you can get them to run. The M3U 512GB system is basically 'just enough' for the mid level systems to run decently.
 
Art did it, at 19:15 in this video today:


Note though that Art has the binned M3 Ultra. Still, it beat the binned M4 Max in the MBP.
Yes, Art's input is one of the best in terms of several software comparisons amongst different M chip systems. He'll have another video out this weekend with M4 Max (hopefully 128GB RAM version), although his M3 Ultra came with beefy 256GB RAM. Still plenty of useful information🤝
 
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In this discussion, there is an absence of information regarding applications beyond video and editing that demonstrate the performance disparity between the M4 Max and M3 Ultra. There are science applications such as Computational Fluid Dynamics (CFD) and statistical analysis that can run for extended periods (days, weeks, and even months) needing multi-core, memory-intensive, and I/O-intensive. These types of applications prioritize utilizing as many cores as possible, except for one or two, to accommodate small, supplementary processes that require CPU resources. Consequently, they utilize all available memory except for a small portion needed for macOS system requirements and will periodically demand significant I/O bandwidth to create substantial checkpoint files. It is evident that these applications are vastly different from video and editing applications. Nevertheless, the M3 Ultra emerges as the superior choice for such sNeatBenchcientific-oriented applications. When inter-core communication is critical, memory bandwidth becomes paramount, and the Ultra consistently outperforms its counterpart. It is worth noting that there are numerous other use cases beyond video and editing.

Furthermore, it is crucial to consider the scenario of video and/or editing applications, where numerous other macOS processes simultaneously demand attention and cannot be abruptly terminated. Consequently, having more cores available to service these processes alongside the video and editing tasks can effectively prevent interruptions to video and editing tasks.

BY THE WAY..... If you use Apple's bundled Photos and have the habit of scrubbing through massive number of photo images Photos will grab and use as many cores as it can along with GPU use. Lots of cores is simply good to have for many things besides applications used for video creation and editing.

Just for kicks I wanted to indicate the more cores you have the more work per time period can be achieved.... take a look at my screen shot below, where I have a ChronoSync backup of 4.5 TB in progress, several Safari web sites active, playing a Chess game, have several desktop widgets showing various stuff for quick review, and so on. The cores are being saturated and everything is very responsive, and could very well have a 90 min movie running to take a break from Chess :) . The Ultra is a Mac that excels for general purpose and not just for video / editing.

...As an aside.... You can order each Studio model, test them using your 'use cases' and keep one and return the other within Apple's 14-day return policy. There's no reason to be shy about doing this because Apple offers this option for free, except you do have to pay for each one up front.

Just saying ..... OK. :) Cheers to all and good luck choosing between these two new Studios.

I see you're running a lot there, no doubt your 96GB M3 Ultra is well capable. Do you mind to run one more little terminal command called NeatBench and report back with results for CPU/GPU, please🙏

 
Did anybody measure noise levels for the M4 Max at full load for, say, 10 minutes, and how it compares to previous Mac Studios?
 
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It is evident that these applications are vastly different from video and editing applications.
Yes. However, most people who buy desktop computers don't have experience running the big science or engineering tools, hence the lack of discussion on websites like this one.

And, some engineering applications are developed only for a Windows platform. That's why some colleges require engineering students to get PC laptops instead of the typical MacBook Airs.

Still, your point is a good one and I bet M3 Ultras get bought by some science labs, beyond the AI realm.
 
Well, I was leaning towards the M4 Max 128 GB RAM | 1 TB SSD option but I picked up the base M3 Ultra at the Tustin Microcenter yesterday as the $3,400 price might be too good to pass up. Going to spend the weekend taxing this thing on Blender and After Effects to see how 96 GB RAM should hold up. Really looking forward to the improved Blender performance coming from a M1 Max Mac Studio.
 
I already use AI a lot. Like most people, I have a subscription to cloud based access. 128GB isn't enough to get even close to the level of access you'd get with a simple $20 monthly subscription. Moving from 64GB to 128Gb on an M4Max costs at least 3+ years of access costs via a sub. You'd need vastly more ram than 128GB to run even the mid level models (512GB+). Running AI models locally shouldn't even really be a consideration to factor in when talking about this level, unless you're just interested in playing around with them to see if you can get them to run. The M3U 512GB system is basically 'just enough' for the mid level systems to run decently.
I think we're talking about two different things based on AI.
I'm talking about AI image creation. We're doing that now in our photography business. I'm doing it on the Mac M4 Mini Pro. the more extra RAM I have, the more AI models I can load in to create different type of photography images running them basically in a test mode so I could maybe have 20 different models loaded in and then get 20 sample images to see what it looks like from the different models.
but for a standard everyday use i'm just using one model at a time to run images for a customer.
For example, I could input one photo of someone that I shot and even on my Mac Mini M4 Pro, put out 30 different versions of them with 30 different looks and styles in around 10 minutes.
We just started including this in our photo packages this year. So far we've done one job this year. We're not into our busy season yet. I ended up giving them about 40 extra AI enhanced images.
If we get super busy doing this, then I will rent a run pod, not for the gigabytes, but for the faster GPU speeds to get long lists of jobs done in three to four times faster.
As for LLMs, I'm already running LLMs on my Mac Mini M4 Pro Just not super large ones. but I can use them to help generate prompts for images and also train the LLMs using RAG for my business use to access information from documents I provide for it. If I move up to 128 gigabytes of RAM, I'll be able to load in much, much larger LLMs and still be able to generate the images and so on.
Here's an example of one of our portrait marketing images that we post when people ask for things in Facebook for example. Our main portrait business is we shoot family portraits on the beach. using a mixture of natural light or flash photography based on what's needed. We just weeks ago sold our beach wedding business that we've run for 25 years. I added on the bottom two areas showing the AI images. all those people in those pictures are actually standing on the beach and using AI, I completely pull them out of the background and put them in whatever we want. This is great for kids, high school seniors, and for adults as well because you can offer people headshot photos that they could use for social media, business cards, and anything included in any photo shoot. I can go from a picture of a person standing on the beach to making it look like they're in a photography studio and any type of photography studio background you can think of with various different kind of photography studio lighting and and even pick the camera brand and lens I want it to look like. we're still working on creating a lot of custom looks that we can offer.
Myfamilybeachportraits-FB.jpg
 
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Well, I was leaning towards the M4 Max 128 GB RAM | 1 TB SSD option but I picked up the base M3 Ultra at the Tustin Microcenter yesterday as the $3,400 price might be too good to pass up. Going to spend the weekend taxing this thing on Blender and After Effects to see how 96 GB RAM should hold up. Really looking forward to the improved Blender performance coming from a M1 Max Mac Studio.
I've got the same one waiting for me for pickup at Microcenter. I'm looking to "upgrade" from a 16" M3 Max, which is plenty powerful enough but I use it at a desk 99% of the time and want to sell it for a Studio for the IO, sustained performance and just a more reliable setup.

My ideal build would be M4 Max 96GB Ram and 2tb SSD for ~$3,700

Since that doesn't exist my second choice was M4 Max 128gb 2tb SSD for $4,099, but I do not like that I'm paying for RAM I definitely don't need.

Enter this Microcenter deal for the M3 Ultra base for $3,399 and now my brain is fried. With that build M3 Ultra is the overkill part (or maybe even underkill for photography use depending no how the M4 Max competes).

Idk man!
 
I wonder how, under sustained load, the non-binned m4 max and m3 ultra compare. On my m1 ultra (full fat) fans are very quite even under heavy load.... I went for the m4 max (full fat, 128GB) 'preparing to ship' but I am still on the fence about and looking out for review and Art's video coming up to see if I should order full fat m3u instead and 'return' the m4 once it arrives. Sigh
 
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I wonder how, under sustained load, the non-binned m4 max and m3 ultra compare. On my m1 ultra (full fat) fans are very quite even under heavy load.... I went for the m4 max (full fat, 128GB) 'preparing to ship' but I am still on the fence about and looking out for review and Arts video coming up to see if I should order full fat m3u instead and 'return' the m4 once it arrives. Sigh
All we know for sure is that Tim Cook is reading all these posts and twirling his mustache because his devious plot is working perfectly.
 
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I've got the same one waiting for me for pickup at Microcenter. I'm looking to "upgrade" from a 16" M3 Max, which is plenty powerful enough but I use it at a desk 99% of the time and want to sell it for a Studio for the IO, sustained performance and just a more reliable setup.

My ideal build would be M4 Max 96GB Ram and 2tb SSD for ~$3,700

Since that doesn't exist my second choice was M4 Max 128gb 2tb SSD for $4,099, but I do not like that I'm paying for RAM I definitely don't need.

Enter this Microcenter deal for the M3 Ultra base for $3,399 and now my brain is fried. With that build M3 Ultra is the overkill part (or maybe even underkill for photography use depending no how the M4 Max competes).

Idk man!
The Micro Center ($600) is quite likely the largest discount I've seen on a newly release Apple Mac model... Absolutely Amazing, and such a deal for those who could get to one of the Micro Centers, as they are not in every state.
 
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I've got the same one waiting for me for pickup at Microcenter. I'm looking to "upgrade" from a 16" M3 Max, which is plenty powerful enough but I use it at a desk 99% of the time and want to sell it for a Studio for the IO, sustained performance and just a more reliable setup.

My ideal build would be M4 Max 96GB Ram and 2tb SSD for ~$3,700

Since that doesn't exist my second choice was M4 Max 128gb 2tb SSD for $4,099, but I do not like that I'm paying for RAM I definitely don't need.

Enter this Microcenter deal for the M3 Ultra base for $3,399 and now my brain is fried. With that build M3 Ultra is the overkill part (or maybe even underkill for photography use depending no how the M4 Max competes).

Idk man!
Since you mentioned that 128GB RAM is more than you need, do you think the M4 Max Mac Studio (16-core CPU, 40-core GPU, 64GB RAM, 512GB SSD) would be a better fit? It would still offer excellent performance while keeping costs lower.

Also, depending on your workload, have you considered the M4 Pro Mac Mini (12-core CPU, 18-core GPU, 64GB RAM, 512GB SSD)? It’s significantly more affordable and might still meet your performance needs, especially if you primarily work with photography and general creative tasks.

Do you really need 2TB of internal storage, or would an external SSD work just as well? That could open up more options for an ideal build.
 
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For those not having a TB5 storage device to test its data rate I offer you this using my temporary M4 Pro mini while waiting for my M3 Ultra Studio to deliver.

I have the 4TB OWC Envoy Ultra TB5 device. I connected it directly to one of the M4 Pro mini's backside TB5 ports.

Using Terminal's dd command I wrote and then read a 10GB file using the Envoy Ultra.

Writing the 10GB file
bxs@M4-Pro-mini ~ % dd if=/dev/zero of=10GB_File bs=1g count=10 oflag=direct
10+0 records in
10+0 records out
10737418240 bytes transferred in 2.631459 secs (4080404916 bytes/sec)

Reading the 10GB file
bxs@M4-Pro-mini ~ % dd if=10GB_File of=/dev/null bs=1g count=10 oflag=direct
10+0 records in
10+0 records out
10737418240 bytes transferred in 1.644059 secs (6531041915 bytes/sec)

This exposes the awesome data rates that TB5 can provide, and I suspect gives the internal Apple's SSD a real 'run for its money'👍.

The above shows...
4.08 GB/s for writing
6.53 GB/s for reading

I also determined the 4TB Envoy Ultra has an SLC write cache of approximately 60 GB. If writing beyond this size, the write rate will fall off quite dramatically. I also suspect it will take 10 to 15 minutes to let the Envoy be idle in order for its SLC write cache to empty before writing data to it again.
 
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Have your clients gotten any feedback from casting directors when the person shows up and has flaws/characteristics that your AI fakery hid/missed?
No, I don't think most people are using this to give to cast directors. The headshots would mainly be used for people like real estate agents to put on their business cards and to put on their social media sites and other type of business owners, even lawyers or anyone in business to put on their business website because the images actually make them look great. It's like you photoshopped them like most people would want done but the AI basically is doing that for you as it creates the images.
We're going to be offering this as an online service soon. once I get the backend set up for people to be able to upload images and manage in taking the orders.
We will also be able to take old photos that are cracked, discolored, and so on, and have AI regenerate them completely fixed and colorize old photos.
and take drawings of buildings from architects or houses and convert the drawings into illustrations or photo-looked images for them to print large to show what the property would look like finished with trees and grass and sky all around it. a finished looking building or house in the image.
And other simple things is basic is taking line drawings from an artist and turning the line drawings into what looks like photographs, paintings, or illustrated images.
Then of course you could add on things like changing different outfits that people are wearing, the color of their clothes and so on as needed or requested.
But if you are doing images for a casting director, you could use AI using the cutout features. It basically does what green screen photography used to do, except much better now. You don't need the green screen and it will cut the person out. You can replace the background with a different background of anything that you want without affecting the look of the image of them And then you could do in painting and change the color of their clothes or what they're wearing. Even add different hats if you like, if needed for different looks.
So a casting director might really love that, to be able to see that person in different types of outfits and hats based on different characters that they want to look like.
They could bring in an image of themselves that matches the role that they're going for. and this could be changed on the fly as needed for as many different looks as you wanted to offer your customers for whatever price you want to charge.
To do this type of work in comfy UI, you could look for the nodes called ComfyUI-RMBG.
I've done some of this as well already. it works very well and since then they've already had two new updates come out in the past few weeks making it even better. This can also be used for removing any type of product from the background that then you could recreate the images for a product in any type of background including ways to have a digital made person hold the product for print advertisements.
 
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The Micro Center ($600) is quite likely the largest discount I've seen on a newly release Apple Mac model... Absolutely Amazing, and such a deal for those who could get to one of the Micro Centers, as they are not in every state.
Well, the extra complicated part is that I have a B&H credit card which means that I wouldn’t pay sales tax if I order it from them.

The ACTUAL total for these two builds would be:

B&H: M4 Max 64gb + 1tb SSD | $2,899
Microcenter: M3 Ultra + 96gb + 1tb SSD | ~$3,700

At that points it’s an $800 premium for 32gb more ram and M3U vs M4M, which I’m still not sure if that’s a pro or a con!

I’m waiting for ArtisRight’s video comparing these two chips to see if the M3U smokes the M4M in anything that would be meaningful to me. At that point, I could stomach paying more.
 
Since you mentioned that 128GB RAM is more than you need, do you think the M4 Max Mac Studio (16-core CPU, 40-core GPU, 64GB RAM, 512GB SSD) would be a better fit? It would still offer excellent performance while keeping costs lower.

Also, depending on your workload, have you considered the M4 Pro Mac Mini (12-core CPU, 18-core GPU, 64GB RAM, 512GB SSD)? It’s significantly more affordable and might still meet your performance needs, especially if you primarily work with photography and general creative tasks.

Do you really need 2TB of internal storage, or would an external SSD work just as well? That could open up more options for an ideal build.
It’s funny I really wanted a 2 TB custom build until the base M3 Ultra entered the equation as a real contender and I got into the headspace that 1tb would be fine.

512GB is definitely not enough internal storage though, just considering caches and things of that nature.

My goal is to not overpay for anything even if I could theoretically afford to. See my other post just before this one about my actual cost for these machines.
 
No, I don't think most people are using this to give to cast directors. The headshots would mainly be used for people like real estate agents to put on their business cards and to put on their social media sites and other type of business owners, even lawyers or anyone in business to put on their business website because the images actually make them look great. It's like you photoshopped them like most people would want done but the AI basically is doing that for you as it creates the images.
We're going to be offering this as an online service soon. once I get the backend set up for people to be able to upload images and manage in taking the orders.
We will also be able to take old photos that are cracked, discolored, and so on, and have AI regenerate them completely fixed and colorize old photos.
and take drawings of buildings from architects or houses and convert the drawings into illustrations or photo-looked images for them to print large to show what the property would look like finished with trees and grass and sky all around it. a finished looking building or house in the image.
And other simple things is basic is taking line drawings from an artist and turning the line drawings into what looks like photographs, paintings, or illustrated images.
Then of course you could add on things like changing different outfits that people are wearing, the color of their clothes and so on as needed or requested.
But if you are doing images for a casting director, you could use AI using the cutout features. It basically does what green screen photography used to do, except much better now. You don't need the green screen and it will cut the person out. You can replace the background with a different background of anything that you want without affecting the look of the image of them And then you could do in painting and change the color of their clothes or what they're wearing. Even add different hats if you like, if needed for different looks.
So a casting director might really love that, to be able to see that person in different types of outfits and hats based on different characters that they want to look like.
They could bring in an image of themselves that matches the role that they're going for. and this could be changed on the fly as needed for as many different looks as you wanted to offer your customers for whatever price you want to charge.
To do this type of work in comfy UI, you could look for the nodes called ComfyUI-RMBG.
I've done some of this as well already. it works very well and since then they've already had two new updates come out in the past few weeks making it even better. This can also be used for removing any type of product from the background that then you could recreate the images for a product in any type of background including ways to have a digital made person hold the product for print advertisements.
So you're leaning towards an M4Max 128 GB, do you think that'd be enough power for your usage?
 
Max Tech just dropped a new video on the M4 Max v. Ultra debate.


Edit: Yes, in typical Max Tech fashion it's a very click-baitey video, but there are some useful metrics sprinkled in.
 
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