My original point was that there is a juicy market out there for both Apple (more people buying Macs) and game publishers and developers (more people buying their game on Mac), if the situation improved with game compatibility.
ie, it's worth the effort from Apple and game publishers and developers to improve things.
You're saying Apple silicon game performance is a barrier at the hardware level, but you're citing performance over a translation layer like Crossover. Running games through translation layers isn't a valid performance metric to talk about how powerful the hardware is, because the mere fact you're running it non natively is likely to completely tank performance.
Your experience is still valid, ie if you want to run Bethesda games right now on Mac, that is the performance you will get, but it's not valid in the context of talking about how powerful Apple's chips are for gaming.
I should clarify as well that Crossover, Game Porting Toolkit, and other tools like that on Mac shouldn't be compared to Proton. All Proton has to do is translate from Windows to Linux, because the hardware is identical.
Crossover has to:
- translate from x86 to ARM
- translate from Windows to macOS
- translate from whatever graphics API is being used to Metal