is MetalFX FI better about making up frames even though the base framerate is under 30?1.4 has lower input lag to help with that.
is MetalFX FI better about making up frames even though the base framerate is under 30?1.4 has lower input lag to help with that.
Hmm. To Andrew the game looks good at those settings.is MetalFX FI better about making up frames even though the base framerate is under 30?
Yep.Does the M5 MacBook Pro use Adaptive Sync for higher-refresh third-party monitors (for example going over 60 fps on a 100Hz monitor)?
Yeah, he shows the most extreme test - CP2077 at Ultra settings w/o any upscaling - using 22GB.Andrew Tsai strikes again:
Mo memory, mo better - most games don't exceed 16GB RAM usage, some do
Well, for what it's worth, I've extensively tested the M5 in Genshin in the meantime and found that the main issue is no longer throttling, it's the game engine itself and simply not enough power in the SOC to provide a sustained 120.It should mimic the performance degradation we see in the MacBook Air during long gaming sessions.
Gaming on Windows with Parallels: