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is MetalFX FI better about making up frames even though the base framerate is under 30?
Hmm. To Andrew the game looks good at those settings.

I can see Digital Foundry going there in an M5 deep dive - or maybe they’ll wait for the Pro and Max chips ?
 
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The Last of Us Part II Remastered (Crossover)
1512x945 - Low preset
FSR3.1 Performance setting (frame gen OFF)
M5 MBP: around 30fps

IMG_9135.jpeg

IMG_9159.jpeg

IMG_9139.jpeg


From GhobsoGaming
 
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Does the M5 MacBook Pro use Adaptive Sync for higher-refresh third-party monitors (for example going over 60 fps on a 100Hz monitor)?
 
Dead Island 2
1080p Medium with MetalFX: Quality
M5 MBP - FPS: 60-80

IMG_1485.jpeg


From Andrew Tsai
 
It should mimic the performance degradation we see in the MacBook Air during long gaming sessions.
Well, for what it's worth, I've extensively tested the M5 in Genshin in the meantime and found that the main issue is no longer throttling, it's the game engine itself and simply not enough power in the SOC to provide a sustained 120.

Just made a post about it here:


But in short, 120 FPS won't be doable in Genshin at really high settings for a very long time to come. Thermals are now less of a problem than they ever were before, since even with 0 throttling the GPU frame times hit 20-30 in super heavy combat (the engine simply wants too much to be done at once with that many frames and at that res and the chip cannot do it on time).
 
He's probably stuck for content.

There aren't a ton of native macOS Metal games. Running Windows on a Mac is kind of against everything most of us are doing.

Windows games on CodeWeavers' Crossover:


I would like to see these tested on a 32GB M5 MacBook Pro, just to see if VRAM is a factor.
 
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Linux is significantly better than macOS for gaming. Linux’s robust support for modern gaming platforms and extensive compatibility software makes it a vastly superior choice for gamers compared to Mac.

When considering all methods—including native ports, compatibility layers like Wine and CrossOver, ChromeOS games, Android games, Steam windows compatibility, console emulators, WebGL browser games, cloud gaming and Android integration—Linux has access to over 105000 games.

As a comparison.

The PlayStation 2 (PS2) had the most native games of any PlayStation, boasting an unmatched library of +- 4400 unique titles.
 
Linux is significantly better than macOS for gaming. Linux’s robust support for modern gaming platforms and extensive compatibility software makes it a vastly superior choice for gamers compared to Mac.

When considering all methods—including native ports, compatibility layers like Wine and CrossOver, ChromeOS games, Android games, Steam windows compatibility, console emulators, WebGL browser games, cloud gaming and Android integration—Linux has access to over 105000 games.

As a comparison.

The PlayStation 2 (PS2) had the most native games of any PlayStation, boasting an unmatched library of +- 4400 unique titles.

Ok
 
Compare like for like: Native vs. native 😀
Except that's not really helpful, or draws on what people want to play. So many of those macos native games are just AI slop. There's an incredible dearth of AAA games available for macos

At the end of the day, people want to play games and Macs have a well deserved reputation of not being a gaming platform. One could argue that Apple has not just been apathetic to the gaming segment, but even hostile.

The issue with macos, is that it will cost developers, time and money to port a game, and given the tiny percentage on steam (2%) they have little financial reasons to do that.. The publishers correctly realize that there's more then 2% of gamers on Macs, but they're being played through Crossover, and as such being counted as windows. So the publishers, realize they are making money from Mac gamers without investing in a team to port the game to the mac.

As for Linux, that platform has a distinct advantage over macos. Linux is largely X86 based (there are some ARM distros), and as such, Linux only has to translate the games windows API calls, unlike macos, that has to pump the computer code through Rosetta 2, and then through wine. Gaming on the Mac with Crossover will always be slower then playing on Linux (with Proton/Wine).
 
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Except that's not really helpful, or draws on what people want to play. So many of those macos native games are just AI slop. There's an incredible dearth of AAA games available for macos

At the end of the day, people want to play games and Macs have a well deserved reputation of not being a gaming platform. One could argue that Apple has not just been apathetic to the gaming segment, but even hostile.

The issue with macos, is that it will cost developers, time and money to port a game, and given the tiny percentage on steam (2%) they have little financial reasons to do that.. The publishers correctly realize that there's more then 2% of gamers on Macs, but they're being played through Crossover, and as such being counted as windows. So the publishers, realize they are making money from Mac gamers without investing in a team to port the game to the mac.

As for Linux, that platform has a distinct advantage over macos. Linux is largely X86 based (there are some ARM distros), and as such, Linux only has to translate the games windows API calls, unlike macos, that has to pump the computer code through Rosetta 2, and then through wine. Gaming on the Mac with Crossover will always be slower then playing on Linux (with Proton/Wine).

I was referring to Linux native vs. PS2 native... have had pretty good experience with crossover in Diablo 4, and i've run it native on PC to compare (systems in my sig).
 
I was referring to Linux native vs. PS2 native... have had pretty good experience with crossover in Diablo 4, and i've run it native on PC to compare (systems in my sig).
I see, I thought it was Linux vs. Mac. My mistake.
 
Compare like for like: Native vs. native 😀

PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box. PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling.

I am one of the first people to use the DXVK technology.

In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey.

Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release.
It launched with its own fair share of funny but frustrating glitches.

I ran it on DXVK nine days after its release and I played it for many hours but didn't see a single significant bug on Linux.
Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series:
Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration

But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed.
However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time.
You see that I run it on 4GB RAM and on an i3-3240. What do you think are the minimum system requirements for windows11?

What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated?
This is information from Google about these situations that I am quoting.

In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core.
Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors.
In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX.
Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay.
Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines.


Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it?
- The Nintendo Switch has an extensive library of exclusive games.
- PlayStation has an extensive library of exclusive games
- Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles.

And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago.
However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
 
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