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is MetalFX FI better about making up frames even though the base framerate is under 30?
Hmm. To Andrew the game looks good at those settings.

I can see Digital Foundry going there in an M5 deep dive - or maybe they’ll wait for the Pro and Max chips ?
 
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The Last of Us Part II Remastered (Crossover)
1512x945 - Low preset
FSR3.1 Performance setting (frame gen OFF)
M5 MBP: around 30fps

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From GhobsoGaming
 
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Does the M5 MacBook Pro use Adaptive Sync for higher-refresh third-party monitors (for example going over 60 fps on a 100Hz monitor)?
 
Does the M5 MacBook Pro use Adaptive Sync for higher-refresh third-party monitors (for example going over 60 fps on a 100Hz monitor)?
Yep.


Same for the M5 iPad Pro.
 
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Dead Island 2
1080p Medium with MetalFX: Quality
M5 MBP - FPS: 60-80

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From Andrew Tsai
 
Andrew Tsai strikes again:


Mo memory, mo better - most games don't exceed 16GB RAM usage, some do
Yeah, he shows the most extreme test - CP2077 at Ultra settings w/o any upscaling - using 22GB.

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It should mimic the performance degradation we see in the MacBook Air during long gaming sessions.
Well, for what it's worth, I've extensively tested the M5 in Genshin in the meantime and found that the main issue is no longer throttling, it's the game engine itself and simply not enough power in the SOC to provide a sustained 120.

Just made a post about it here:


But in short, 120 FPS won't be doable in Genshin at really high settings for a very long time to come. Thermals are now less of a problem than they ever were before, since even with 0 throttling the GPU frame times hit 20-30 in super heavy combat (the engine simply wants too much to be done at once with that many frames and at that res and the chip cannot do it on time).
 
He's probably stuck for content.

There aren't a ton of native macOS Metal games. Running Windows on a Mac is kind of against everything most of us are doing.

Windows games on CodeWeavers' Crossover:


I would like to see these tested on a 32GB M5 MacBook Pro, just to see if VRAM is a factor.
 
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