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From Tomsguide

M5 MBP playing at 3024x1964

RTX mobile laptops playing at 2560x1600

Graphics quality set to Ultra or the equivalent

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“Resolution-wise, we set the tested machines at their respective maximum resolution, which is 1964p for the MacBook and 1600p for the others. The latter are equipped with Nvidia’s RTX 50-series GPUs.”

Hm. Very weird to not even try and get them to match for more direct comparison, but oh well.
 
Yeah that is weird, they could have chose 1440p. Is it safe to assume they were not using upscaling/frame interpolation?
 
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Yeah that is weird, they could have chose 1440p. Is it safe to assume they were not using upscaling/frame interpolation?
Yep, they were using nothing.

Later they say:

“On the “For this Mac” graphical setting in Cyberpunk 2077, which enables MetalFX (Apple’s answer to Nvidia DLSS frame-boosting tech), the game runs much better.”

“When I tested Resident Evil 4 Remake on the MacBook Pro M5, it ran at 50 to 55 fps at 1080p resolution with MetalFX disabled. With MetalFX, the frame rate was boosted by double, hovering between 100 to 120 frames per second.”
 
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No s* Sherlock! Such a pointless comparison.

"Several factors are no doubt impacting performance, such as the resolution we benchmarked games on and a machine’s respective cooling solution and thermal throttling. It’s not a (no pun intended) apples-to-apples comparison, but it gives you a good idea of what to expect from the MacBook Pro M5 if you play at maximum graphical settings and resolution. That said, things are much better if you play at more modest settings."

 
Spider-Man Remastered (Crossover)
1920x1200 - High preset
FSR3 Performance setting

M5 MBP: mostly 40-55fps

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From GhobsoGaming
 
Lyra sample game - Unreal Engine 5
3024 × 1964 - Medium quality
M5 MBP - FPS: mid-30s

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3024 × 1964 - High quality
M5 MBP - FPS: 16-19
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From Adam Doing Tech
 
Has anyone commented on any image quality improvements with MetalFX compared to older hardware?
 
Has anyone commented on any image quality improvements with MetalFX compared to older hardware?
I haven’t seen that addressed specifically.

A more general comment from NBC:

“…we were able to increase the frame rates in Cyberpunk 2077 (1080p, Ultra) from 29.3 to 39.6 FPS without noticeably affecting image quality. Cyberpunk is also set to support Apple's own version of Frame Generation in the future.”
 
I haven’t seen that addressed specifically.

A more general comment from NBC:

“…we were able to increase the frame rates in Cyberpunk 2077 (1080p, Ultra) from 29.3 to 39.6 FPS without noticeably affecting image quality. Cyberpunk is also set to support Apple's own version of Frame Generation in the future.”
Interesting, I was wondering if Apple was going to change the model used for upscaling.
DLSS 4 has a performance hit higher than DLSS 3 for upscaling, but that is worked around by selecting a lower setting. With the new model image quality doesn't hurt stepping down that way and you get the performance boost.
MetalFX Performance (with a new model) should look as good MetalFX Quality (in the old model).
 
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Clair Obscur Expedition 33 (Crossover)
1080p High with MetalFX: Quality
M5 MBP - FPS: 35-55

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From Andrew Tsai
 
Its funny we're now posting results of games under crossover but a number of members got their panties in a bind because I mentioned crossover, and were saying Crossover isn't a good measure of how powerful Apple silicon is

For most mac owners who want to play games on the mac, its almost a requirement - especially if you want AAA games.
To be fair the PC space is the same way. If a game has poor performance it is because it isn't optimized, yet somehow 20 years ago we just figured we had crap hardware and newer stuff would improve performance (it did).
 
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To be fair the PC space is the same way.
I agree that game optimization is a lost art, and when we see it happen, many people were shocked when BF6 was released with lower hardware requirements.

Regarding Crossover, I'm not sure I'm catching what you're throwing. Crossover impacts performance, no question, so much so, I was unable to get decent performance in some of my games with a M4 Pro Mini, but my M4 Max Studio plays it just fine.
 
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I agree that game optimization is a lost art, and when we see it happen, many people were shocked when BF6 was released with lower hardware requirements.

Regarding Crossover, I'm not sure I'm catching what you're throwing. Crossover impacts performance, no question, so much so, I was unable to get decent performance in some of my games with a M4 Pro Mini, but my M4 Max Studio plays it just fine.
Just in general that faster hardware gets better results. We were used to having to upgrade in PC space to get better results. Folks are less willing to these days.

It also helps BF6 that they didn't use any "advanced" rendering techniques this time around (like CoD they dropped RT).
 
We were used to having to upgrade in PC space to get better results. Folks are less willing to these days.
It used to be significantly cheaper to upgrade the hardware, now you have to sell a kidney to upgrade your GPU

(like CoD they dropped RT).
I saw a video on them dropping RT, stating how it added little to the game, how it impacted performance so much and overall, increased the complexity. I felt vindicated, because I've been saying that all along. I mean look at how well Cyberpunk looks w/o RT and while RT adds a depth to the game, it really doesn't impact so much its worth the loss of FPS
 
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It used to be significantly cheaper to upgrade the hardware, now you have to sell a kidney to upgrade your GPU


I saw a video on them dropping RT, stating how it added little to the game, how it impacted performance so much and overall, increased the complexity. I felt vindicated, because I've been saying that all along. I mean look at how well Cyberpunk looks w/o RT and while RT adds a depth to the game, it really doesn't impact so much its worth the loss of FPS
From a lighting perspective, games that have a time of day benefit from RT, because they don't have to do a ton a baked lighting. Plus more items in the field of view can cast proper shadows.
 
Its funny we're now posting results of games under crossover but a number of members got their panties in a bind because I mentioned crossover, and were saying Crossover isn't a good measure of how powerful Apple silicon is

For most mac owners who want to play games on the mac, its almost a requirement - especially if you want AAA games.

That it’s almost a requirement doesn’t change that it’s not a good measure of how powerful Apple’s GPUs are. These aren’t in conflict.
 
That it’s almost a requirement doesn’t change that it’s not a good measure of how powerful Apple’s GPUs are. These aren’t in conflict.
Not eveeryone sees it that way, but I agree with you. If you want to game on the Mac, then crossover is a requirement. If you're mac running crossover is incapable of playing a game, then that means you need to upgrade. I myself went from a mini to a studio as I mentioned
 
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