From Tomsguide
M5 MBP playing at 1964p
RTX mobile laptops playing at 1600p
Graphics quality set to Ultra or the equivalent
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“Resolution-wise, we set the tested machines at their respective maximum resolution, which is 1964p for the MacBook and 1600p for the others. The latter are equipped with Nvidia’s RTX 50-series GPUs.”Did they say why different resolutions?
Seems silly. Use an external monitor.Did they say why different resolutions?
“Resolution-wise, we set the tested machines at their respective maximum resolution, which is 1964p for the MacBook and 1600p for the others. The latter are equipped with Nvidia’s RTX 50-series GPUs.”
Yep, they were using nothing.Yeah that is weird, they could have chose 1440p. Is it safe to assume they were not using upscaling/frame interpolation?
Yep.It’s what…45% more pixels on the M5 test.
I haven’t seen that addressed specifically.Has anyone commented on any image quality improvements with MetalFX compared to older hardware?
Interesting, I was wondering if Apple was going to change the model used for upscaling.I haven’t seen that addressed specifically.
A more general comment from NBC:
“…we were able to increase the frame rates in Cyberpunk 2077 (1080p, Ultra) from 29.3 to 39.6 FPS without noticeably affecting image quality. Cyberpunk is also set to support Apple's own version of Frame Generation in the future.”
Oh man that must have been a nightmare to play with frame interpolation enabled (dodge and parry timing).Clair Obscur Expedition 33 (Crossover)
1080p High with MetalFX: Quality
M5 MBP - FPS: 35-55
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From Andrew Tsai
To be fair the PC space is the same way. If a game has poor performance it is because it isn't optimized, yet somehow 20 years ago we just figured we had crap hardware and newer stuff would improve performance (it did).Its funny we're now posting results of games under crossover but a number of members got their panties in a bind because I mentioned crossover, and were saying Crossover isn't a good measure of how powerful Apple silicon is
For most mac owners who want to play games on the mac, its almost a requirement - especially if you want AAA games.
I agree that game optimization is a lost art, and when we see it happen, many people were shocked when BF6 was released with lower hardware requirements.To be fair the PC space is the same way.
Just in general that faster hardware gets better results. We were used to having to upgrade in PC space to get better results. Folks are less willing to these days.I agree that game optimization is a lost art, and when we see it happen, many people were shocked when BF6 was released with lower hardware requirements.
Regarding Crossover, I'm not sure I'm catching what you're throwing. Crossover impacts performance, no question, so much so, I was unable to get decent performance in some of my games with a M4 Pro Mini, but my M4 Max Studio plays it just fine.
It used to be significantly cheaper to upgrade the hardware, now you have to sell a kidney to upgrade your GPUWe were used to having to upgrade in PC space to get better results. Folks are less willing to these days.
I saw a video on them dropping RT, stating how it added little to the game, how it impacted performance so much and overall, increased the complexity. I felt vindicated, because I've been saying that all along. I mean look at how well Cyberpunk looks w/o RT and while RT adds a depth to the game, it really doesn't impact so much its worth the loss of FPS(like CoD they dropped RT).
From a lighting perspective, games that have a time of day benefit from RT, because they don't have to do a ton a baked lighting. Plus more items in the field of view can cast proper shadows.It used to be significantly cheaper to upgrade the hardware, now you have to sell a kidney to upgrade your GPU
I saw a video on them dropping RT, stating how it added little to the game, how it impacted performance so much and overall, increased the complexity. I felt vindicated, because I've been saying that all along. I mean look at how well Cyberpunk looks w/o RT and while RT adds a depth to the game, it really doesn't impact so much its worth the loss of FPS
1.4 has lower input lag to help with that.Oh man that must have been a nightmare to play with frame interpolation enabled (dodge and parry timing).
Its funny we're now posting results of games under crossover but a number of members got their panties in a bind because I mentioned crossover, and were saying Crossover isn't a good measure of how powerful Apple silicon is
For most mac owners who want to play games on the mac, its almost a requirement - especially if you want AAA games.
Not eveeryone sees it that way, but I agree with you. If you want to game on the Mac, then crossover is a requirement. If you're mac running crossover is incapable of playing a game, then that means you need to upgrade. I myself went from a mini to a studio as I mentionedThat it’s almost a requirement doesn’t change that it’s not a good measure of how powerful Apple’s GPUs are. These aren’t in conflict.