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Yeah those are potato graphics settings. Even a portable Windows handheld does those settings well.
Here Apple is comparing the basic M5 general-use chip to the basic M4 chip. Using higher settings to play a AAA game wouldn’t make any sense.
 
But context matters, what game, what resolution. Is it comparing frame generation against non-frame generation. Nvidia did the same thing during the series 50 launch -RTX 5070 being presented as similar performance to RTX 4090 which was patently false. I'm not saying apple is misleading anyone but lets have some details to confirm the actual performance increase.
Very true. My experience is obviously anecdotal but having been gaming with the M4 MBP since about Decenber of '24 it's been a gaming powerhouse. A few caveats but I don't play fps's as I'm 💩 at them and perhaps the game I play most - WoW - isn't the most graphically intensive of games but for the first time I was able to play without dropping my settings to negative numbers. I was pretty impressed with how it handled the heat that so plagued my gaming sessions on my old Intel Macs.

I'd love to see Apple put these in the hands of some gamers for all chip levels - base, Pro, Max, Ultra etc before they get released to the general public to get some real world tests.
 
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It would be nice if they said what games and what settings were used to see these improvements.
I can tell you which games won't - Genshin Impact for one will still lag and still be unplayable at 120 FPS. They first came out with that setting during M1 and I've owned every iPad Pro since the 2018 version hoping the game would be playable at a higher frame rate and chronicled with rigorous testing and charts all of them.

M4 finally let it be played at maxed graphics without lag at 60 FPS, but it just barely does it consistently; and 120 is nowhere close. So I figure at least until M6 if not longer before Genshin is actually playable at 120 FPS with metal upscaling and high res (despite what clickbaity YouTubers lie about, while playing it for 20 mins in non-stressing environments).

I think M6 might come with a vapor chamber, too, so I have much higher hopes for that one than this.
 
I can tell you which games won't - Genshin Impact for one will still lag and still be unplayable at 120 FPS. They first came out with that setting during M1 and I've owned every iPad Pro since the 2018 version hoping the game would be playable at a higher frame rate and chronicled with rigorous testing and charts all of them.

M4 finally let it be played at maxed graphics without lag at 60 FPS, but it just barely does it consistently; and 120 is nowhere close. So I figure at least until M6 if not longer before Genshin is actually playable at 120 FPS with metal upscaling and high res (despite what clickbaity YouTubers lie about, while playing it for 20 mins in non-stressing environments).

I think M6 might come with a vapor chamber, too, so I have much higher hopes for that one than this.
Yeah on iPad Pros as far as I can tell, 120 FPS is only achievable in the domains. Wish Apple paid Mihoyo to make a native Mac version, preferably without their invasive anticheat
 
The changes to the GPU in M5 are in fact quite substantial:

- A second FP16 pipe for doubled FP16 compute (used for lighting calculations, but the game needs to be optimized for it)
- Doubled the integer multiplication performance (can be occasionally useful)
- Doubled the special function performance (exp/log — useful for advanced shading)
- Yet unknown changes to shader memory management, will likely improve occupancy
- More memory bandwidth, larger caches
- Maybe: a second FP32 add pipe for improved mixed FP32 calculations (haven't properly investigated this yet)
- Maybe: additional stuff like improved memory compression etc...

They've come a long way since M1 — this is a state of the art GPU core, and industry leading in some key areas. All these improvements will certainly translate to gaming, and the improvement will be likely larger for games that utilize complex shading. We already see a 40% increase in performance on non-RT benchmarks such as Steel Nomad for A19.
 
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