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What about giving us a decent graphics chip? Would love to play games in 30fps. At 12fps is tough.
I play plenty of games at 30+ FPS on my M1 Pro MBP. Civ VI and BG3 run well with at least high detail, hitting 60+ fps. There are maybe rare frame drops, but I've had random frame drops on my RTX 3070 / 5900x Ryzen system as well.

Sure, you might not hit 300 FPS with Ultra quality at 6k resolution in Cyberpunk 2077, but for the games that work on Mac, most will play well. This is quite impressive for what's effectively an iGPU solution.

If you really want to game on a Mac though, get an M3 Max.
 
Most people want thinner portable devices. Including me.
Not me - as a professional who relies on these products for paying work, I would gladly accept a product slightly thicker computer with a faster un-throttled performance, more expandability and a true all day battery!

A paper thin computer is useless to me if you have to sacrifice battery life, and deal with performance hits when under all day use.
 
Not me - as a professional who relies on these products for paying work, I would gladly accept a product slightly thicker computer with a faster un-throttled performance, more expandability and a true all day battery!

A paper thin computer is useless to me if you have to sacrifice battery life, and deal with performance hits when under all day use.
⚡I say they provide a slider in the website where we can choose the thickness and then get how much power and battery from what can be squeezed there⚡
 
What about giving us a decent graphics chip? Would love to play games in 30fps. At 12fps is tough.

The Max chips can run even intensive newer titles like CP2077 at about 30-50 fps on ultra settings at 1440p, and this is using whisky and not an official port. I'm not sure how much more you'd want out of the hardware unless you want Apple to make huge unwieldy gaming laptops. Mac gaming's problem is a lack of titles rather than a lackluster GPU.
 
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It's not about selling thinner devices, it's about miniaturization tech, which would be applied across all products that need it (mainly AVP/Watch/AirPods). If the same specs can be delivered with less mass/volume, why not?

I would definitely like my phone/laptop to weigh less. If thinner is the only way to achieve that, so be it.
 
This is great. I care more about weight than thickness, though, but will gladly take both as long as the edges are smoothed.

Wish they also make display comfort one of their focus areas because current ones are unusable for me. :(
 
They are on a mission to make the devices so thin that they will have a zero or even negative thickness. Just imagine how cool it will be to have an invisible and untouchable and therefore unstealable device.
and cuts a limb off
 
I play plenty of games at 30+ FPS on my M1 Pro MBP. Civ VI and BG3 run well with at least high detail, hitting 60+ fps. There are maybe rare frame drops, but I've had random frame drops on my RTX 3070 / 5900x Ryzen system as well.

Sure, you might not hit 300 FPS with Ultra quality at 6k resolution in Cyberpunk 2077, but for the games that work on Mac, most will play well. This is quite impressive for what's effectively an iGPU solution.

If you really want to game on a Mac though, get an M3 Max.
The only thing holding me from upgrading to Apple Silicon is Civ VI. As far as I know, it is still running on Rosetta II and kind of slow in the late game.

Do you have pro or max chip? Are you playing on external monitor (4k)?
 
Why don't they introduce a compact camera module for the iPads and iPhones so that they can go back to the old, superior design that doesn't have a camera wart on the back?
 
They are rumoured to go OLED, which is way thinner than miniLED (which is also how the new iPad Pro's got so much thinner). I was wondering how they would deal with this on the MacBook, the screen can get thinner but the camera is still an issue. I bet this is the solution.
 
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The dot projector for Face ID is prism-based and takes up almost the entire thickness of an iPhone/iPad. It would be incredibly tricky to squeeze that into a laptop lid which is maybe half the thickness of even the new M4 iPads. That's the biggest reason it hasn't come to the MBP yet (plus Touch ID on a laptop keyboard is arguably equally convenient).
There’s a new technique I saw in a research paper recently that does away with all that. I’d bet you that’s what this report is actually referring to (without understanding that’s what this is).
 
The dot projector for Face ID is prism-based and takes up almost the entire thickness of an iPhone/iPad. It would be incredibly tricky to squeeze that into a laptop lid which is maybe half the thickness of even the new M4 iPads. That's the biggest reason it hasn't come to the MBP yet (plus Touch ID on a laptop keyboard is arguably equally convenient).
There’s no reason FaceID has to be located on the screen. It could be located on the laptop’s body above the keyboard where there’s plenty of space. You don’t want the camera placed there because that’s an awful angle - but for authentication that’s no issue.

I’d also argue that FaceID is more useful in a laptop than a phone, because unlike phones where you’re often in odd positions where FaceID fails, using a laptop pretty much guarantees perfect positioning for FaceID.
 
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