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Hooray. I was wondering if anybody was going to make this observation. If you double the horizontal resolution, and double the vertical resolution, the resolution increases by 4x.

Good grief, Captain Obvious, we've all been through elementary school math too. :eek:
 

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What was wrong with vector defined graphics? Letters, numbers etc. are already defined that way in OSX isn't it? Is it that difficult to create icons with vectors? Then they could support any arbitrary resolution. Does anybody know why this was deemed impractical?

It's not icons and graphics; lots of icons are available in 512 x 512 pixels and would look fine at any resolution. It's code that assumes everything is a whole number of pixels. Someone writes code to draw ten horizontal black lines, each one pixel wide, one pixel apart. Now increase the dpi by 25%. You want ten horizontal lines, each 1.25 pixel wide, 1.25 pixel apart. And that isn't possible (you can use anti-aliasing, but then it looks rubbish). The app developer has to take care of this properly, and they don't.

The OS X dock has had vector scaling since its introduction. It works wonderfully, and I don't understand why the same technology can't be applied to the rest of the UI--like the Finder's menu bar and window toolbars, for example, which shouldn't be any more complex.

I've been waiting for res independence for, well, forever. Simply offering a pair of size options (if I am interpreting the rumor correctly) is not resolution independence.

Sometimes I wonder if Apple is doing this intentionally to discourage people from using its OS with non-Apple devices.
 
This is not surprising giving that the CEDIA reps this year were already talking about the proliferation of 4K televisions hitting the market by next year. I would certainly expect to see 2K monitors becoming more prevalent as we move forward.
 
Am I the only one left on this earth who buys monitors with higher pixel counts to fit more information on the screen, not to make things "sharper" ? I like the way it works now, more pixels = smaller fonts, smaller pictures, smaller everything so more of it shows up.

My MBA still has huge pixels and could use a higher DPI screen and shrink everything so I can display more.



Ah, great, apparently I'm not the only one. There's still hope yet.

kwrx, with al due respect....... how old are you, exactly, do you have 21/20 vision?....... i hope you do , i do not........... sbtw my eyes are 51 years old and retina display on my partner's iphone4 does not look different to the display on my 3gs, the bloody screen is still too small........ 4.5inches maybe? 10 is always better........ :D
 
This is how it goes...

New monitor
= need for new more expensive video card with more memory
= new computer

Getting this monitor will push you to get an entire new computer, the video ram will run out in no time, then the ram and hard drive because every software will need better icons.

At the end everything will very slow anyway for the amount of graphic data needed to be transferred.
 
New monitor
= need for new more expensive video card with more memory
= new computer

Getting this monitor will push you to get an entire new computer, the video ram will run out in no time, then the ram and hard drive because every software will need better icons.

At the end everything will very slow anyway for the amount of graphic data needed to be transferred.

Are you typing this on Window 3.11 in Mosaic Netscape browser? I bet you are still using serial mouse and keyboard.

How is the 14.4 bps modem going.
 
The OS X dock has had vector scaling since its introduction. It works wonderfully, and I don't understand why the same technology can't be applied to the rest of the UI--like the Finder's menu bar and window toolbars, for example, which shouldn't be any more complex.
The problem is getting everything and everybody on board. RI is nice to have but if at first 80% of all apps will look horribly broken, nobody will use it. And tell me, what is the modification date of the oldest app you semi-regularly use? I would guess it is a couple of years. Do you want to live with several years of horribly broken apps?
 
Cute, but, well, yeah we have.

That is, the actual optical fiber implementation down the road that's going to scale from 10 GBS to 100 and support many more protocols. (Tho more protocol support will likely be coming to the current TB in dribs and drabs. Including, I read somewhere, USB 3)
Thunderbolt is essentially just an external PCI Express bus. Adding USB 3 support to a Thunderbolt breakout cable or breakout box will be no more difficult than creating a USB 3 PCI Express card for a Mac Pro or desktop PC. USB 3 will be in the first generation of Thunderbolt products.
 
Thunderbolt is essentially just an external PCI Express bus. Adding USB 3 support to a Thunderbolt breakout cable or breakout box will be no more difficult than creating a USB 3 PCI Express card for a Mac Pro or desktop PC. USB 3 will be in the first generation of Thunderbolt products.
Exactly. It's basically a dumb pipe. It's the most backwards compatible and future proof standard out.
 
The problem is getting everything and everybody on board. RI is nice to have but if at first 80% of all apps will look horribly broken, nobody will use it. And tell me, what is the modification date of the oldest app you semi-regularly use? I would guess it is a couple of years. Do you want to live with several years of horribly broken apps?

YES! Absolutely YES! Because apparently if I don't I will be living with ruined eyes for the rest of my life. Dear god make it stop!

Seriously though, if *most* people would leave it at 72 DPI (or whatever the default is) then it's only horribly broken for people who want to put up with it. Put the knob there so people can fiddle with it and then point all of the complaints directly towards the developers who aren't properly supporting it. Bring the pain so we'll get some gain.
 
I'm a little confused - while higher resolution is very welcome, I don't understand why this is so much simpler for developers. Unless Apple standardise their entire range of laptops, iMacs and external displays, there aren't going to be just 2 'resolutions' to support - normal and 'Retina', but all the different resolutions for different screen sizes.

Or do they mean developers will just deal with two pixel densities - normal and Retina - but use the same graphics for different screen sizes?
 
What's really the point though?

All websites would have to make their websites for the retina display, so what's really the point? Designers and editors don't need that.
 
Seriously though, if *most* people would leave it at 72 DPI (or whatever the default is) then it's only horribly broken for people who want to put up with it. Put the knob there so people can fiddle with it and then point all of the complaints directly towards the developers who aren't properly supporting it.
I think that apart from people with really bad eyesight nobody will put up with broken apps. Will developers adjust their apps if only 0.001% of their users would make use of it?
To make sure I am not misunderstood, I do not think that only 0.001% of all people would want to use RI, I am saying that only 0.001% will put up with the brokenness of most apps.
 
All websites would have to make their websites for the retina display, so what's really the point? Designers and editors don't need that.
Websites would be the least affected as all modern browsers already have RI built-in, via their Zoom commands. And this works far better than current RI implementations in desktop OSes. Simply because web content is setup to be rendered on the fly already.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8C148a)

If anyone saw my posts in previous entries, I did mention that a big feature in the next MacBook Pro design for later 2011 is it's screen. I don't know the details but that is supposed to be a big selling point.
 
I doubt resolution independence will truly take off before you can scale your UI on a sliding scale (from say 30% to 300% or similar). That way you COULD fit a lot of stuff on a 1280x800 desktop but it would become quite pixelated, or you could use a 22" 4000x3000 (or whatever size) screen and still have readable menus, button that aren't almost impossible to see and so on.

Hoping that one day screen resolution won't affect my work area anymore, just the quality of the things displayed on it.
 
DPI doesn't equal resolution...

This article is all wrong..wow - totally misleading.

2k and 4k resolutions on a 15" panel?

Good luck with that. haha


$10,000+ macbook pros here we come!
 
I'm still hoping for real and absolute resolution independence, scaling the UI continuously (just how we can scale the dock, nowadays).

I'm rooting for a 100% vector based UI, too: much more elegant solution for a resolution independent UI, potentially better results in all scales and lightweight (memory-wise but also processor/graphics-wize when using effects or animations on the UI).

Yeah. "HiPDI display mode" will be nice and all, but it's still the same heavy raster model, just a better heavier one. Long term, it seems to me vectors will ultimately have to be the paradigm for true resolution independence.
 
40? Try under 30 I bet.

I bet you're not yet 40 years old.

By the time you're 50 you'll be glad that manufacturers addressed the dpi issue. I provide support for lots of 50+ year old computer users. Nearly every one of them wants their display set to make the print larger, optimal resolution be damned. It would be nice for them to buy a bigger display and get bigger AND sharper images (not bigger but jaggier).

I am early 30's and I find the MacBook Pro 17 inch (1920 by 1200 pixels - 132 dpi) often leaves graphic elements too small. Especially after a long day of coding/writing.

I do get more real estate but not sure its worth the trade off in all day usability. Often I end up connecting to a larger monitor with lower resolution so that everything is bigger and I don't need to stare hard at the display.

I for one like the idea of large 'retina' displays as it will render text much more smoothly making reading a screen much more paper like. I am sure this will bother some, but I think this is actually a good direction to be heading in.
 
I am early 30's and I find the MacBook Pro 17 inch (1920 by 1200 pixels - 132 dpi) often leaves graphic elements too small. Especially after a long day of coding/writing.

Nope, I'm in my early 30s also. I can't stand low DPI. 130 is just barely good enough, 160 would be better at normal viewing distances. I drool each time I see a Sony Vaio Z... I jumped on the MBA for one reason alone, the screen.

Again, as long as RI allows us Screen real-estate fanatics to get our way and you blind people to get yours, I'm all for it. If however I have to sacrifice my UI scaling when getting higher DPI screens, then count me in the against camp.

Apple needs to stop supporting pixel based image formats for the UI and just switch everything to SVG. KDE supported SVG icons back in the 2.x days in the late 90s for cripes sake.
 
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