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Multiple benchmarks have already given us a general estimate of the CPU performance of the M1 Max chip, but we've had little insight into GPU performance. The M1 Max is equipped with up to 32 graphics cores, marking a vast improvement over the 8-core GPU of the M1, which was Apple's first chip.

macbook-pro-m1-max-metal.jpg

The first Metal benchmark for the M1 Max surfaced this afternoon, with the chip earning a score of 68870. Comparatively, the M1 chip in the 13-inch MacBook Pro has a Metal score of 20581, and the Radeon Pro 5600M, which was the highest-end GPU option for the prior Intel-based 16-inch model, has a Metal score of 42510.

Compared to the fastest chip available in Apple's previous-generation 16-inch MacBook Pro, the M1 Max is 62 percent faster, and it's 3x faster than the M1 chip in the 13-inch MacBook Pro, based on the Metal score we have so far.

It's not clear if this M1 Max chip is the 24-core variant or the 32-core variant. This is also just one result, so we should be able to get a better picture of the graphics performance when additional benchmarks are available.

According to Apple, the 32-core GPU in the M1 Max is up to 4x faster than the M1. Apple has said that the chip delivers performance "comparable to a high-end GPU in a compact pro PC laptop" while consuming up to 40 percent less power.

Since we last shared CPU benchmarks for the M1 Max/Pro chip, several additional results have surfaced. Comparing multiple benchmarks, the M1 Max/Pro earns an average single-core score 1742 and an average multi-core score of 12135.

The chip has the highest single-core score of any Mac to date, and it is only beaten in multi-core performance by the 16, 18, 24, and 28-core Intel Xeon chips used in the higher-end iMac Pro and Mac Pro models.

Article Link: MacBook Pro's M1 Max GPU is Over 3x Faster Than M1 in First Metal Benchmark
 
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As the two folks above me have noted, the math seems to imply 24-core. M1 Pro/Max is just scaled up M1, more cores implies simple multiplication if the benchmark is able to fully utilize all cores while testing. There could be a slight performance penalty for having to manage a task between that many cores, but I doubt it would be 1/4th total performance penalty if this is the 32 core being tested.
 
so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?

I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
 
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Sounds pretty solid. Hopefully we can get some more game developers to work on the Mac if it’s going to turn into a hardware monster. Hopefully they continue to expand Apple Arcade and we can get some AAA titles too.

I’m waiting for the 3nm M2 Max, Face ID in the notch, and hopefully they’ll take that black from the keyboard well and apply it completely as a new matte black colorway. Then I’m going to replace my 27” iMac and 16” MBP with a single 14” MBP beast and a new Apple display. I want a matte black backlit magic keyboard too!
 
I have a 16" i9 (2.4GHz) with 64GB and the 5600M and rarely have the fans come on. I think the 5600M solved many of the heat problem of the 5500. I'll upgrade it to a Mx in a few years when the M2 or M3 is available.
Really? mine gets very hot and can get loud pending what I am doing. Also the 5600m isnt fast enough for me, so glad to be moving on with a maxed out Max.
 
Sounds pretty solid. Hopefully we can get some more game developers to work on the Mac if it’s going to turn into a hardware monster. Hopefully they continue to expand Apple Arcade and we can get some AAA titles too.

I’m waiting for the 3nm M2 Max, Face ID in the notch, and hopefully they’ll take that black from the keyboard well and apply it completely as a new matte black colorway. Then I’m going to replace my 27” iMac and 16” MBP with a single 14” MBP beast and a new Apple display. I want a matte black backlit magic keyboard too!

SpriteKit is complete. SceneKit is about 95% finished.

You can build 8K games using Swift 5.1.

Sounds exciting, right?

The only issue is… it only works on Apple.
 
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