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That beats the Pro Vega 64 & Radeon VII full-fat GPUs in compute;
https://browser.geekbench.com/metal-benchmarks
And the GFXBench results aren't bad either.

The M1 Pro seems to pick up where the MBP+5600M left off.
If the leaked run is from the 24-core GPU, we can presume that the 32-core GPU may result in over 80K or even close to Radeon Pro VII.
 
If the leaked run is from the 24-core GPU, we can presume that the 32-core GPU may result in over 80K or even close to Radeon Pro VII.

If you look around on GitHub, you might find Apple’s SceneKit demos.

And if you run them in Xcode, you can get a glimpse of what the M1 Pro or M1 Max is capable of.

It looks like PS7 or something from 2040. Metal supports up to 8k textures. Open GL 2.0 is capped to 2048x2048.

The main issue is that most games are written in C# using the Unreal or Unity engine.

So… someone would have to port a game like Halo natively to Swift.

Which seems possible, but Microsoft owns it…
 
It looks like a 24 cores version. Because 32 core version has to be around 85000 base on M1's GPU performance.

M1's GPU performance is 21,000 base on the Geekbench. M1's GPU cores is 8 so 3 times will give you 63,000 which is the result above. For 32 cores, it will be 85,000.
 
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If you look around on GitHub, you might find Apple’s SceneKit demos.

And if you run them in Xcode, you can get a glimpse of what the M1 Pro or M1 Max is capable of.

It looks like PS7 or something from 2040. Metal supports up to 8k textures. Open GL 2.0 is capped to 2048x2048.

The main issue is that most games are written in C# using the Unreal or Unity engine.

So… someone would have to port a game like Halo natively to Swift.

Which seems possible, but Microsoft owns it…
I don't know about Unreal but export a game to Mac in Unity is fairly simple and easy.
 
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So OpenGL ES 2.0 on Android supports 2K max. OpenGL ES 3.x seems to support 4K, but it’s still Beta.

I think Switch runs Android, so a Unity port to Switch might be capped at 2K.

That doesn’t matter because Switch is 1080p.

Xbox and PS5 are 4K but might only use 2K textures.

Rendering a polygon in 4K is different than applying an 8K texture.

I think most textures in modern games are capped at 2k.
 
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The reason devs use OpenGL ES is because it supports:

- iOS
- macOS
- Windows
- Linux
- PS5
- Xbox
- Switch
- Android
- ChromeOS

etc.

That was sort of my point in the first post. If you write a game for Apple using Swift / SceneKit / Metal you have:

- iOS / iPadOS
- macOS
- watchOS
- tvOS

So a 120HZ MacBook Pro with M1X might render the game at 120fps in 3K almost, but you might be capped to 512x512 textures…

From Google:

How big were PS2 textures?
In PS2 games the average size is 256x256. In future I think the average for PC will be 1024x1024 for most objects, though it might just stay at 512 for most. as for XBOX2 I think 1024x1024 will be the the larger texture size, with 512 and under for less important objects.Jan 19, 2005
 
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Very curious to see real world test comparisons between M1 Pro (16c) vs M1 Max (32c). I’m a photographer and would love to just go M1 Pro and 32GB RAM, but we’ll see.
 
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The performance is on par with [desktop] 5700 XT and Vega 56.
Given that's the GPU in last year's absolute-top-of-line 27" iMac, this is a pretty darned impressive result for something with a fraction of the energy consumption and thermals that work in a laptop.

If this is indeed the 24-core version, then this result is even more impressive. Extrapolating (quite a bit), it not all that far off the top-of-line mobile workstation GPUs in a vastly lower TDP, and seems like it'll live up to those over-simplified power-performance graphs.
 
Given that's the GPU in last year's absolute-top-of-line 27" iMac, this is a pretty darned impressive result for something with a fraction of the energy consumption and thermals that work in a laptop.

If this is indeed the 24-core version, then this result is even more impressive. Extrapolating (quite a bit), it not all that far off the top-of-line mobile workstation GPUs in a vastly lower TDP, and seems like it'll live up to those over-simplified power-performance graphs.

I completely agree. Laptops have never been this powerful, historically…

What about the iPod Touch though? :)
 
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