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whos attacking you? im saying stop missleading the users...
What is it you don’t understand? My argument is that is it highly unlikely Apple gave reviewers handicapped 24c versions to review and test. You conveniently ignore this and instead downvote every post of mine. Such rude and disrespectful behaviour.
 
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You get over it. Stop attacking me. I’m simply stating the obvious. Many scores now. Whatever core count these benchmarks state (32 btw) no way Apple provided reviewers with handicapped 24c versions. If you don’t agree that’s fine but stop downvoting me for stating my opinion based on reasonable assumptions and logic, while yours is based on nothing but “Geekbench is wrong”.
Let’s just see what benchmarks the embargoed reviewers release on Monday, followed by a ton of results from new owners as they receive their orders. There is an awful lot of conjecture over a tiny data set of unknown provenance
 
I insist; for each configuration there should be two results considering the high performance mode or whatever is going to be called.
 
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You get over it. Stop attacking me. I’m simply stating the obvious. Many scores now. Whatever core count these benchmarks state (32 btw) no way Apple provided reviewers with handicapped 24c versions. If you don’t agree that’s fine but stop downvoting me for stating my opinion based on reasonable assumptions and logic, while yours is based on nothing but “Geekbench is wrong”.
you continue to assume too many things without real evidence! Just look at the timestamps and you will suspect that most new results were replicates from the same machines.
 
so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?

I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
I use an M1 Mac mini for FCP X 4k 60 footage and it works great. not the fastest thing in the world but plenty fast for FCP.

IMO you need the fans for FCP.
 
Interesting news from Blackmagic Design... makers of DaVinci Resolve video editing software.

I'm guessing Apple gave them new hardware to test? Otherwise how could they make these "5x faster performance" claims?

Boy... next week is gonna be fun watching all the reviews! :)

 
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Companies like Aspyr have fought the good fight on trying to make apple into a viable games platform and we all know how that ended.
Well, Aspyr is doing swimmingly... after diversifying, essentially leaving the Mac business behind, and getting bought up by the Embracer Group, aka THQ Nordic.
So youre saying Civ 6, CS:Go, XCOM, WoW, Total War, Plague Inc, ESO, Call of Duty, Dirt, Tomb Raider, Stardew, Dota are not a "big expensive games"?
Plague Inc. and Stardew Valley are made by tiny indie developers. They are literally the opposite of "big expensive games".

CS:GO and Dota are mainly vehicles for microtransactions, maintained by fairly small teams (around 10-30 each).

The last Call of Duty for Mac was released two and half years ago and was a port of an at that time already four years old game. There have been five mainline CoD games after that (with the sixth just around the corner), plus a Battle Royale spin-off laden with microtransactions, all which never were ported to the Mac.

The most recent DiRT game for Mac is a four year old title, with two later games not having been ported.

Civilization and XCOM have far smaller budgets than you seem to think and are not playing in the same league as games like CoD, Cyberpunk, or Battlefield.

All of this thins your list quite down.

Because not only are they, but they are also profitable.
The point aside that not all of them really are (see above) are they really profitable on the Mac? Feral has hinted that their profits from their mobile ports dwarf those from their Mac games.
 
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Well, Aspyr is doing swimmingly... after diversifying, essentially leaving the Mac business behind, and getting bought up by the Embracer Group, aka THQ Nordic.

Plague Inc. and Stardew Valley are made by tiny indie developers. They are literally the opposite of "big expensive games".

CS:GO and Dota are mainly vehicles for microtransactions, maintained by fairly small teams (around 10-30 each).

The last Call of Duty for Mac was released two and half years ago and was a port of an at that time already four years old game. There have been five mainline CoD games after that (with the sixth just around the corner), plus a Battle Royale spin-off laden with microtransactions, all which never were ported to the Mac.

The most recent DiRT game for Mac is a four year old title, with two later games not having been ported.

Civilization and XCOM have far smaller budgets than you seem think and are not playing in the same league as games like CoD, Cyberpunk, or Battlefield.

All of this thins your list quite down.


The point aside that not all of them really are (see above) are they really profitable on the Mac? Feral has hinted that their profits from their mobile ports dwarf those from their Mac games.
with the most profits coming now from mobile gaming...and since the mobile gaming on iOS now can be played on macs...its a matter of time for these to come..dota i think its already on mobile/M1 mac for a year...cs also, soon diablo and so on. So in app purchase is the way to go for income profit..and every player added for almost no extra cost from developer part, is a deal,. But this is a thing since the M1 of course
 
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dota i think its already on mobile/M1 mac for a year...
Nope. It's still Intel only. Indirectly supports Metal, though.

cs also,..
Nope, Intel only.

...soon diablo and so on.
Nope. The only M1 native Blizzard game is WoW, and along with maybe Hearthstone, it will remain to be.

Blizzard has pretty much stopped developing the Mac versions of all their other games, won't port them to M1 and won't even bring any of their newer games (Diablo II Remastered, Diablo IV, certainly not Overwatch 2) to the Mac.
 
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Interesting news from Blackmagic Design... makers of DaVinci Resolve video editing software.

I'm guessing Apple gave them new hardware to test? Otherwise how could they make these "5x faster performance" claims?

Boy... next week is gonna be fun watching all the reviews! :)

Interesting indeed as I use Davinci. The performance is from the ProRes encoder that is done in dedicated hardware vs CPU/GPU. These are going to be on another level for video editing.
 
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Nope. It's still Intel only. Indirectly supports Metal, though.


Nope, Intel only.


Nope. The only M1 native Blizzard game is WoW, and along with maybe Hearthstone maybe, it will remain to be.

Blizzard has pretty much stopped developing the Mac versions of all their other games, won't port them to M1 and won't even bring any of their newer games (Diablo II Remastered, Diablo IV, certainly not Overwatch 2) to the Mac.
Soon Diablo immortal will be ios and mac platform (the new director for diablo 4 also said that "stay tuned for mobile platform ) , Counter Strike - Critical Attack Games is already on iOs...and not dota, but league of legends (same thing, sorry for that, i always mistake them ) is already there for months
Diablo 2 never was on mac...but warcraft 3 reforged it is on macOS and can be played with the M1 as well
So the thing is, to be an macOS app (no matter it is intel or M1 native thanks to rosetta) or an iphone/ipad now they can be played bye arm macs as well
Again, the mobile platform is outperforming the desktop profits in gaming...since the developers will have the hardware to build better AAA games, the mac will benefit from now on as well since more and more ipad games can be played since its the same architecture with support for peripherals
The future for whos gaming on mac it is brighter than ever
 
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I play a few drone simulators that ran like complete crap on my 2019 intel macbook pro. These have not been update to arm versions but still play incredibly on the m1 mac.
Another thing I recently compared (ill be making a video soon)..my macbook pro m1 rips through physics simulations in blender faster than my AMD Ryzen 9 5900hs laptop! Fans are loud as hell on the ryzen laptop..m1 is not even using fans for these simulations. I cant wait to see what the new chips can do..and really cant wait till metal backend for cycles so we can use these monster gpus for rendering!
 
Soon Diablo immortal will be ios and mac platform (the new director for diablo 4 also said that "stay tuned for mobile platform ) , Counter Strike - Critical Attack Games is already on iOs...and not dota, but league of legends (same thing, sorry for that, i always mistake them ) is already there for months
Oh, you are talking about those crappy mobile spin-offs. These iOS game only will be on the Mac if the developers allow them to be - which many don't. (Case in point: the unavailability of CoD Mobile and many other iOS games on Macs.)

Diablo 2 never was on mac...
The boxes standing on the shelf behind me tell a very different story.

but warcraft 3 reforged it is on macOS and can be played with the M1 as well
Not natively. As soon as Apple pulls the plug on Rosetta 2 and/or OpenGL (which they inevitably will), that's gone as well.

The future for whos gaming on mac it is brighter than ever
Lol.
 
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What is it you don’t understand? My argument is that is it highly unlikely Apple gave reviewers handicapped 24c versions to review and test. You conveniently ignore this and instead downvote every post of mine. Such rude and disrespectful behaviour.

You're also ignoring the fact that the other statistics are inaccurate. If you're saying the 32 compute units is correct then you have to also agree the 1000MHz maximum frequency is correct, which would mean these compute units are not running at full speed, ergo, these scores are not what they should be.

In the M1 the maximum clock speed of the GPU is 1287MHz, which would mean in the OpenCL benchmark the GPU is only running at 77% of what it is capable of. At 100% it would bring those scores very close to 80,000. Which guess what? That's 4x the M1 !!!

You're also ignoring the scores of the 8c and 16c tests. 8->18,000, 16->38,000. If 8 more cores upped the score by 20,000, wouldn't 24 more cores up it by at least 60,000 yielding a score of at least 78,000?

Something is obviously wrong with Geekbench and its support for these M1 SoCs.
 
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I built a i9 10850 Hackintosh with 10 cores and RX580 GPU. Guess what, this notebook has faster Metal scores by 30%-50%.

RX580 is an old budget GPU from 2017 so you're GPU limited. Hop on amd.com and grab a 6900xt on their next drop.

6900xt Vulkan
https://browser.geekbench.com/v5/compute/3564577
1634852450570-png.1874015


6900xt OpenCL
https://browser.geekbench.com/v5/compute/3564587
1634852528035-png.1874016
 
You're also ignoring the fact that the other statistics are inaccurate. If you're saying the 32 compute units is correct then you have to also agree the 1000MHz maximum frequency is correct, which would mean these compute units are not running at full speed, ergo, these scores are not what they should be.

In the M1 the maximum clock speed of the GPU is 1287MHz, which would mean in the OpenCL benchmark the GPU is only running at 77% of what it is capable of. At 100% it would bring those scores very close to 80,000. Which guess what? That's 4x the M1 !!!

You're also ignoring the scores of the 8c and 16c tests. 8->18,000, 16->38,000. If 8 more cores upped the score by 20,000, wouldn't 24 more cores up it by at least 60,000 yielding a score of at least 78,000?

Something is obviously wrong with Geekbench and its support for these M1 SoCs.
For the third time, maybe a link is better than words. You are all missing something:



Oh f**** me. Just for 16”
 
For the third time, maybe a link is better than words. You are all missing something:



Oh f**** me. Just for 16”

Yeah, that's the Max and only in the 16" which makes sense since there's a larger thermal envelope in a bigger chassis.

That could mean two different things...
1. it has higher clock frequencies that it can use when needed (this means it has a "Turbo" mode like Intel/AMD)
2. it has a higher thermal threshold (this means it runs at max speed longer).
 
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Yeah, that's the Max and only in the 16" which makes sense since there's a larger thermal envelope in a bigger chassis.

That could mean two different things...
1. it has higher clock frequencies that it can use when needed.
2. it has a higher thermal threshold (when to kick on fans and/or when to throttle).
If they are selling us a “capped” M1 Max in Quebec ill put a complain.
 
Yeah, that's the Max and only in the 16" which makes sense since there's a larger thermal envelope in a bigger chassis.

That could mean two different things...
1. it has higher clock frequencies that it can use when needed (this means it has a "Turbo" mode like Intel/AMD)
2. it has a higher thermal threshold (this means it runs at max speed longer).

High Power Mode fits #2 (instead of throttling under sustained load it spins up the fans faster). #1 would be High Performance Mode (boosting clock and performance).
 
Yeah, that's the Max and only in the 16" which makes sense since there's a larger thermal envelope in a bigger chassis.

That could mean two different things...
1. it has higher clock frequencies that it can use when needed.
2. it has a higher thermal threshold (when to kick on fans and/or when to throttle).
Yes, those would be the more logical explanations.
The 16’’ macbook with the M1 Max should be able to use the same CPU and GPU clock speeds as those with the M1 Pro without throttling, at least for a while.
New information also says that this mode is " for tasks like color grading 8K ProRes video". So it seems to be for very niche situations and not about the M1 Max being handicapped.
 
Yes, those would be the more logical explanations.
The 16’’ macbook with the M1 Max should be able to use the same CPU and GPU clock speeds as those with the M1 Pro without throttling, at least for a while.
New information also says that this mode is " for tasks like color grading 8K ProRes video". So it seems to be for very niche situations and not about the M1 Max being handicapped.
Unless Geekbench’s frequencies are correct. Remember; this is not available yet.
 
Nope. It's still Intel only. Indirectly supports Metal, though.


Nope, Intel only.


Nope. The only M1 native Blizzard game is WoW, and along with maybe Hearthstone maybe, it will remain to be.

Blizzard has pretty much stopped developing the Mac versions of all their other games, wjon't port them to M1 and won't even bring any of their newer games (Diablo II Remastered, Diablo IV, certainly not Overwatch 2) to the Mac.
Why would any of these companies want to deal with Apple and their secretive nature. Aside from iphone games, please Apple systems are not game developer friendly at all and hence nobody wants to make games for it.

Profit is always the incentive for making a product, obviously these companies see there's no value in doing it. We can debate it all day long but this has been written in stone for so long. This is all apples fault, they are the owners of the platform, they are the secretive ones or highly restrictive when it comes to driver's etc. It's not a conducive environment for any decent size studio. Just make a iPhone game and be done with it.

This dance has been going on for so long with Apple that it's utterly pointless. I used to have great gaming times on my Mac back in 2000, it is about 22 years later and you could not get me to care about Matt games at all. I have a series X and A PS5 why would I care about what apple is doing?
 
Unless Geekbench’s frequencies are correct. Remember; this is not available yet.
Underclocked CPU or GPU would not make much sense when they describe High Power Mode use for such a very particular situation If it was underclocked by default it would describe far more general application, specially where burst performance could be of help.
And what mi7chy said makes a lot of sense.
 
Underclocked CPU or GPU would not make much sense when they describe High Power Mode use for such a very particular situation If it was underclocked by default it would describe far more general application, specially where burst performance could be of help.
And what mi7chy said makes a lot of sense.
I don’t know. The other way has sense too:

- Apple states that this mode will only be available in 16”
- Geenkbench frequencies at 1000MHz
- MBP 16” with M1 Max weights 100gr more.
- Subjective: everyone was expecting more in Metal score and thinking about something weird / wrong. Also, WTF with that 140w power adapter.
- Possible: Benchmarks during presentation were ran in this mode for the M1 Max.

It’s not crazy to think that they are capping frequencies and allowing full power in this mode with only the 16” because it can be done without throttling.
 
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