why is that?
Don't bother, it seems like he's just trolling.
But the new results are promising.
why is that?
It’s a slightly overclocked 68030. ?68870? So, we can basically say it's a 68k chip?
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That’s good stuff, even if they are artificial benchmarks, it gives us a good indication of where the Max GPU is going to land.how is this additional info
He’s just going to move the football or pick and choose what he’ll acknowledge as valid and will dismiss anything that doesn’t fit his narrative. Just a friendly warning, reminder, et al.why is that?
How about a Mcclaren F1! New they cost under $900,000 and now one just went for $20 million so I would call that the opposite of your assertion.Please list one item, which doesn't have Diminishing Returns at the higher end
There is a YouTube channel called Max Tech that did a thorough review of the M1 air and M1 pro against intel versions and if I remember rightly they proved that it could handled FCP 4K very well indeed.so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?
I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
Perhaps Apple keeping MacBook Air pricing lower was to incentivize buy in to the Apple Silicon family. It worked, and the end user gets the benefit of a phenomenal little laptop for the money, and Apple gets to quickly phase out Intel Macs. The M1 Pro/Max is another substantial door closed for Intel. Once the larger iMac integrates the M1 Pro/Max Intel is all but dead in Mac. It may stay around for a few years in the MacPro but I can’t imagine who would fork out money for that at this point seeing the writing on the wall.MacBook Air is relatively affordable with enough power, so Apple might capture some of the PC market using that instead of $6000 MacBook Pro. With enough people choosing the Apple Silicon Mac, some other applications can eventually follow. Fanless is an amazing attraction for many people.
With that being said, those games you mention aren't that popular. With fortnite being kicked out of Mac alongside all games developed using unreal engine, I dunno how this will pan out. Tech industry has gone through a rough period of each matching being incompatible with each other, down to a handful nowadays and architecture-independent to a degree. Last year Apple quietly ported Metal to PC somewhat so developers can compile their PC game projects to Mac with Apple Silicon. But to me, Apple should make Metal somewhat multi-platform (Mac, Windows, Linux) so game developers can accept the offer of porting games to Mac, and maintain Metal the same fashion Microsoft maintains their DirectX technology.
Ultimately, though, Apple Silicon should aim at the power level to emulate x86 and other processor architectures with high performance. This would solve gaming problem on Mac once and for all, plus that would be an amazing tagline: a computer that you can run anything you want on, without sacrifice.
It's not even released yet.
The GPU in M1 Pro is up to 2x faster than M1, while M1 Max is up to an astonishing 4x faster than M1, allowing pro users to fly through the most demanding graphics workflows.
While I was waiting for these new models, I used my M1 MBA to edit four 4k projects for a client in FCP - the thing was flawless. The only issue was that without a fan, the CPU would raise up in temps after a bit, and need time to cool, so I got the sense that it was throttling. I will saw however, the performance was still incredible. But I am looking forward to a bit better cooling for sustained CPU loads. The M1 will shock you compared to your 2018.so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?
I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
Max+Should this mean that the M1 Max will not be used in the forthcoming iMac Pro and Mac Pro (as expected, by the way)? How would Apple call a chip to equip the Mac Pro if "Max" has already been used and supposedly nothing comes above it since it is already "max"? I suppose Apple will launch a new series of chips, with another letter, to be their power-hungry silicon to equip the most powerful Macs. "P-series" for power, maybe?
It's not rocket science. Apple claims M1 Max iGPU is 4x faster than M1 and there are a lot of data already out there for M1 so we can deduce the performance. If M1 takes 37.21 mins then 4x faster puts the M1 Max at ~9.3 mins.
https://www.cgdirector.com/redshift-benchmark-results/
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Another caveat I would add is that Apple are only just beginning so therefore once we are about 3 generations in we will see GPU scores from Apple absolutely thrash anything from any PC, even gaming ones.From a CPU perspective, this is true--I was poking around Geekbench and I can't find anything mobile that can compete.
From a GPU perspective, that's not exactly true--you can get a high-end (~$6k) portable workstation from Dell or HP with a GPU that has significantly higher performance than this, and would also be faster than a 32-core version if this really is a 24-core.
But the caveat is that mobile workstations (and gaming laptops) that have desktop-grade GPUs are not really laptops in the same sense these MBPs are--they're absolute monsters, and are not really designed to be used on battery for more than a short period.
The bigger thing, though, is that Apple's is not only now producing a CPU that outstrips anything portable Intel offers and with significantly lower power consumption, they appear to be solidly in the running against higher-end dedicated mobile GPUs, and again with remarkably low power consumption.
The 32 core version will beat your card easily so is truly truly impressive what Apple has achieved here.That's probably the reference 5700 XT with that low of a score. My Sapphire 5700 XT Nitro+ gets closer to 80,000.
My best cloth ever made can damp those numbers to the floor.The 32 core version will beat your card easily so is truly truly impressive what Apple has achieved here.
Dude you are obsessed with 512x512, as long as a game looks better than the original Wolfenstein 3D on PC who cares! lolIf someone can name a 3D game that uses 2K or 4K textures, for macOS, that would be a good indicator of how well M1 Max performs.
Using something like Batman Arkham Asylum in 2009 for macOS is probably going to be 512x512 or 1024x1024.
Maybe I’m wrong.
with 64gb ram it will load twice as many at once plus what are so many people getting obsessed here, the Mac is not meant to be a hardcore main machine. If people want one then buy a Playstation of Xbox.So an M1 Max with 32GB of RAM can load 4,000 unique 8K textures at once.
I'm ok with that and excited as well. This only puts pressure on the competition to put out better products. I use my 5700 XT in a Hackintosh and do game on it via Windows. The problem I would have with such a monster of a GPU in a Mac is that it would be mostly useless; no games I play available on it (Battlefield, NFS, Forza, etc). I suppose it could help with some After Effects / Premiere Pro work but not sure how much of the new Apple GPUs is actually utilized in Adobe apps.The 32 core version will beat your card easily so is truly truly impressive what Apple has achieved here.
you are assuming that only the number of cores is what matters and that all "benchmarks" would behave the same way. The fact is on Apple’s webpage there is actually a benchmark for redshift that states a 4x improvement over the previous MacBook Pro with AMD 5600M.It's not rocket science. Apple claims M1 Max iGPU is 4x faster than M1 and there are a lot of data already out there for M1 so we can deduce the performance. If M1 takes 37.21 mins then 4x faster puts the M1 Max at ~9.3 mins.
https://www.cgdirector.com/redshift-benchmark-results/
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Apple's M1 Max iGPU 4x faster than M1 claim:
https://www.apple.com/newsroom/2021...the-most-powerful-chips-apple-has-ever-built/
no games I play available on it (Battlefield, NFS, Forza, etc)
As for the iPad/OS X compatibility, the median age of an iPad users is 41, for gamers its 34. 3/4 of households already have a gaming device, which means converting them to the Mac which probably means an exclusive must have game. In addition, if they design it for the lowest spec iPad and iPhone they're already hampering it and if you already have an iPad there is no reason to buy a Mac to play it. I have no doubt there will be crossover games but I doubt any will be the AAA titles that appeal to gamers.Won’t argue that it changes things overnight, but if Apple is smart it could foster many more quality games.
PC Gamers constantly say this. And yet when I talk to people who actually develop games, they tell a VERY different story.
The numbers I was quoted are as below: Current M1 devices match to exceed those specs, whether iPad or mac mini.
There are other reasons why game development may occur (and remain) primarily on PCs and Consoles, but hardware level is not a reason.
As far as I can tell, PC gamers like to trash talk other people's systems, or to make vague aspirational statements ... but their claims bear little relationship to the reality of the broad market and so the business reality.
From Steam Hardware Survey one can see, for example that:
- Only bit over 10 % of gamers have display over 1080p resolution
- About 2 % have CPU with more than 8 cores
- About 15 % have CPU with 8 cores
- 4 CPU cores is the most common, but we are slowly moving to 6 cores
- Only about 8 % have GPU with more than 8 GB VRAM
- High-end GPUs are very rare
What will be interesting is gaming performance in a Windows VM. The base M1 was pretty much useless for this because you could only allocate 3 high performance cpu cores (most games struggle with less than 4) and 4-8gb of ram to the VM. Combining that with GTX1050 equivalent 7-8 gpu cores make the entry M1 Macbooks a low end gaming machine in a VM... but 4 high performance cpu cores, 16-32gb of ram and 24-32 gpu cores? Now we're talking.
What will be interesting is gaming performance in a Windows VM. The base M1 was pretty much useless for this because you could only allocate 3 high performance cpu cores (most games struggle with less than 4) and 4-8gb of ram to the VM. Combining that with GTX1050 equivalent 7-8 gpu cores make the entry M1 Macbooks a low end gaming machine in a VM... but 4 high performance cpu cores, 16-32gb of ram and 24-32 gpu cores? Now we're talking.
Should this mean that the M1 Max will not be used in the forthcoming iMac Pro and Mac Pro (as expected, by the way)? How would Apple call a chip to equip the Mac Pro if "Max" has already been used and supposedly nothing comes above it since it is already "max"? I suppose Apple will launch a new series of chips, with another letter, to be their power-hungry silicon to equip the most powerful Macs. "P-series" for power, maybe?