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68870? So, we can basically say it's a 68k chip?
mac128k.jpg
 
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so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?

I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
There is a YouTube channel called Max Tech that did a thorough review of the M1 air and M1 pro against intel versions and if I remember rightly they proved that it could handled FCP 4K very well indeed.
Watch it anyways incase I got something wrong.
 
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MacBook Air is relatively affordable with enough power, so Apple might capture some of the PC market using that instead of $6000 MacBook Pro. With enough people choosing the Apple Silicon Mac, some other applications can eventually follow. Fanless is an amazing attraction for many people.

With that being said, those games you mention aren't that popular. With fortnite being kicked out of Mac alongside all games developed using unreal engine, I dunno how this will pan out. Tech industry has gone through a rough period of each matching being incompatible with each other, down to a handful nowadays and architecture-independent to a degree. Last year Apple quietly ported Metal to PC somewhat so developers can compile their PC game projects to Mac with Apple Silicon. But to me, Apple should make Metal somewhat multi-platform (Mac, Windows, Linux) so game developers can accept the offer of porting games to Mac, and maintain Metal the same fashion Microsoft maintains their DirectX technology.

Ultimately, though, Apple Silicon should aim at the power level to emulate x86 and other processor architectures with high performance. This would solve gaming problem on Mac once and for all, plus that would be an amazing tagline: a computer that you can run anything you want on, without sacrifice.
Perhaps Apple keeping MacBook Air pricing lower was to incentivize buy in to the Apple Silicon family. It worked, and the end user gets the benefit of a phenomenal little laptop for the money, and Apple gets to quickly phase out Intel Macs. The M1 Pro/Max is another substantial door closed for Intel. Once the larger iMac integrates the M1 Pro/Max Intel is all but dead in Mac. It may stay around for a few years in the MacPro but I can’t imagine who would fork out money for that at this point seeing the writing on the wall.
 
Should this mean that the M1 Max will not be used in the forthcoming iMac Pro and Mac Pro (as expected, by the way)? How would Apple call a chip to equip the Mac Pro if "Max" has already been used and supposedly nothing comes above it since it is already "max"? I suppose Apple will launch a new series of chips, with another letter, to be their power-hungry silicon to equip the most powerful Macs. "P-series" for power, maybe?
 
It's not even released yet.

It's not rocket science. Apple claims M1 Max iGPU is 4x faster than M1 and there are a lot of data already out there for M1 so we can deduce the performance. If M1 takes 37.21 mins then 4x faster puts the M1 Max at ~9.3 mins.

https://www.cgdirector.com/redshift-benchmark-results/
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Apple's M1 Max iGPU 4x faster than M1 claim:

https://www.apple.com/newsroom/2021...the-most-powerful-chips-apple-has-ever-built/

The GPU in M1 Pro is up to 2x faster than M1, while M1 Max is up to an astonishing 4x faster than M1, allowing pro users to fly through the most demanding graphics workflows.
 
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so .. would be the M1 strong enough to render 4k in FCP X? I'm thinking either MacBook Air M1 or a MacBook Pro again ... what's your recommendations?

I'm currently on a MacBook Pro 2018, 13", 16GB ram, works well but the keyboard gives me joint paint and rendering times in FCP X are realtime... 40 minutes for a 40 minutes video in 1080p ... battery on any MacBook has never been better than 3-4 hours worktime, but I guess that's not going to be improved, always has been like that...
While I was waiting for these new models, I used my M1 MBA to edit four 4k projects for a client in FCP - the thing was flawless. The only issue was that without a fan, the CPU would raise up in temps after a bit, and need time to cool, so I got the sense that it was throttling. I will saw however, the performance was still incredible. But I am looking forward to a bit better cooling for sustained CPU loads. The M1 will shock you compared to your 2018.
 
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Should this mean that the M1 Max will not be used in the forthcoming iMac Pro and Mac Pro (as expected, by the way)? How would Apple call a chip to equip the Mac Pro if "Max" has already been used and supposedly nothing comes above it since it is already "max"? I suppose Apple will launch a new series of chips, with another letter, to be their power-hungry silicon to equip the most powerful Macs. "P-series" for power, maybe?
Max+
 
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It's not rocket science. Apple claims M1 Max iGPU is 4x faster than M1 and there are a lot of data already out there for M1 so we can deduce the performance. If M1 takes 37.21 mins then 4x faster puts the M1 Max at ~9.3 mins.

https://www.cgdirector.com/redshift-benchmark-results/
1634842759750.png


1634842800445.png

You forgot to add the disclaimer from that site...

"We are keeping these results separate from the Nvidia / CUDA Results for now, as Redshift Metal isn’t as mature as Redshift CUDA yet, and the benchmark runs were done on eGPUs and/or beta macOS versions. Take these scores with a grain of salt. They’ll stabilize and improve over time."
 
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From a CPU perspective, this is true--I was poking around Geekbench and I can't find anything mobile that can compete.

From a GPU perspective, that's not exactly true--you can get a high-end (~$6k) portable workstation from Dell or HP with a GPU that has significantly higher performance than this, and would also be faster than a 32-core version if this really is a 24-core.

But the caveat is that mobile workstations (and gaming laptops) that have desktop-grade GPUs are not really laptops in the same sense these MBPs are--they're absolute monsters, and are not really designed to be used on battery for more than a short period.

The bigger thing, though, is that Apple's is not only now producing a CPU that outstrips anything portable Intel offers and with significantly lower power consumption, they appear to be solidly in the running against higher-end dedicated mobile GPUs, and again with remarkably low power consumption.
Another caveat I would add is that Apple are only just beginning so therefore once we are about 3 generations in we will see GPU scores from Apple absolutely thrash anything from any PC, even gaming ones.
 
If someone can name a 3D game that uses 2K or 4K textures, for macOS, that would be a good indicator of how well M1 Max performs.

Using something like Batman Arkham Asylum in 2009 for macOS is probably going to be 512x512 or 1024x1024.

Maybe I’m wrong.
Dude you are obsessed with 512x512, as long as a game looks better than the original Wolfenstein 3D on PC who cares! lol
M1 Pro or Max will run any game just fine. They might not be 8k or 16k or 32 million k or whatever gamers are obsessing about now but it will be good enough and with respect it annoys me when gamers constantly argue about specs and quality which would be like arguing about a Bentley Bentayga not being better when even if they got better they would then argue that particular car is not good enough.
Sometimes people should just accept what they have is more than good enough and enjoy life instead of wasting it moaning.
 
The 32 core version will beat your card easily so is truly truly impressive what Apple has achieved here.
I'm ok with that and excited as well. This only puts pressure on the competition to put out better products. I use my 5700 XT in a Hackintosh and do game on it via Windows. The problem I would have with such a monster of a GPU in a Mac is that it would be mostly useless; no games I play available on it (Battlefield, NFS, Forza, etc). I suppose it could help with some After Effects / Premiere Pro work but not sure how much of the new Apple GPUs is actually utilized in Adobe apps.
 
It's not rocket science. Apple claims M1 Max iGPU is 4x faster than M1 and there are a lot of data already out there for M1 so we can deduce the performance. If M1 takes 37.21 mins then 4x faster puts the M1 Max at ~9.3 mins.

https://www.cgdirector.com/redshift-benchmark-results/
1634842759750.png


1634842800445.png


Apple's M1 Max iGPU 4x faster than M1 claim:

https://www.apple.com/newsroom/2021...the-most-powerful-chips-apple-has-ever-built/
you are assuming that only the number of cores is what matters and that all "benchmarks" would behave the same way. The fact is on Apple’s webpage there is actually a benchmark for redshift that states a 4x improvement over the previous MacBook Pro with AMD 5600M.
I don’t have results for that model but according to your site the model with 5500M took 25.3 minutes, so that means a M1 Max would be less than 6.3 minutes, so probably equivalent to a RTX 2060 or even 2080 and not a RTX 1660. That would make sense considering the TFLOPs and the memory bandwidth available.
 
no games I play available on it (Battlefield, NFS, Forza, etc)

What will be interesting is gaming performance in a Windows VM. The base M1 was pretty much useless for this because you could only allocate 3 high performance cpu cores (most games struggle with less than 4) and 4-8gb of ram to the VM. Combining that with GTX1050 equivalent 7-8 gpu cores make the entry M1 Macbooks a low end gaming machine in a VM... but 4 high performance cpu cores, 16-32gb of ram and 24-32 gpu cores? Now we're talking.
 
Won’t argue that it changes things overnight, but if Apple is smart it could foster many more quality games.
As for the iPad/OS X compatibility, the median age of an iPad users is 41, for gamers its 34. 3/4 of households already have a gaming device, which means converting them to the Mac which probably means an exclusive must have game. In addition, if they design it for the lowest spec iPad and iPhone they're already hampering it and if you already have an iPad there is no reason to buy a Mac to play it. I have no doubt there will be crossover games but I doubt any will be the AAA titles that appeal to gamers.

I doubt Apple is all that interested in the types of games that would bring gamers to the Mac.

PC Gamers constantly say this. And yet when I talk to people who actually develop games, they tell a VERY different story.
The numbers I was quoted are as below: Current M1 devices match to exceed those specs, whether iPad or mac mini.
There are other reasons why game development may occur (and remain) primarily on PCs and Consoles, but hardware level is not a reason.

Iagree, and I've argued that same point. The problem is market size. The cost to enter it, especially since Apple appears to go it alone with the environment, means the potential returns are too small and the risks to high to take the chance. Better to use resources in an established market an dnot take a risky bet with a low return..

As far as I can tell, PC gamers like to trash talk other people's systems, or to make vague aspirational statements ... but their claims bear little relationship to the reality of the broad market and so the business reality.

I am not a gamer, but am looking at the attractiveness of the Mac gamer market, and by the looks of it it's not very attractive.

From Steam Hardware Survey one can see, for example that:


- Only bit over 10 % of gamers have display over 1080p resolution
- About 2 % have CPU with more than 8 cores
- About 15 % have CPU with 8 cores
- 4 CPU cores is the most common, but we are slowly moving to 6 cores
- Only about 8 % have GPU with more than 8 GB VRAM
- High-end GPUs are very rare

Which actually reinforces the point that if the Mac market was viewed as worthwhile we'd have seen a lot more games ported or released on Macs, even in the Intel era since the specs were equivalent to what you listed there. That it never happened tells me the market is just not worth the effort. That could change, but by Macs growing marketshare not by faster machines.

The new machines are fast, and I get mine Tuesday, and Apple seems to be aiming at its creative and business market with it, not games.
 
What will be interesting is gaming performance in a Windows VM. The base M1 was pretty much useless for this because you could only allocate 3 high performance cpu cores (most games struggle with less than 4) and 4-8gb of ram to the VM. Combining that with GTX1050 equivalent 7-8 gpu cores make the entry M1 Macbooks a low end gaming machine in a VM... but 4 high performance cpu cores, 16-32gb of ram and 24-32 gpu cores? Now we're talking.

How well do those games run on the ARM architecture, since that is what a VM will be using? Does a topend Surface run them well?
 
What will be interesting is gaming performance in a Windows VM. The base M1 was pretty much useless for this because you could only allocate 3 high performance cpu cores (most games struggle with less than 4) and 4-8gb of ram to the VM. Combining that with GTX1050 equivalent 7-8 gpu cores make the entry M1 Macbooks a low end gaming machine in a VM... but 4 high performance cpu cores, 16-32gb of ram and 24-32 gpu cores? Now we're talking.

Wouldn't wish that on my worst enemy. Virtualizing Windows on ARM then x86-64 emulation of games and praying it even launches. Nope.
 
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Should this mean that the M1 Max will not be used in the forthcoming iMac Pro and Mac Pro (as expected, by the way)? How would Apple call a chip to equip the Mac Pro if "Max" has already been used and supposedly nothing comes above it since it is already "max"? I suppose Apple will launch a new series of chips, with another letter, to be their power-hungry silicon to equip the most powerful Macs. "P-series" for power, maybe?

Good question. I've given up on trying to guess what Apple will do. As of this point I am leaning towards "M" standing for mobile. The M1 was clearly designed for laptops, but had enough oomph to stick in other low-end desktops. And they said the M1 Pro/Max were specifically designed for high-end ("pro") laptops. Those could very well end up in the first iteration of the new iMacs as well.

I would think they're working on a desktop class series. There are rumors of a possible 40-core CPU/128-core GPU SoC in the pipeline destined for the Mac Pro. Which sounds ridiculous, but Apple did concentrate on making the new CPU and GPU cores much more efficient in the A15 while also increasing performance.
 
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