Battery life? ?Please list one item, which doesn't have Diminishing Returns at the higher end
Battery life? ?Please list one item, which doesn't have Diminishing Returns at the higher end
Agree. The only benchmark that matters is the application you are running. Apple Silicon has all sorts of optimizations that can make things run better than the Geekbench numbers might suggest.Even if the geekbench results are correct, I don't think it makes any sense to compare Apple Silicon with previous chipsets.
I have an iMac 5K 2017 with 4 Core i7 at 4.2 Ghz and Radeon Pro 580.
On paper and Geekbench it's faster than my iPad Pro 2020.
But run the exact same app on the iPad and iMac, the iPad runs circles around the iMac for the exact same tasks. But you will not see this on Geekbench. And this is the iPad with A12Z, not M1 even.
New York City Real Estate. The price goes up faster than linear with apartment size. Not in computing, though.Please list one item, which doesn't have Diminishing Returns at the higher end
Nope! 2 Versions from the same chip. One with 32 active cores and the other with 24 active cores . You can check Apple’s website if you have doubtsNo, just 1
MacBook Air is relatively affordable with enough power, so Apple might capture some of the PC market using that instead of $6000 MacBook Pro. With enough people choosing the Apple Silicon Mac, some other applications can eventually follow. Fanless is an amazing attraction for many people.Apple has Metal (as we see the score in this bench), but there aren't enough gamers on Mac, so companies aren't that interested.
OpenGL was ancient and not many games use it, and for Vulkan there is already MoltenVK.
The lack of games are mostly because companies don't earn that much by porting games to Macs, maybe this will change now that the Macbooks are so powerful, even the M1 can handle games very nicely!
But fear not, there are already some really good native games,
Baldur's Gate 3 is native ARM64 definitely AAA,
Disco Elysium is also native ARM64 now on App Store,
There is also World of Warcraft.
Timberborn is not AAA but a really nice native game in development.
I really hope we will see more AAA games soon now that the whole world is excited about M1 Pro and M1 Max.
Master blaster lift embargo. Lol.I’m sure Apple has sent out test products of various configurations for review. I’m sure this is a 24-core version. Hopefully we start seeing hands on reviews this Friday…fingers crossed that’s when the embargo is lifted.
This cloth is going to be the new $1000 Monitor stand. Epicentre of internet memes. The legends are gonna wispier about it for generations to come.Their best cloth ever made will be the killing combo !
If I ever see that cloth in an Apple store, it'll be an instant impulse buy for me. Just so I can say I bought the "Apple Cloth".This cloth is going to be the new $1000 Monitor stand. Epicentre of internet memes. The legends are gonna wispier about it for generations to come.
3x is 300% you know... any increments around 20% is awesome in tech land. 300% is quite INCREDIBLE.I hope this is not the 32-core gpu otherwise this would be a bit disappointing
Edit: I already pre-ordered my full spec MacBook with M1 Max anyways![]()
I don’t know from where the image was taken but the only chart on Apple’s website that says something like that when comparing with the Radeon 5600M is the one measuring Cinema4D redshift, other software have different improvements. The GPUs charts during the presentation had the M1 as reference.[Edit: ignore this - I didn't see the Radeon 5600M line at the bottom - and it's clearly indicating the M1 Max has about 4x the performance (however, they are measuring it). It probably isn't with Geekbench 5 though, because there is a huge gap between 68,000 and about 160,000]
The slide states 4x MBP16 - which could have the lowest GPU config (Radeon Pro 5300M), which has a Metal score of about 23,000 IIRC.
So the 32-core GPU *could* be about 90,000...
Personally, I'm not convinced that what we're seeing is the 24-core GPU, and we might be disappointed. Alternatively, Geekbench may be under-reporting. Let's see real-world comparisons in actual applications.
the current radeon pro 5700XT has a metal score of 74768...and not 596295700XT in the iMac has 59629 metal score. It's lower than this. And I doubt we are seeing the actual performance of this SoC on these benchmarks yet. Apple said it's 4X faster than 5600M. These numbers are not 4x more than 5600M.
so if this is indeed a 32 gpu core with this score (68.000) is around Vega 56 desktop ? i think we had vega 56 on the 16" mbp alsoAsus RX 580 OC 8GB desktop version.
So I got about 41000 from that card on Intel i9 machine, while the Macbook (notebook) got 68000 score.
68000 corresponds to more modern AMD Radeon Pro Vega 56 8GB desktop version.
Apple GPU is equal to quite powerful desktop graphic cards. If it is 24 core, it plays like most of current discrete cards. The best out there RX6800 etc, so may be 32 GPU may be closer to RX6600-6800. RX6800 alone retails for 1.5K dollars, so Apple GPU is as good as 1.5K modern GPU.
In other words, we got a desktop-class graphic cards in new Macbooks.
Monday 10AmSo when will we see reviews for these machines (review embargo)?
when blender is released with Cycles full metal support..it will be interesting to compare rendering performance. I have a 14in mbp m1pro otw and I have a zephyrus g15 (5900hs/3070) ..will be a good apples to apples comparison since both will be running natively.But everyone on the board wants to compare newest GPUs to nVidia latest despite nVidia not supporting Metal and M1 GPU not supporting CUDA. How is that comparable then?
yes, a friend of mine is in Activision and their strategy since the M1 ipad pro..is to make AAA games that dont work on older ipads , and them to scale from iOS ipads pro to the mac alsoI think Apple's plan on gaming is as follows:
Transition the Mac to Apple Silicon. That way basically any iOS game runs on Mac, but more importantly any iOS developer can also easily develop games for the Mac or port their iOS games to Mac.
This grows the developer base for Mac gaming to a whole new level never seen before since there are tons of iOS developers who do not develop for the Mac, yet.
Together with this growth I think we'll see many more AAA titles for the Mac in the upcoming years.
I mean, the A12X/A12Z are beats too.yes, a friend of mine is in Activision and their strategy since the M1 ipad pro..is to make AAA games that dont work on older ipads , and them to scale from iOS ipads pro to the mac also
This is the way, since the mobile gaming profits are now nr 1
And not only Activision is doing this 3 years plan...but i heard others will join the same boat since they have the hardware now for proper AAA. But again, the draw back is compatibility since M1 ipad pro is the only one who will support these, while others arcade games can support even iphones and ipads from 3 years ago
Where is the GT3, GT3RS, and GT2RS? ? I worked for Porsche for years and quite like your analogy. I would agree.911 Turbo S (M1 Max) vs 911 Turbo (M1 Pro) vs 911 S (M1) ...
with the 911 GTS (M2) released mid-2022 ?
So what are we looking at here?
I've read online something in the ballpark of....
16 core = RTX 3060 mobile
24 core = RTX 3070 mobile
32 core = RTX 3080 mobile
Obviously there are significant variances not least the variable power supply ratings available to each tier of NVidia.
in general those settings are applied for android platformI mean, the A12X/A12Z are beats too.
Easily a lot of games will be able to run on those iPads as well as long as they turn down some settings. If you make a game run at 60FPS on an M1 it will easily run at 30 on an A12X...
the GT3/RS are the upcoming cores from the Mac Pros 64 and 128 gpu coresWhere is the GT3, GT3RS, and GT2RS? ? I worked for Porsche for years and quite like your analogy. I would agree.
I think Apple's plan on gaming is as follows:
Transition the Mac to Apple Silicon. That way basically any iOS game runs on Mac, but more importantly any iOS developer can also easily develop games for the Mac or port their iOS games to Mac.
This grows the developer base for Mac gaming to a whole new level never seen before since there are tons of iOS developers who do not develop for the Mac, yet.
Together with this growth I think we'll see many more AAA titles for the Mac in the upcoming years.