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Even if the geekbench results are correct, I don't think it makes any sense to compare Apple Silicon with previous chipsets.

I have an iMac 5K 2017 with 4 Core i7 at 4.2 Ghz and Radeon Pro 580.

On paper and Geekbench it's faster than my iPad Pro 2020.

But run the exact same app on the iPad and iMac, the iPad runs circles around the iMac for the exact same tasks. But you will not see this on Geekbench. And this is the iPad with A12Z, not M1 even.
Bingo!!!
 
As a game developer, this will do nothing to encourage me to port my game. More macOS market share will. It won’t matter if the $700 Mac mini has the equivalent of the desktop RTX 3090, the market share is just not there. That’s why my game is being made in windows only.
yes you are totally right, but market share you get when you are making far better devices, a better software apps and tools and more options on different prices points..market share will rise and then...some will join
But again, iOS market share+hardware is more important here for the mac since all the upcoming M1 iOS AAA titles will run on macs as well. On mobile platform games are making now the most profit
 
It would be nice, but I see several roadblocks that performance doesn't overcome; the primary one being the size of the Mac game market vs the cost of development. If a company wants to d a proper port it will require a lot of development to take advantage of Apple's tech and tools, whose cost my be high enough that the margin isn't appealing. If the do a port like the old "take the Windows version, put a wrapper around it and don't bother making it Mac like," gamers will be vocal abut how the port sucks.

Apple, on the other hand, seems to be all in on Apple Arcade and handheld gaming; and not poisitioning the Mac as a game machine.

So in the end, it's not lack of hardware capability that is keeping the Mac from being a game machine.
You are forgetting that Apple has the iPhone and the iPad, things that increase the market significantly when you look into the future and take into consideration the evolution in Apple’s chips and the fact that the Mac and the iPhone/iPad share so much in software and hardware now.
 
yes, but market share you get when you are making far better devices, a better software apps and tools and more options on different prices points..market share will rise and then...some will join
But again, iOS market share+hardware is more important here for the mac since all the upcoming M1 iOS AAA titles will run on macs as well
That’s not really true. Apple has had better hardware for years already vs the popular $500 Windows systems that can still play games. My friend has a GTX 1060 and can play games.
 
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I think your expectations may be a big high.
People here are expecting RTX 3090-besting numbers and are disappointed that this MacBook Pro won’t even come close and now it’s there’s no games to exploit all this power. Like Apple has ever given more than glance towards gaming on the Mac since the iPad was released. Even if AAA games were plentiful on the Mac, the football would me moved and the complaint would be that this “gaming” Mac starts at $1999 and it’s too expensive, and Apple would be the villain again for “depriving” these people of gaming on Macs they can’t “afford”! What a never-ending wheel of entitlement and whining.
 
slower than 5700xt. i get that it’s a laptop but will they make a desktop gpu or just skimp on graphics performance?
 
I have a 16" i9 (2.4GHz) with 64GB and the 5600M and rarely have the fans come on. I think the 5600M solved many of the heat problem of the 5500. I'll upgrade it to a Mx in a few years when the M2 or M3 is available.
Interesting. I have the exact same configuration and my fans a basically locked to full bore. One of the reasons I'm jumping on an M1 MAX now.
 
As a game developer, this will do nothing to encourage me to port my game. More macOS market share will. It won’t matter if the $700 Mac mini has the equivalent of the desktop RTX 3090, the market share is just not there. That’s why my game is being made in windows only.
Causing your own issue. Part of why there isn't enough market share is that the games are not there for people that game to want to spend on the better Mac, or any Mac. I have an Air because why spend money on a 16in when all the games are on PC? That's why I have a PC desktop. If there were more games for Mac I'd have less reason to have a PC desktop and have just bought a 14 or 16in Pro.

There has to be games to bring the gamers. If there isn't any why would the gamers come? It's called growing the userbase, and your not helping yourself by not assisting in that by waiting till its instantly profitable to jump in. Sometimes you have to take a loss or break even to see later profits. Thats why they say "you have to spend money to make money".

If I could play Cyberpunk 2077 and Fallout 76 on a 16in MacBook just as well as I can on my AMD 3700X/3070Ti then I'd be moving to a MacBook Pro for my next machine instead of updating my Desktop. If those games are never ported, or if their FUTURE counterparts are not, why would I bother getting a game capable Mac?
 
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Causing your own issue. Part of why there isn't enough market share is that the games are not there for people that game to want to spend on the better Mac, or any Mac. I have an Air because why spend money on a 16in when all the games are on PC? That's why I have a PC desktop. If there were more games for Mac I'd have less reason to have a PC desktop and have just bought a 14 or 16in Pro.

There has to be games to bring the gamers. If there isn't any why would the gamers come? It's called growing the userbase, and your not helping yourself by not assisting in that by waiting till its instantly profitable to jump in. Sometimes you have to take a loss or break even to see later profits. Thats why they say "you have to spend money to make money".

If I could play Cyberpunk 2077 and Fallout 76 on a 16in MacBook just as well as I can on my AMD 3700X/3070Ti then I'd be moving to a MacBook Pro for my next machine instead of updating my Desktop. If those games are never ported, or if their FUTURE counterparts are not, why would I bother getting a game capable Mac?
I’m not a charity here. I won’t get enough revenue to sustain my business if I devote resources to both windows and Mac. I would severely need to scale back the game I want to make if I need to support both. And if I only support macos, I would need to scale it back further. I don’t really appreciate that line of thinking that I am the one responsible.
 
Very curious to see real world test comparisons between M1 Pro (16c) vs M1 Max (32c). I’m a photographer and would love to just go M1 Pro and 32GB RAM, but we’ll see.
That 32gpu will do a lot of nothing for Photographers.

I'm hearing that more cores will take more from the ram pool, which is a huge problem for apps like after effects and any professional app that typically relies on discreet graphics video ram pool.

The m1 graphics were not great, they were essentially just a little bit better than Intel integrated graphics. Anyone that knows anything about graphics cards knows that it's complete weak sauce.

Unfortunately Apple doesn't have much faith in the graphics capability because even on the product page it's comparing it to the integrated graphics from Intel which are garbage. That doesn't bode well for the eventual numbers.
 
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? hmmm wait, is this the same benchmark hype "8GB is the new 16GB ram" of last year?
 
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Causing your own issue. Part of why there isn't enough market share is that the games are not there for people that game to want to spend on the better Mac, or any Mac. I have an Air because why spend money on a 16in when all the games are on PC? That's why I have a PC desktop. If there were more games for Mac I'd have less reason to have a PC desktop and have just bought a 14 or 16in Pro.

There has to be games to bring the gamers. If there isn't any why would the gamers come? It's called growing the userbase, and your not helping yourself by not assisting in that by waiting till its instantly profitable to jump in. Sometimes you have to take a loss or break even to see later profits. Thats why they say "you have to spend money to make money".

If I could play Cyberpunk 2077 and Fallout 76 on a 16in MacBook just as well as I can on my AMD 3700X/3070Ti then I'd be moving to a MacBook Pro for my next machine instead of updating my Desktop. If those games are never ported, or if their FUTURE counterparts are not, why would I bother getting a game capable Mac?
Nobody with sense in their head would port a big expensive game to a Apple only platform. You can't even update your own drivers with Apple much less create them. There's a ton of good small games for iOS and there's a few bigger ones coming down the pipe from Japanese developers. It's not to say that you can't make games on Apple platform, it's that the size of the games will be limited by apples own policies.

You're blaming a developer for the situation that Apple creates.

Companies like Aspyr have fought the good fight on trying to make apple into a viable games platform and we all know how that ended.
 
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First, these results are from notebook GPU, constrained by power and case size.

Even in this case, Apple GPU is 3 times better than Pro 5500M card in previous notebooks.

It is roughly same to DESKTOP version of RX5700 and Pro Vega 56, which sell for 1649 dollars.

Getting same performance from the Mac notebook is amazing in itself.

Word is that iMac Pro and MacPro will have 64-128 cores of GPU. they will be as fast as fastest Mac DGPU cards available on market (AMD 6600 and 6800). With optimized drivers, they can be a beast and yet relatively affordable.
 
I’m not a charity here. I won’t get enough revenue to sustain my business if I devote resources to both windows and Mac. I would severely need to scale back the game I want to make if I need to support both. And if I only support macos, I would need to scale it back further. I don’t really appreciate that line of thinking that I am the one responsible.
I'm just saying you're not HELPING the situation at all. You're also implying that somehow you were instantly profitable on PC and did not have to wait on return for investment. To me it sounds like if you're not making enough return on the PC market to invest in other platforms then your games not very profitable in general.
 
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I find it funny how this gamer subset of people on a highly specialized tech forum are complaining about Apple or touting how their PC is far better for game playing. There is a reason why Apple hasn’t earnestly chased after the gamer market, and it’s not because they can’t produce a competitive product for this market. It’s all about the ROI and the overall size of the gamer market. It’s just not currently big enough to be at the top of the list for Apple.

And as others have pointed out, Apple is taking a different path toward performance, compared to the legacy chip / system brands, and developing their SoC’s to provide high performance at the lowest possible energy use.

If I had to guess, the days of PC makers producing mega-watt burning systems, are numbered, for all the right reasons.
 
That’s not really true. Apple has had better hardware for years already vs the popular $500 Windows systems that can still play games. My friend has a GTX 1060 and can play games.
I think the performance of the lowest level Mac being sold is what matters. M1 has raised the bar and the average Mac will start improving increasing the actual available game market for Macs.
 
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Nobody with sense in their head would port a big expensive game to a Apple only platform. You can't even update your own drivers with Apple much less create them. There's a ton of good small games for iOS and there's a few bigger ones coming down the pipe from Japanese developers. It's not to say that you can't make games on Apple platform, it's that the size of the games will be limited by apples own policies.

You're blaming a developer for the situation that Apple creates.

Companies like Aspyr have fought the good fight on trying to make apple into a viable games platform and we all know how that ended.
So youre saying Civ 6, CS:Go, XCOM, WoW, Total War, Plague Inc, ESO, Call of Duty, Dirt, Tomb Raider, Stardew, Dota are not a "big expensive games"? Because not only are they, but they are also profitable.

I can guarantee these devs will be making M1 compatible version of future games as well.
 
That’s not really true. Apple has had better hardware for years already vs the popular $500 Windows systems that can still play games. My friend has a GTX 1060 and can play games.
how many mac that had a good gaming gpu in that small mac market share?! Also its about raising the bar of the performance of the cheapest of the macs
Again, its about iOS market share now and not the mac it self...the mac now can only benefit from the hardware improvements that the ipad and iphone has now since the A14/M1
 
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That 32gpu will do a lot of nothing for Photographers.

I'm hearing that more cores will take more from the ram pool, which is a huge problem for apps like after effects and any professional app that typically relies on discreet graphics video ram pool.

The m1 graphics were not great, they were essentially just a little bit better than Intel integrated graphics. Anyone that knows anything about graphics cards knows that it's complete weak sauce.

Unfortunately Apple doesn't have much faith in the graphics capability because even on the product page it's comparing it to the integrated graphics from Intel which are garbage. That doesn't bode well for the eventual numbers.
In the products page it compares the 32-core GPU with MacBook Pro with dedicated graphics not Intel integrated graphics.
More cores won’t take more RAM, the RAM is dynamically allocated if necessary.
 
Unfortunately Apple doesn't have much faith in the graphics capability because even on the product page it's comparing it to the integrated graphics from Intel which are garbage. That doesn't bode well for the eventual numbers.
The 14” is compared against the 13” with integrated, but the 16” is compared against the Intel 16” with the dedicated 5600M; Apple also compared the new chips against PC with dedicated GPUs during the presentation.
 
I'm just saying you're not HELPING the situation at all. You're also implying that somehow you were instantly profitable on PC and did not have to wait on return for investment. To me it sounds like if you're not making enough return on the PC market to invest in other platforms then your games not very profitable in general.
You don’t know my situation. I’m not going to show you my books and financials. You can’t be serious thinking that macs have more potential sales than windows PCs. And just FYI, my game can run well on a 10 year old Windows PC. So even the Mac Mini or MacBook Air has enough performance. But the potential sales is far too low to do R&D and testing and maintenance on the game for macos. It would be a net loss to introduce the Mac version. Will take time away from enhancing the Windows version.
 
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I’m not a charity here. I won’t get enough revenue to sustain my business if I devote resources to both windows and Mac. I would severely need to scale back the game I want to make if I need to support both. And if I only support macos, I would need to scale it back further. I don’t really appreciate that line of thinking that I am the one responsible.
I get it. It’s hard for small shops to justify expense against uncertain potential income.
 
For comparison...two external Radeon VII eGpus and internal 5500M.

My main application is DAVINCI RESOLVE which uses all of the GPUs...looking forward to see benchmarks for that before making a decision...
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