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TOSs are as worthless as used toilet-paper. A one-sided contract that can't be modified or negotiated? Lol

I don't read them, but my attorney wife does.
Yeah, rage against the machine all you want.. that doesn’t change anything. macOS is still the property of Apple, not the user, and some people never seem to comprehend the truth.
 
Everyone here seems to forget that real power users can also just use the spctl command to disable this whole thing and run unsigned apps with the regular open option. This isn’t some revolutionary power trip on Apple’s part, just a minor annoyance.
 
Good. Anything to help the tech illiterate gullible keep from compromising themselves. For users who know what they are doing, no big issue at all if they want to install unsigned apps from god knows where. More power to them but no sympathy of they get nailed.
Same for ios?
 
While true, there are still laws and court decisions that limit what corporations can put into those licensing agreements.
True, there are more right in the law than in the eula... Right to make a copy of the software, to reverse engineering, to make performance comparison,...

But my favorite is to sell a license on the second hand market (and buy it...).
 
so in other words, Apple wants everyone who writes free software for Mac to have to pay the $99+ yearly to make it just expensive for anyone wanting to write free stuff as a hobby or for the good of the community. If Apple really wanted to make a difference then it would have a free level of developer that allows for a small number of apps to be released for free. Like 10-15 free before you need to pay the $99
Likely an unpopular opinion, but I don't see anything wrong with the annual dev fee. A hobby cost of $99/yr is pretty low. I think it would be nice for a free tier to be available for open source projects, however. I would say a free tier for students too, but Xcode is free to learn, develop, and test up until distribution. An à la carte approach to pricing may be worth exploring. And while I'm sure Apple does want everyone to pay up, you can still pass gatekeeper in settings for now.
 
This is what worries me the most. There are many small software projects that are maintained by volunteers. More often than not, macOS is just one of many release targets. If software distribution on macOS becomes even more annoying (we might not be there yet), then they will just drop macOS support altogether.
The ship is already in the port ready to go given that so many Mac apps now are the half-baked Electron apps and not native
 
so in other words, Apple wants everyone who writes free software for Mac to have to pay the $99+ yearly to make it just expensive for anyone wanting to write free stuff as a hobby or for the good of the community. If Apple really wanted to make a difference then it would have a free level of developer that allows for a small number of apps to be released for free. Like 10-15 free before you need to pay the $99
Registered non-profits and FOSS developers should get exemptions to the fee. For everyone else the $99/year is reasonable.

Right now FOSS projects typically need to ask for donations or sponsors if they want to release on MacOS. That shouldn't be necessary and only dissuades developers from porting open software to MacOS, especially for smaller projects that don't have sufficient reach to get sponsored. It's an unnecessary financial burden to one of the richest companies in the world.
 
It's an antivirus... Something created in the last century...

Except it's nothing at all like traditional antivirus in its implementation, resource requirements, and efficacy.

Antivirus has to deeply inspect a binary at the time of execution and look for specific binary fingerprints. This comes at the expense of CPU and bandwidth every time you run any executable on the system. It's possible to subvert by altering the executable in ways which change its fingerprint but don't alter its behavior.

Signed binaries can protect against that technique without draining CPU, RAM, or bandwidth.
 
This is getting close to everything being locked and controlled by Apple. You have to pay the Apple Tax even if you want to create and release free and open-source software for Mac. You must pay $99 to Apple if you want Mac users.
You only have to pay the $99 if you don't distribute your free software as open source. So this is an encouragement for more software to be distributed as open source that every competent user can not only run, but read and modify the code.

Gatekeeper on your Mac doesn't block any code you build from source on your own Mac.
 
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Yes you can actually install Linux on a Mac now. You own the hardware but you don’t own the OS. You only have a license to use it within the terms of the license agreement. So many don’t understand that
Given that the „license“ isn’t properly presented to me at the time of (or prior to) purchase, there’s no „agreement“. So many don‘t understand that.
The goal is to make it harder to socially engineer someone to install malware, such as remote monitoring/control software during scam calls with someone "from your bank".
As if the helpful person from the bank couldn’t make people go „the bank‘s“ website.
This will help prevent old people from falling for those popups saying their computer needs to be repaired. Then suddenly they're ransom locked out or their computer is being controlled by an "IT Expert" in India.
The IT expert in India will take control with a properly signed application. If not readily available and trusted off-the-shelf software like TeamViewer, they‘ll do it with their own properly signed app. Or even Apple‘s built-in screen sharing functionality.

These „experts“ in India often work in professionally set up call-centers. If you can rent or buy the office space and equipment, you’ll also have $99 to spare for a developer membership.
Do you think someone would pay Apple $99 so they can more easily get their malware onto their victims' computers
Some absolutely will.
Just a matter of cost/benefit analysis.
While true, there are still laws and court decisions that limit what corporations can put into those licensing agreements.
…or how and to which extent they can enforce them.
 
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