Well I have to admit I missed that one then I will check it out.
I don't want to sound like an ***hole but I've been quite successful in my career and some advice to you would be to create things that are useful not appealing. If they are useful they are naturally appealing i.e. form follows function. A logo for example needs to be memorised quickly and recalled equally quickly from memory for maximum effectiveness - you don't want potential customers going to your competitors because they can't recall your company name but remembered your competitor first. It's why Apple went from a full on detailed etching of Newton sitting under a tree to a simple minimal apple symbol. Adding loads of effects to make it look 'nice' means theres more information to take in which means it takes longer to commit to memory so in essence effective design is minimal hence the 'less is more' mantra. This is my view on LiquidGlass, lots of needless distractions that serve no purpose other than to 'look nice' however my opinion is it does not and these needless effects affect function.
Oh, for sure I agree about designing functional stuff rather than just making it look good. I aim for a balance of both. And if I’m honest, I don’t think Apple’s original logo with Newton looked very good in the first place. But then again, it was a different time with different design tastes. 👍🏻. As to the Liquid Glass design, I personally don’t find the addition of the glass effect to impair functionality, I find it actually tends to make more of my content visible, and makes the UI less distracting to me. I don’t see the addition of the glass effect as really breaking with minimalism. I would also say, floating toolbars that just use the space required to house the buttons seems more in line with minimalism than a full solid bar, with the floating buttons and toolbars using only the space required for the controls. But that’s my opinion.
I definitely lean
hard toward minimalism in my design. I’ll share a couple design examples I’ve used for my own projects as examples.
First there’s my logo for my graphic design business. I created it several years ago early in my graphic design business, so it could definitely use some improvement, but it is definitely minimalist:
Then there’s my logo for ByteBits (my SubStack, where, btw, I wrote a rather scathing review of the new Apps page for macOS 26 several months ago):
And then there’s the app icon I designed recently for a web app I’ve been working on:
You may notice a trend towards minimalism here. 🙂👍🏻
If you're just making nice looking things it's art not design. Design solves problems so you should be explaining why it 'works' not how it 'looks'. Anyone can make something look 'nice' but if the nice looking car has square wheels it ain't gonna work lol.
Maybe this 'confusion' is the cause of some of your flack.
I think a balance of both is needed. Things can be functional
and look nice. I personally think that in most cases, Liquid Glass achieves both. But I do also make digital art in addition to practical design like logos, brochures and such. Mostly wallpapers, and also some posters. A couple examples here:
I actually designed this wallpaper to go with version 26 and Liquid Glass, with reference to Lake Tahoe.
Then there’s this rose wallpaper I made recently, though this is a lower resolution copy for sake of posting here.
So a lot of my digital art is this more minimalist gradient style. Basic shapes and gradients do the heavy lifting. 👍🏻
So as you can probably gather here, I definitely lean towards simple design. 👍🏻