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macrumors 601
I believe the point is that there are examples of where Apple has failed to adhere to its very own guidelines with Tahoe.
Outdated and irrelevant guidelines from 1992… Of course, Apple’s probably “failed to adhere” to a LOT of such old and outdated standards in years since they were revised, they aren’t supposed to be binding into eternity, they’re changed and updated for a reason…I believe the point is that there are examples of where Apple has failed to adhere to its very own guidelines with Tahoe.
They didn’t, that claim is demonstrably false… And besides, HIG is for third-party developers, not Apple…they broke every single guideline of the current HIG![]()
Menus | Apple Developer Documentation
A menu reveals its options when people interact with it, making it a space-efficient way to present commands in your app or game.developer.apple.com
And symbols are typically a good thing in UI design, they can convey meaning faster than words. Symbols in menus have made it faster finding things in them for me. I noticed I was spending less time looking for things in the Menu Bar menus when I first started using the betas for Tahoe. There’s a reason symbols are used for traffic signs. They can convey meaning very quickly. Apps like Photoshop or Affinity rely entirely on symbols for tools in the toolbar. I see no convincing argument for not using symbols in menus…am not gonna go back & forth, but one person's observations is nothing more (or less) that one person's observations.
for example, there are ppl at apple who seem to think the icons work 🤔. and there are mac users who could care less; those icons don't stop me from doing anything, and if someone adapts to them, then they have true value.
Is it?it's obvious that liquid glass is seeing improvement
Could you please explain this 'moving forward' phrase? Just because something is new and/or different doesn't make it an improvement.when you try something new; you often have to find your way as you move forward
Because they're not backed up with evidence.why are people here so afraid to own their own opinions? 🤔
agreed!Because they're not backed up with evidence.why are people here so afraid to own their own opinions? 🤔
Agreed; however I'm not disrespecting you. It's your choice to reply to my comments or not.also, i'd prefer not to go round-&-round with you (again). we disagree. that's ok (even if you don't agree that it's ok). we don't all have to see things the same, but it would be great if we could respect each other.
This, 100% 👆. There’s no one “correct” opinion on matters like this. There are multiple opinions, and they are equally valid. I have had many great discussions with people who don’t like Tahoe or Liquid Glass (and many other topics), but are not claiming their opinion is anything more than opinion. I still disagree with them, but I have felt I’ve walked away with a better understanding of their position/opinion, even though I still disagree. 🙂👍🏻agreed!
also, i'd prefer not to go round-&-round with you (again). we disagree. that's ok (even if you don't agree that it's ok). we don't all have to see things the same, but it would be great if we could respect each other.
a worthwhile goal, for macrumors people.. and everyone, really 🙏
It is definitely improving. I don't think it's a complete disaster.it's obvious that liquid glass is seeing improvement; not surprising, when you try something new; you often have to find your way as you move forward; apple seems to be doing that.
not sure how you'd prove it's obvious that it's a disaster. that would be an opinion; why are people here so afraid to own their own opinions? 🤔
Speaking of the behaviour of Liquid Glass in relation to app controls, I don't understand why there are varieties of 'fade away' areas:
View attachment 2615775
and 'solid' areas:
View attachment 2615776
What does the system (and user) gain from a hazy/out-of-focus region, where solid material is appropriate for another app? I'm not buying into this whole "It looks cool" argument.
I've tried playing around with sidebars and other windowing options, but there doesn't seem to be any correlation for how these designs are used.
What's interesting is that Dictionary.app was updated precisely because the hazy button area made text partially illegible; so why not treat other apps in the same fashion? Would it really hurt Apple's pride to replicate the Dictionary.app format system, wide?
By the logic of LG defenders, why hasn't Stickies received this treatment? Why doesn't Mail, a text-heavy app, replicate Dictionary?
I certainly agree with this. But if we’re speaking of a lack of quality control, less conceptual choices, then Apple hasn’t helped itself by choosing to release the UI before it was ready, or at least properly tested.To be realistic - this is the first iteration of this user interface. That's why it is immature and many things are inconsistent what comes to app developers as well.
Neither of those screenshots reflect the current behavior in macOS 26.4 RC…When launched by clicking on a notification popup at boot:
View attachment 2615806
When launching settings directly:
View attachment 2615808
Where is that?
Safari I think it was. Whoever's fault it is it's not okay. 🙂Where is that?
Here's a fresh screenshot from 26.4, for your delight: View attachment 2616687
Yeah, if it’s a webpage in Safari, then likely an issue with website. I’m not saying it’s “okay” per se, but I really don’t think it’s a major issue either. As I mentioned before, this has been the case with some websites for many years now, this is not something unique to iOS 26. Would it be good if there was some fix? Sure. But I’m not entirely sure that’s something Apple can really entirely fix themselves, I think it’s something developers have to fix. And I don’t see this as a major issue as most webpages handle it properly. 👍🏻Safari I think it was. Whoever's fault it is it's not okay. 🙂
I shouldn't have to move the content to properly see the GUI elements – then something is amiss design wise in my opinokn