I honestly created a MacRumors account to post this. Stage Manager is the worst piece of UX I've ever seen.
It’s honestly like they let someone completely high take over the UX. It’s insane.
- Clicking the representation of an app in the dock or vertical dock does the exact same thing.
- Creating groups of apps to switch between (as ‘stages’?) is so unintuitive I still have no idea how to do it. You can’t drag apps onto a ‘stage’ icon, or out of them… you seem to have to have the ‘destination’ stage open, AND the desired target app top of stack in the stage icon, then drag that into the desired (open) stage. If it’s not top of stack, you have to go into that stage and somehow make it top of stage, then go back to the destination stage and try again (brain explode).
- Doing a three-finger down swipe to reveal all windows of an app shows ALL windows of that app, not respecting the stages you set up. So ALL your browser windows will show, regardless of whether you have set up stages for photography, development, work, etc., with browser windows in each.
- Three-fingers up swipe will show ‘Mission Control’ and ALL open windows, again regardless of stage… how does that help you compartmentalize your freaking workflow?
- You can only have five stages open at a time.. uh… what?
- The stages stay behind any open windows that overlap them.. wtf?!
- You can’t label stages to keep track of which is meant to be which
- The background behind the stage manager remains clickable, so if you miss a stage icon cluster you’re liable to toggle a figma layer or such
- Super glitchy behavior, e.g. closing an import window in Capture One briefly causes the whole collapse/expand animation to happen again while the ‘manager’ gets confused about whether you just close the whole app
- The main Dock is now fairly redundant and loses muscle memory, adding cognitive load when you do need to think about where/how to do something.
- It’s super jarring to have everything constantly move away and only one window open at a time. There’s no physical metaphor behind it, like switching desktop (in the proper way that Windows does that, with localized ‘Mission Control’ per desktop, localized taskbar, etc., unlike Mac multiple desktop). It’s more like kiosk design, with one giant thing looming in your view while everything else is swept away to you-know-not-where.
- If not for breaking up apps into groups of related apps to allow for focused workflows, what exactly what this point of this feature? It's literally not doing what it seems to be trying to do, and instead we just have random UI animation that hinders rather than helps anything.
OMG. This makes the Touch Bar look like disciplined and enlightened UX. It's the worst design I've ever seen from Apple; the upside-down mouse charging at least is easy to understand and results in a charged mouse. This is dysfunctional, incomprehensible, and can't be mastered.
This should never have been released. Steve Jobs is not only rolling in his grave, he’s probably digging to find a wormhole to another universe.
I’m done. My takeaway is they’ve successfully simulated what it feels like to have dementia. I can’t find anything, can’t get anything done, and I don’t understand the rules of the cosmos anymore.