I can see them dropping support for 3.5 and 4 inch phones.
There was an update pushed out for Amex this past week, but it still doesn't support the 6/6+ resolution.
Developers and Apple still have to ensure apps work on older devices. Just like devs for Android.
Discover and the "My Disney Experience" app were both updated today![]()
My Verizon just got an update. Doesn't say anything about the newer resolutions compability nor does the app say it's optimized but just opened it and it looks better!
Updated OP. Only a few more to go from my list!
Finally on Discover. OP updated.![]()
Amex is updated now; it surprised me when I loaded the app up to finally see the regular sized status bar.
Strange because mine still isn't updated and there aren't any updates available in the App Store. Anyone else have Amex updated for the iPhone 6/6 Plus resolutions?
Uhh.....are you sure? Mine is stretched out on my 6+, are you perhaps on a 6?
My version definatly does support the iPhone 6+ screen...
Image
Maybe its just the UK version?
Kevin
Which would effectively kill the excellent Display Zoom feature that lets us use the 4" layout scaled up to a 4.7" screen. I can't tell you how important that is for those of us with vision difficulties, but it only works as long as the 4" layout is supported and app makers care enough to test it when zoomed. Apple's own Podcast app doesn't scale right, making it very difficult to delete older podcasts. I'm sure more and more apps won't effectively support Display Zoom, and it will eventually be pulled. Then we're back to terrible text scaling or zoom-and-pan options.
The iPhone 5 sizing requirements totally killed tons of apps and hurt the App Store and the ecosystem, right?Nobody gives a **** about your shiny new iPhone except you.
Sorry, but that's just the truth of the matter. Until Apple makes it mandatory to support these devices, the developers don't care. That is what Apple has turned the iOS ecosystem into by releasing multiple screen devices. We all know there's a new iPhone right around the corner (that will come with some other peculiar screen size and require a whole new set of graphics), so it's hardly profitable to support the current generation of phones when sales don't seem to be impacted at all by supporting or not supporting the latest greatest screen size natively.
And if Apple does make the new screen size support mandatory, most developers are just going to abandon their apps (no more updates) because, again, it's not worth it to invest all that time and effort refreshing graphics and overhauling the application UI (especially when you've got stupid **** going on with the 6+ screen as detailed here: http://www.paintcodeapp.com/news/iphone-6-screens-demystified).
So if you're going to blame someone, blame Apple. They're the ones who have fragmented their own ecosystem. They could have just blown up the existing resolutions for a larger device, but that wasn't good enough. They had to go and break the existing compatibility with some multiple of 480x320 (starting with the iPhone 5) and continue that trend with the iPhone 6.
-SC
The iPhone 5 sizing requirements totally killed tons of apps and hurt the App Store and the ecosystem, right?
Developers and Apple still have to ensure apps work on older devices. Just like devs for Android.
Agree...but there is a basic problem here. Apple has lately chosen the easy way to increase sales, which is to please everyone by doing phone sizes for all tastes.
If you take into account all device sizes on the market you have: iPhone 3gs, iPhone 4, iPhone 5, iPhone 6, iPhone 6+ and that's not considering the iPads.
That's of course the easy way to increase sales (that and the entry into huge new markets like Japan), but you fall into the much criticized plague of Android phones...the maligned fragmentation.
Now developers are left with two choices. They can design their apps specifically for each of those sizes (with all the burden of managing lots of different size assets), or they can design generically (using the adaptive UI size classes). The first option is burdensome so often developers opt for the second. The problem is that designing for generic sizes produces lower quality results.
That's the price to pay for an increase in short-term sales, and a step into the wrong direction. The second step was the mediocre iOS 7, which was rushed out just to show-off the work of a new team, and IMHO was not genuinely built with the usual care or taste. I really hope that Apple inverts its direction and priorities and becomes once again the high standards company that we all know and love.