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Maybe but it could also be because they're using MetalFX Ultra in the videos and the 10 fps difference is normal at the highest quality at 4K. In the first video I posted last Wednesday you can see there are four different settings: Performance, Balanced, Quality and Ultra. The difference between Ultra and Balanced is about 20 fps there. Here is another comparison between MetalFX Temporal and Spatial with the same settings.

I wish there was a demo like Resident Evil 4 so we could test it ourselves.
I guess it would be good to know the resolution scale. At 4k the assumption is quality is (usually) 1440p, is ultra something like 1800p?
 
MetalFX in Quality mode uses 1080p to upscale to 4K. Not sure what it uses at Ultra, maybe 1440p.
Well that is weird... DLSS Performance (same with FSR) uses 1080p to upscale to 4k
dlss-render-resolutions-v0-6yr5adggi8sa1.jpeg
 
The Gold Edition would include the main game and all DLCs with a lower price than if you would buy them separatly so I see no harm in such a release. It also means their done with the game and not going to release more DLCs so why wait with a Gold Edition?
Hm, I guess so. I’m just concerned about the industry when it seems like remakes, rereleases, etc are growing in popularity.
 
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Well that is weird... DLSS Performance (same with FSR) uses 1080p to upscale to 4k
dlss-render-resolutions-v0-6yr5adggi8sa1.jpeg

Maybe but it also shows that Apple's upscaling quality is better since DF said the quality is almost the same as the native 4K and better than Xbox X with TAA in the same video.
 
Maybe but it also shows that Apple's upscaling quality is better since DF said the quality is almost the same as the native 4K and better than Xbox X with TAA in the same video.
Was that the RE Village video?
 
RE4 has a "minor bug fix" update that is 64GB, so essentially the whole game needs to be re-downloaded. And guess what, Mac App Store again refuses to download at speed higher than a few hundred KB/s.
 
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It seems the Mac App Store takes some days to properly propagate the updates to all of its mirrors. It should be able to do delta updates, but probably that takes a few days too to propagate, so if you starts downloading or updating just after a release, it's going to be slow or download more data than needed.
 
I really think Apple needs to fix this. Perhaps put a flag for gigantic downloads so that the local App Store app on our Macs can use an alternative direct path to their US server or something. Otherwise this so-called Mac gaming renaissance is never going to fly. In fact I think I hear similar complaints with XCode and various Apple 1st party large apps like FCPX. So it isn't even a case of gaming being neglected, it is the App Store infrastructure being way too iOS optimized.
 
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It needs a way to download directly to a disk that's not the boot one too. Downloading an 80 GB game on a poor 256 GB boot disk it's not a nice experience.
 
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Judging by both RE4 and Death Stranding, the asking space is double the unpacked app so in the region of 150GB or more. The 256GB base model Macs essentially are out. I saw some reddit user throwing out all user data and still have not enough space, since the OS and apps already used some.

Imagine RE4 being developed by an indie studio. First the inability to download for small disk users already bars a few potential buyers. Then the App Store refusing to download at reasonable speed for launch day or even launch week. And RE4 is a free-to-download but paid to unlock in-app mechanism. There is so much potential lost sales due to these hurdles.
 
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Yes, in the same video 30 seconds later he compares Xbox with Mac.
Ah. I just read a techpowerup review of RE4:Remake where they added FSR2.1 support and the basic takeaway was don't use it cause it is garbage compared to Native TAA/Interlaced mode. I've noticed that Capcom doesn't support DLSS in any of their newer games using RE Engine either.
 
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Judging by both RE4 and Death Stranding, the asking space is double the unpacked app so in the region of 150GB or more. The 256GB base model Macs essentially are out. I saw some reddit user throwing out all user data and still have not enough space, since the OS and apps already used some.

Imagine RE4 being developed by an indie studio. First the inability to download for small disk users already bars a few potential buyers. Then the App Store refusing to download at reasonable speed for launch day or even launch week. And RE4 is a free-to-download but paid to unlock in-app mechanism. There is so much potential lost sales due to these hurdles.
To be fair most, if not all indie studio games are much much smaller. Really it looks like only "recent" big blockbuster games come in at over 50-60GB on average.
 
RE4 has a "minor bug fix" update that is 64GB, so essentially the whole game needs to be re-downloaded. And guess what, Mac App Store again refuses to download at speed higher than a few hundred KB/s.

Have you reported it to Apple?

And what speed do you feel you deserve?

Have you tried plugging in your router and try it something other than wi-fi?
 
Wow, Stray works very well with MetalFX on. I am running a simple Air M1, albeit with a very low resolution, and hitting 50 fps on average.

With such a low end machine, I find this is impressive. It does mean that Silicon Macs can pretend to play some graphic intensive games. Especially all the M3 family.

Let's hope Apple can convince more game studios…
 
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It seems the Mac App Store takes some days to properly propagate the updates to all of its mirrors. It should be able to do delta updates, but probably that takes a few days too to propagate, so if you starts downloading or updating just after a release, it's going to be slow or download more data than needed.

I can't wait until it gets to Steam or Gog.
 
I can't wait until it gets to Steam or Gog.

Will take some years, if ever since getting into Apple's mobile gaming market is part of the deal between Capcom and Apple. Village was released 16 months ago and is still App Store exclusive.
 
M1 Max as fast as M3 Max or even slightly faster when MBP 14" gets hot. Feels good to have a cool Mac Studio. ;)

 
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